| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
Action, Actor, AdminBase, AimFunctions, AnimNotify, AnimNotifyProps, Armor, Bitmap, BrushBuilder, CameraEffect, CampaignInfo, Canvas, CheatManager, CombatRole, Commandlet, ContentDumper, ControlMapping, CutsceneManager, DeleteableObject, EffectSpecification, EquippableAnimator, EventResponse, EventResponseSet, FluidSurfaceParamaters, GameConfigSet, GameSpyManager, GUI, HashMapBucket, HashMapEntry, HashMapNameToObject, HavokObject, HavokVehicleWheel, HUDAction, HUDElement, I3DL2Listener, IGEffectsSystemBase, Interactions, KarmaParamsCollision, KeyBindings, LevelSummary, LIPSincAnimProps, LIPSincAnimProps, LIPSincControllerProps, LIPSincControllerProps, LIPSincPrefsProps, LIPSincPrefsProps, ListItem, Loadout, LoadoutMenu, Locale, MatchInfo, Material, MaterialFactory, MeshObject, Message, MessageDispatcher, MovementObject, MPActorHelp, NativeClass, NotifyProperties, NotifyProperties, ObjectArray, ObjectPool, Palette, ParticleEmitter, Player, PlayerCamera, PlayerInput, PlayerProfile, PlayInfo, ProfileManager, RadarInfo, ReachSpec, RefCount, RoundData, ServerFilterInfo, SetupObject, SoundRef, SoundSet, SpeakerRecord, SpeechCategory, SpeechCategoryManager, SpeechChannel, SpeechManager, Stat, StatData, StringArray, Subsystem, SVehicleWheel, TestCondition, TestObj, Time, TribesAdminBase, TribesCredits, TribesGUIConfig, TribesHUDManager, TribesPrivilegeBase, TribesTVStudioMenuItem, TribesTVStudioSplineHandler, TsActionMusicGlobal, TsMojoAction, Utility, Variable, WebApplication, WebRequest, WebResponse, xUtil
| Constants Summary | ||
|---|---|---|
| MaxInt | = | 0x7fffffff |
| Pi | = | 3.1415926535897932 |
| RF_NotForClient | = | 0x00100000 |
| RF_NotForEdit | = | 0x00400000 |
| RF_NotForServer | = | 0x00200000 |
| RF_Public | = | 0x00000004 |
| RF_Transactional | = | 0x00000001 |
| RF_Transient | = | 0x00004000 |
| RF_Unnamed | = | 0x08000000 |
| Variables Summary | |
|---|---|
| class | Class |
| int | ObjectFlags |
| int | ObjectInternal[6] |
| Object | |
| name | Name |
| object | Outer |
| Enumerations Summary | ||
|---|---|---|
| EAxis AXIS_X, AXIS_Y, AXIS_Z | ||
| ECamOrientation CAMORIENT_None, CAMORIENT_LookAtActor, CAMORIENT_FacePath, CAMORIENT_Interpolate, CAMORIENT_Dolly, | ||
| ESheerAxis SHEER_None, SHEER_XY, SHEER_XZ, SHEER_YX, SHEER_YZ, SHEER_ZX, SHEER_ZY, | ||
| Structures Summary | ||
|---|---|---|
| BoundingVolume Sphere | ||
| Box Min, Max, IsValid | ||
| Color B, G, R, A | ||
| CompressedPosition Location, Rotation, Velocity | ||
| Coords Origin, XAxis, YAxis, ZAxis | ||
| GameSpyServerData gsServerId, gsIpAddress, gsPing, gsLAN, gsMapName, gsNumPlayers, gsMaxPlayers, gsHostName, gsHostPort, gsGameType, gsGameVer, gsRequiresPassword, gsTeamOneName, gsTeamTwoName, gsTeamOneScore, gsTeamTwoScore, gsAdminName, gsAdminEmail, gsTrackingStats, gsMinVersion, gsPlayerNames, gsPlayerScores, gsPlayerPings, gsPlayerTeams | ||
| Guid A, B, C, D | ||
| IntegerRange Min, Max | ||
| InterpCurve Points | ||
| InterpCurvePoint InVal, OutVal | ||
| MatCoords U, V, UL, VL | ||
| Matrix XPlane, YPlane, ZPlane, WPlane | ||
| Plane W | ||
| Quat X, Y, Z, W | ||
| Range Min, Max | ||
| RangeVector X, Y, Z | ||
| Rotator Pitch, Yaw, Roll | ||
| Scale Scale, SheerRate, SheerAxis | ||
| Vector X, Y, Z | ||
| Functions Summary | ||
|---|---|---|
![]() | bool | ! (bool A) |
![]() | bool | != (name A, name B) |
![]() | bool | != (float A, float B) |
![]() | bool | != (int A, int B) |
![]() | bool | != (string A, string B) |
![]() | bool | != (rotator A, rotator B) |
![]() | bool | != (Object A, Object B) |
![]() | bool | != (vector A, vector B) |
![]() | bool | != (bool A, bool B) |
![]() | string | $ (coerce string A, coerce string B) |
![]() | string | $= (out string A, coerce string B) |
![]() | float | % (float A, float B) |
![]() | int | & (int A, int B) |
![]() | bool | && (bool A, skip bool B) |
![]() | int | * (int A, int B) |
![]() | rotator | * (rotator A, float B) |
![]() | vector | * (vector A, vector B) |
![]() | vector | * (float A, vector B) |
![]() | vector | * (vector A, float B) |
![]() | float | * (float A, float B) |
![]() | rotator | * (float A, rotator B) |
![]() | float | ** (float A, float B) |
![]() | vector | *= (out vector A, vector B) |
![]() | vector | *= (out vector A, float B) |
![]() | int | *= (out int A, float B) |
![]() | float | *= (out float A, float B) |
![]() | byte | *= (out byte A, byte B) |
![]() | rotator | *= (out rotator A, float B) |
![]() | int | + (int A, int B) |
![]() | vector | + (vector A, vector B) |
![]() | float | + (float A, float B) |
![]() | rotator | + (rotator A, rotator B) |
![]() | int | ++ (out int A) |
![]() | byte | ++ (out byte A) |
![]() | int | ++ (out int A) |
![]() | byte | ++ (out byte A) |
![]() | vector | += (out vector A, vector B) |
![]() | float | += (out float A, float B) |
![]() | rotator | += (out rotator A, rotator B) |
![]() | int | += (out int A, int B) |
![]() | byte | += (out byte A, byte B) |
![]() | float | - (float A, float B) |
![]() | float | - (float A) |
![]() | vector | - (vector A) |
![]() | vector | - (vector A, vector B) |
![]() | rotator | - (rotator A, rotator B) |
![]() | int | - (int A, int B) |
![]() | int | - (int A) |
![]() | byte | -- (out byte A) |
![]() | int | -- (out int A) |
![]() | int | -- (out int A) |
![]() | byte | -- (out byte A) |
![]() | float | -= (out float A, float B) |
![]() | rotator | -= (out rotator A, rotator B) |
![]() | vector | -= (out vector A, vector B) |
![]() | string | -= (out string A, coerce string B) |
![]() | int | -= (out int A, int B) |
![]() | byte | -= (out byte A, byte B) |
![]() | rotator | / (rotator A, float B) |
![]() | vector | / (vector A, float B) |
![]() | float | / (float A, float B) |
![]() | int | / (int A, int B) |
![]() | int | /= (out int A, float B) |
![]() | byte | /= (out byte A, byte B) |
![]() | vector | /= (out vector A, float B) |
![]() | rotator | /= (out rotator A, float B) |
![]() | float | /= (out float A, float B) |
![]() | bool | < (int A, int B) |
![]() | bool | < (string A, string B) |
![]() | bool | < (float A, float B) |
![]() | int | << (int A, int B) |
![]() | vector | << (vector A, rotator B) |
![]() | bool | <= (string A, string B) |
![]() | bool | <= (int A, int B) |
![]() | bool | <= (float A, float B) |
![]() | bool | == (int A, int B) |
![]() | bool | == (rotator A, rotator B) |
![]() | bool | == (vector A, vector B) |
![]() | bool | == (bool A, bool B) |
![]() | bool | == (name A, name B) |
![]() | bool | == (string A, string B) |
![]() | bool | == (float A, float B) |
![]() | bool | == (Object A, Object B) |
![]() | bool | > (string A, string B) |
![]() | bool | > (float A, float B) |
![]() | bool | > (int A, int B) |
![]() | bool | >= (string A, string B) |
![]() | bool | >= (int A, int B) |
![]() | bool | >= (float A, float B) |
![]() | int | >> (int A, int B) |
![]() | vector | >> (vector A, rotator B) |
![]() | int | >>> (int A, int B) |
![]() | string | @ (coerce string A, coerce string B) |
![]() | string | @= (out string A, coerce string B) |
![]() | float | Abs (float A) |
![]() | float | Acos (float A) |
![]() | AllClasses (class BaseClass, out class OutClass) | |
![]() | AllEditableProperties (class FromClass, class TerminatingSuperClass, out Name PropName, optional out string PropType) | |
![]() | Object | Allocate (Object Context, optional Object Outer, optional string n, optional INT flags, optional Object Template) |
![]() | AllProperties (class FromClass, class TerminatingSuperClass, out Name PropName, optional out string PropType) | |
![]() | float | AppSeconds () |
![]() | int | Asc (string S) |
![]() | float | Asin (float A) |
![]() | AssertWithDescription (bool expression, string description) | |
![]() | float | Atan (float A, float B) |
![]() | BeginState () | |
![]() | bool | CanSLog () |
![]() | string | Caps (coerce string S) |
![]() | string | Chr (int i) |
![]() | int | Clamp (int V, int A, int B) |
![]() | ClassConstruct ())) | |
![]() | bool | ClassIsChildOf (class TestClass, class ParentClass) |
![]() | bool | ClockwiseFrom (int A, int B) |
![]() | class | CommonBase (Array<class> classes) |
![]() | Construct () | |
![]() | float | Cos (float A) |
![]() | vector | Cross (vector A, vector B) |
![]() | string | DecodeFromURL (coerce string S)) |
![]() | Disable (name ProbeFunc) | |
![]() | bool | Div (coerce string Src, string Divider, out string LeftPart, out string RightPart) |
![]() | float | Dot (vector A, vector B) |
![]() | object | DynamicFindObject (string ObjectName, class ObjectClass) |
![]() | object | DynamicLoadObject (string ObjectName, class ObjectClass, optional bool MayFail) |
![]() | Enable (name ProbeFunc) | |
![]() | string | EncodeForURL (coerce string S)) |
![]() | EndState () | |
![]() | string | Eval (bool Condition, coerce string ResultIfTrue, coerce string ResultIfFalse) |
![]() | float | Exp (float A) |
![]() | float | FClamp (float V, float A, float B) |
![]() | object | FindObject (string ObjectName, class ObjectClass, optional Object Outer) |
![]() | FlushConfig () | |
![]() | float | FMax (float A, float B) |
![]() | float | FMin (float A, float B) |
![]() | float | FRand () |
![]() | GetAxes (rotator A, out vector X, out vector Y, out vector Z) | |
![]() | String | GetBuildNumber () |
![]() | name | GetEnum (object E, int i) |
![]() | String | GetMinCompatibleBuildNumber () |
![]() | string | GetPropertyText (string PropName) |
![]() | name | GetStateName () |
![]() | Class | GetSuperClass (Class derived) |
![]() | GetUnAxes (rotator A, out vector X, out vector Y, out vector Z) | |
![]() | GotoState (optional name NewState, optional name Label) | |
![]() | int | Hash (string Key, optional int Mod) |
![]() | bool | HasUnicode (coerce string S) |
![]() | int | InStr (coerce string S, coerce string t) |
![]() | float | InterpCurveEval (InterpCurve curve, float input) |
![]() | InterpCurveGetInputDomain (InterpCurve curve, out float min, out float max) | |
![]() | InterpCurveGetOutputRange (InterpCurve curve, out float min, out float max) | |
![]() | rotator | Inverse (rotator A) |
![]() | Invert (out vector X, out vector Y, out vector Z) | |
![]() | bool | IsA (name ClassName) |
![]() | bool | IsInState (name TestState) |
![]() | bool | IsNearlyZero (vector A) |
![]() | bool | IsUTracing () |
![]() | bool | IsValidForURL (coerce string S)) |
![]() | bool | IsZero (vector A) |
![]() | string | Left (coerce string S, int i) |
![]() | int | Len (coerce string S) |
![]() | float | Lerp (float Alpha, float A, float B) |
![]() | string | Localize (string SectionName, string KeyName, string PackageName) |
![]() | string | Locs (coerce string S) |
![]() | Log (coerce string S, optional name Tag) | |
![]() | float | Loge (float A) |
![]() | LogGuardStack () | |
![]() | int | Max (int A, int B) |
![]() | string | Mid (coerce string S, int i, optional int j) |
![]() | int | Min (int A, int B) |
![]() | vector | MirrorVectorByNormal (vector Vect, vector Normal) |
![]() | vector | Normal (vector A) |
![]() | rotator | Normalize (rotator Rot) |
![]() | NullReferences () | |
![]() | rotator | OrthoRotation (vector X, vector Y, vector Z) |
![]() | Quat | QuatFindBetween (Vector A, Vector B) |
![]() | Quat | QuatFromAxisAndAngle (Vector Axis, Float Angle) |
![]() | Quat | QuatFromRotator (rotator A) |
![]() | Quat | QuatInvert (Quat A) |
![]() | Quat | QuatProduct (Quat A, Quat B) |
![]() | vector | QuatRotateVector (Quat A, vector B) |
![]() | rotator | QuatToRotator (Quat A) |
![]() | int | Rand (int Max) |
![]() | float | RandRange (float Min, float Max) |
![]() | string | Repl (coerce string Src, coerce string Match, coerce string With, optional bool bCaseSensitive) |
![]() | string | replaceStr (coerce string input, optional coerce string p1, optional coerce string p2, optional coerce string p3, optional coerce string p4, optional coerce string p5)) |
![]() | ResetConfig (optional string OverrideName, optional string FileName) | |
![]() | string | Right (coerce string S, int i) |
![]() | rotator | RotRand (optional bool bRoll) |
![]() | SaveConfig (optional string OverrideSectionName, optional string FileName, optional bool FlushToDisk, optional bool bDoNotSaveDefaults) | |
![]() | SetPropertyText (string PropName, string PropValue) | |
![]() | SetUTracing (bool bNewUTracing) | |
![]() | float | Sin (float A) |
![]() | Sleep (float Seconds) | |
![]() | SLog (coerce string msg) | |
![]() | float | Smerp (float Alpha, float A, float B) |
![]() | int | Split (coerce string Src, string Divider, out array<string> Parts) |
![]() | float | Sqrt (float A) |
![]() | float | Square (float A) |
![]() | StaticSaveConfig () | |
![]() | int | StrCmp (coerce string S, coerce string T, optional int Count, optional bool bCaseSensitive) |
![]() | float | Tan (float A) |
![]() | float | VDist (vector A, vector B) |
![]() | float | VDistSquared (vector A, vector B) |
![]() | vector | VRand () |
![]() | float | VSize (vector A) |
![]() | float | VSize2D (vector A) |
![]() | float | VSizeSquared (vector A) |
![]() | float | VSizeSquared2D (vector A) |
![]() | Warn (coerce string S) | |
![]() | int | ^ (int A, int B) |
![]() | bool | ^^ (bool A, bool B) |
![]() | int | | (int A, int B) |
![]() | bool | || (bool A, skip bool B) |
![]() | int | ~ (int A) |
![]() | bool | ~= (string A, string B) |
![]() | bool | ~= (float A, float B) |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Enumerations Detail |
|---|
CAMORIENT_None, CAMORIENT_LookAtActor, CAMORIENT_FacePath, CAMORIENT_Interpolate, CAMORIENT_Dolly,};
| Structures Detail |
|---|
var(Object) config byte A;};
var(Object) config byte B;
var(Object) config byte G;
var(Object) config byte R;
var(Object) config vector Origin;};
var(Object) config vector XAxis;
var(Object) config vector YAxis;
var(Object) config vector ZAxis;
var String gsAdminEmail;};
var String gsAdminName;
var String gsGameType;
var String gsGameVer;
var String gsHostName;
var String gsHostPort;
var String gsIpAddress;
var bool gsLAN;
var String gsMapName;
var String gsMaxPlayers;
var String gsMinVersion;
var String gsNumPlayers;
var int gsPing;
var Array<String> gsPlayerNames;
var Array<String> gsPlayerPings;
var Array<String> gsPlayerScores;
var Array<String> gsPlayerTeams;
var String gsRequiresPassword;
var int gsServerId;
var String gsTeamOneName;
var String gsTeamOneScore;
var String gsTeamTwoName;
var String gsTeamTwoScore;
var String gsTrackingStats;
var(Object) config float U;};
var(Object) config float UL;
var(Object) config float V;
var(Object) config float VL;
var(Object) Plane WPlane;};
var(Object) Plane XPlane;
var(Object) Plane YPlane;
var(Object) Plane ZPlane;
var(Object) config float W;};
var(Object) config float X;
var(Object) config float Y;
var(Object) config float Z;
var(Object) config range X;};
var(Object) config range Y;
var(Object) config range Z;
var(Object) config int Pitch;};
var(Object) config int Roll;
var(Object) config int Yaw;
var(Object) config vector Scale;};
var(Object) ESheerAxis SheerAxis;
var(Object) config float SheerRate;
var(Object) config float X;};
var(Object) config float Y;
var(Object) config float Z;
| Functions Detail |
|---|
! Source code
!= Source code
!= Source code
!= Source code
!= Source code
!= Source code
!= Source code
!= Source code
!= Source code
$ Source code
$= Source code
% Source code
& Source code
&& Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
* Source code
** Source code
*= Source code
*= Source code
*= Source code
*= Source code
*= Source code
*= Source code
+ Source code
+ Source code
+ Source code
+ Source code
++ Source code
++ Source code
++ Source code
++ Source code
+= Source code
+= Source code
+= Source code
+= Source code
+= Source code
- Source code
- Source code
- Source code
- Source code
- Source code
- Source code
- Source code
-- Source code
-- Source code
-- Source code
-- Source code
-= Source code
-= Source code
-= Source code
-= Source code
-= Source code
-= Source code
/ Source code
/ Source code
/ Source code
/ Source code
/= Source code
/= Source code
/= Source code
/= Source code
/= Source code
< Source code
< Source code
< Source code
<< Source code
<< Source code
<= Source code
<= Source code
<= Source code
== Source code
== Source code
== Source code
== Source code
== Source code
== Source code
== Source code
== Source code
> Source code
> Source code
> Source code
>= Source code
>= Source code
>= Source code
>> Source code
>> Source code
>>> Source code
@ Source code
@= Source code
Abs Source code
Acos Source code
AllClasses Source code
AllEditableProperties Source code
Allocate Source code
AllProperties Source code
AppSeconds Source code
Asc Source code
Asin Source code
AssertWithDescription Source code
Atan Source code
BeginState Source code
CanSLog Source code
Caps Source code
Chr Source code
Clamp Source code
ClassConstruct Source code
ClassIsChildOf Source code
ClockwiseFrom Source code
CommonBase Source code
Construct Source code
Cos Source code
Cross Source code
DecodeFromURL Source code
Disable Source code
Div Source code
Dot Source code
DynamicFindObject Source code
DynamicLoadObject Source code
Enable Source code
EncodeForURL Source code
EndState Source code
Eval Source code
Exp Source code
FClamp Source code
FindObject Source code
FlushConfig Source code
FMax Source code
FMin Source code
FRand Source code
GetAxes Source code
GetBuildNumber Source code
GetEnum Source code
GetMinCompatibleBuildNumber Source code
GetPropertyText Source code
GetStateName Source code
GetSuperClass Source code
GetUnAxes Source code
GotoState Source code
Hash Source code
HasUnicode Source code
InStr Source code
InterpCurveEval Source code
InterpCurveGetInputDomain Source code
InterpCurveGetOutputRange Source code
Inverse Source code
Invert Source code
IsA Source code
IsInState Source code
IsNearlyZero Source code
IsUTracing Source code
IsValidForURL Source code
IsZero Source code
Left Source code
Len Source code
Lerp Source code
Localize Source code
Locs Source code
Log Source code
Loge Source code
LogGuardStack Source code
Max Source code
Mid Source code
Min Source code
MirrorVectorByNormal Source code
Normal Source code
Normalize Source code
NullReferences Source code
OrthoRotation Source code
QuatFindBetween Source code
QuatFromAxisAndAngle Source code
QuatFromRotator Source code
QuatInvert Source code
QuatProduct Source code
QuatRotateVector Source code
QuatToRotator Source code
Rand Source code
RandRange Source code
Repl Source code
replaceStr Source code
ResetConfig Source code
Right Source code
RotRand Source code
SaveConfig Source code
SetPropertyText Source code
SetUTracing Source code
Sin Source code
Sleep Source code
SLog Source code
Smerp Source code
Split Source code
Sqrt Source code
Square Source code
StaticSaveConfig Source code
StrCmp Source code
Tan Source code
VDist Source code
VDistSquared Source code
VRand Source code
VSize Source code
VSize2D Source code
VSizeSquared Source code
VSizeSquared2D Source code
Warn Source code
^ Source code
^^ Source code
| Source code
|| Source code
~ Source code
~= Source code
~= Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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