Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object
Action, Actor, AdminBase, AimFunctions, AnimNotify, AnimNotifyProps, Armor, Bitmap, BrushBuilder, CameraEffect, CampaignInfo, Canvas, CheatManager, CombatRole, Commandlet, ContentDumper, ControlMapping, CutsceneManager, DeleteableObject, EffectSpecification, EquippableAnimator, EventResponse, EventResponseSet, FluidSurfaceParamaters, GameConfigSet, GameSpyManager, GUI, HashMapBucket, HashMapEntry, HashMapNameToObject, HavokObject, HavokVehicleWheel, HUDAction, HUDElement, I3DL2Listener, IGEffectsSystemBase, Interactions, KarmaParamsCollision, KeyBindings, LevelSummary, LIPSincAnimProps, LIPSincAnimProps, LIPSincControllerProps, LIPSincControllerProps, LIPSincPrefsProps, LIPSincPrefsProps, ListItem, Loadout, LoadoutMenu, Locale, MatchInfo, Material, MaterialFactory, MeshObject, Message, MessageDispatcher, MovementObject, MPActorHelp, NativeClass, NotifyProperties, NotifyProperties, ObjectArray, ObjectPool, Palette, ParticleEmitter, Player, PlayerCamera, PlayerInput, PlayerProfile, PlayInfo, ProfileManager, RadarInfo, ReachSpec, RefCount, RoundData, ServerFilterInfo, SetupObject, SoundRef, SoundSet, SpeakerRecord, SpeechCategory, SpeechCategoryManager, SpeechChannel, SpeechManager, Stat, StatData, StringArray, Subsystem, SVehicleWheel, TestCondition, TestObj, Time, TribesAdminBase, TribesCredits, TribesGUIConfig, TribesHUDManager, TribesPrivilegeBase, TribesTVStudioMenuItem, TribesTVStudioSplineHandler, TsActionMusicGlobal, TsMojoAction, Utility, Variable, WebApplication, WebRequest, WebResponse, xUtil
Constants Summary | ||
---|---|---|
MaxInt | = | 0x7fffffff |
Pi | = | 3.1415926535897932 |
RF_NotForClient | = | 0x00100000 |
RF_NotForEdit | = | 0x00400000 |
RF_NotForServer | = | 0x00200000 |
RF_Public | = | 0x00000004 |
RF_Transactional | = | 0x00000001 |
RF_Transient | = | 0x00004000 |
RF_Unnamed | = | 0x08000000 |
Variables Summary | |
---|---|
class | Class |
int | ObjectFlags |
int | ObjectInternal[6] |
Object | |
name | Name |
object | Outer |
Enumerations Summary | ||
---|---|---|
EAxis AXIS_X, AXIS_Y, AXIS_Z | ||
ECamOrientation CAMORIENT_None, CAMORIENT_LookAtActor, CAMORIENT_FacePath, CAMORIENT_Interpolate, CAMORIENT_Dolly, | ||
ESheerAxis SHEER_None, SHEER_XY, SHEER_XZ, SHEER_YX, SHEER_YZ, SHEER_ZX, SHEER_ZY, |
Structures Summary | ||
---|---|---|
BoundingVolume Sphere | ||
Box Min, Max, IsValid | ||
Color B, G, R, A | ||
CompressedPosition Location, Rotation, Velocity | ||
Coords Origin, XAxis, YAxis, ZAxis | ||
GameSpyServerData gsServerId, gsIpAddress, gsPing, gsLAN, gsMapName, gsNumPlayers, gsMaxPlayers, gsHostName, gsHostPort, gsGameType, gsGameVer, gsRequiresPassword, gsTeamOneName, gsTeamTwoName, gsTeamOneScore, gsTeamTwoScore, gsAdminName, gsAdminEmail, gsTrackingStats, gsMinVersion, gsPlayerNames, gsPlayerScores, gsPlayerPings, gsPlayerTeams | ||
Guid A, B, C, D | ||
IntegerRange Min, Max | ||
InterpCurve Points | ||
InterpCurvePoint InVal, OutVal | ||
MatCoords U, V, UL, VL | ||
Matrix XPlane, YPlane, ZPlane, WPlane | ||
Plane W | ||
Quat X, Y, Z, W | ||
Range Min, Max | ||
RangeVector X, Y, Z | ||
Rotator Pitch, Yaw, Roll | ||
Scale Scale, SheerRate, SheerAxis | ||
Vector X, Y, Z |
Functions Summary | ||
---|---|---|
bool | ! (bool A) | |
bool | != (name A, name B) | |
bool | != (float A, float B) | |
bool | != (int A, int B) | |
bool | != (string A, string B) | |
bool | != (rotator A, rotator B) | |
bool | != (Object A, Object B) | |
bool | != (vector A, vector B) | |
bool | != (bool A, bool B) | |
string | $ (coerce string A, coerce string B) | |
string | $= (out string A, coerce string B) | |
float | % (float A, float B) | |
int | & (int A, int B) | |
bool | && (bool A, skip bool B) | |
int | * (int A, int B) | |
rotator | * (rotator A, float B) | |
vector | * (vector A, vector B) | |
vector | * (float A, vector B) | |
vector | * (vector A, float B) | |
float | * (float A, float B) | |
rotator | * (float A, rotator B) | |
float | ** (float A, float B) | |
vector | *= (out vector A, vector B) | |
vector | *= (out vector A, float B) | |
int | *= (out int A, float B) | |
float | *= (out float A, float B) | |
byte | *= (out byte A, byte B) | |
rotator | *= (out rotator A, float B) | |
int | + (int A, int B) | |
vector | + (vector A, vector B) | |
float | + (float A, float B) | |
rotator | + (rotator A, rotator B) | |
int | ++ (out int A) | |
byte | ++ (out byte A) | |
int | ++ (out int A) | |
byte | ++ (out byte A) | |
vector | += (out vector A, vector B) | |
float | += (out float A, float B) | |
rotator | += (out rotator A, rotator B) | |
int | += (out int A, int B) | |
byte | += (out byte A, byte B) | |
float | - (float A, float B) | |
float | - (float A) | |
vector | - (vector A) | |
vector | - (vector A, vector B) | |
rotator | - (rotator A, rotator B) | |
int | - (int A, int B) | |
int | - (int A) | |
byte | -- (out byte A) | |
int | -- (out int A) | |
int | -- (out int A) | |
byte | -- (out byte A) | |
float | -= (out float A, float B) | |
rotator | -= (out rotator A, rotator B) | |
vector | -= (out vector A, vector B) | |
string | -= (out string A, coerce string B) | |
int | -= (out int A, int B) | |
byte | -= (out byte A, byte B) | |
rotator | / (rotator A, float B) | |
vector | / (vector A, float B) | |
float | / (float A, float B) | |
int | / (int A, int B) | |
int | /= (out int A, float B) | |
byte | /= (out byte A, byte B) | |
vector | /= (out vector A, float B) | |
rotator | /= (out rotator A, float B) | |
float | /= (out float A, float B) | |
bool | < (int A, int B) | |
bool | < (string A, string B) | |
bool | < (float A, float B) | |
int | << (int A, int B) | |
vector | << (vector A, rotator B) | |
bool | <= (string A, string B) | |
bool | <= (int A, int B) | |
bool | <= (float A, float B) | |
bool | == (int A, int B) | |
bool | == (rotator A, rotator B) | |
bool | == (vector A, vector B) | |
bool | == (bool A, bool B) | |
bool | == (name A, name B) | |
bool | == (string A, string B) | |
bool | == (float A, float B) | |
bool | == (Object A, Object B) | |
bool | > (string A, string B) | |
bool | > (float A, float B) | |
bool | > (int A, int B) | |
bool | >= (string A, string B) | |
bool | >= (int A, int B) | |
bool | >= (float A, float B) | |
int | >> (int A, int B) | |
vector | >> (vector A, rotator B) | |
int | >>> (int A, int B) | |
string | @ (coerce string A, coerce string B) | |
string | @= (out string A, coerce string B) | |
float | Abs (float A) | |
float | Acos (float A) | |
AllClasses (class BaseClass, out class OutClass) | ||
AllEditableProperties (class FromClass, class TerminatingSuperClass, out Name PropName, optional out string PropType) | ||
Object | Allocate (Object Context, optional Object Outer, optional string n, optional INT flags, optional Object Template) | |
AllProperties (class FromClass, class TerminatingSuperClass, out Name PropName, optional out string PropType) | ||
float | AppSeconds () | |
int | Asc (string S) | |
float | Asin (float A) | |
AssertWithDescription (bool expression, string description) | ||
float | Atan (float A, float B) | |
BeginState () | ||
bool | CanSLog () | |
string | Caps (coerce string S) | |
string | Chr (int i) | |
int | Clamp (int V, int A, int B) | |
ClassConstruct ())) | ||
bool | ClassIsChildOf (class TestClass, class ParentClass) | |
bool | ClockwiseFrom (int A, int B) | |
class | CommonBase (Array<class> classes) | |
Construct () | ||
float | Cos (float A) | |
vector | Cross (vector A, vector B) | |
string | DecodeFromURL (coerce string S)) | |
Disable (name ProbeFunc) | ||
bool | Div (coerce string Src, string Divider, out string LeftPart, out string RightPart) | |
float | Dot (vector A, vector B) | |
object | DynamicFindObject (string ObjectName, class ObjectClass) | |
object | DynamicLoadObject (string ObjectName, class ObjectClass, optional bool MayFail) | |
Enable (name ProbeFunc) | ||
string | EncodeForURL (coerce string S)) | |
EndState () | ||
string | Eval (bool Condition, coerce string ResultIfTrue, coerce string ResultIfFalse) | |
float | Exp (float A) | |
float | FClamp (float V, float A, float B) | |
object | FindObject (string ObjectName, class ObjectClass, optional Object Outer) | |
FlushConfig () | ||
float | FMax (float A, float B) | |
float | FMin (float A, float B) | |
float | FRand () | |
GetAxes (rotator A, out vector X, out vector Y, out vector Z) | ||
String | GetBuildNumber () | |
name | GetEnum (object E, int i) | |
String | GetMinCompatibleBuildNumber () | |
string | GetPropertyText (string PropName) | |
name | GetStateName () | |
Class | GetSuperClass (Class derived) | |
GetUnAxes (rotator A, out vector X, out vector Y, out vector Z) | ||
GotoState (optional name NewState, optional name Label) | ||
int | Hash (string Key, optional int Mod) | |
bool | HasUnicode (coerce string S) | |
int | InStr (coerce string S, coerce string t) | |
float | InterpCurveEval (InterpCurve curve, float input) | |
InterpCurveGetInputDomain (InterpCurve curve, out float min, out float max) | ||
InterpCurveGetOutputRange (InterpCurve curve, out float min, out float max) | ||
rotator | Inverse (rotator A) | |
Invert (out vector X, out vector Y, out vector Z) | ||
bool | IsA (name ClassName) | |
bool | IsInState (name TestState) | |
bool | IsNearlyZero (vector A) | |
bool | IsUTracing () | |
bool | IsValidForURL (coerce string S)) | |
bool | IsZero (vector A) | |
string | Left (coerce string S, int i) | |
int | Len (coerce string S) | |
float | Lerp (float Alpha, float A, float B) | |
string | Localize (string SectionName, string KeyName, string PackageName) | |
string | Locs (coerce string S) | |
Log (coerce string S, optional name Tag) | ||
float | Loge (float A) | |
LogGuardStack () | ||
int | Max (int A, int B) | |
string | Mid (coerce string S, int i, optional int j) | |
int | Min (int A, int B) | |
vector | MirrorVectorByNormal (vector Vect, vector Normal) | |
vector | Normal (vector A) | |
rotator | Normalize (rotator Rot) | |
NullReferences () | ||
rotator | OrthoRotation (vector X, vector Y, vector Z) | |
Quat | QuatFindBetween (Vector A, Vector B) | |
Quat | QuatFromAxisAndAngle (Vector Axis, Float Angle) | |
Quat | QuatFromRotator (rotator A) | |
Quat | QuatInvert (Quat A) | |
Quat | QuatProduct (Quat A, Quat B) | |
vector | QuatRotateVector (Quat A, vector B) | |
rotator | QuatToRotator (Quat A) | |
int | Rand (int Max) | |
float | RandRange (float Min, float Max) | |
string | Repl (coerce string Src, coerce string Match, coerce string With, optional bool bCaseSensitive) | |
string | replaceStr (coerce string input, optional coerce string p1, optional coerce string p2, optional coerce string p3, optional coerce string p4, optional coerce string p5)) | |
ResetConfig (optional string OverrideName, optional string FileName) | ||
string | Right (coerce string S, int i) | |
rotator | RotRand (optional bool bRoll) | |
SaveConfig (optional string OverrideSectionName, optional string FileName, optional bool FlushToDisk, optional bool bDoNotSaveDefaults) | ||
SetPropertyText (string PropName, string PropValue) | ||
SetUTracing (bool bNewUTracing) | ||
float | Sin (float A) | |
Sleep (float Seconds) | ||
SLog (coerce string msg) | ||
float | Smerp (float Alpha, float A, float B) | |
int | Split (coerce string Src, string Divider, out array<string> Parts) | |
float | Sqrt (float A) | |
float | Square (float A) | |
StaticSaveConfig () | ||
int | StrCmp (coerce string S, coerce string T, optional int Count, optional bool bCaseSensitive) | |
float | Tan (float A) | |
float | VDist (vector A, vector B) | |
float | VDistSquared (vector A, vector B) | |
vector | VRand () | |
float | VSize (vector A) | |
float | VSize2D (vector A) | |
float | VSizeSquared (vector A) | |
float | VSizeSquared2D (vector A) | |
Warn (coerce string S) | ||
int | ^ (int A, int B) | |
bool | ^^ (bool A, bool B) | |
int | | (int A, int B) | |
bool | || (bool A, skip bool B) | |
int | ~ (int A) | |
bool | ~= (string A, string B) | |
bool | ~= (float A, float B) |
Constants Detail |
---|
Variables Detail |
---|
Enumerations Detail |
---|
CAMORIENT_None, CAMORIENT_LookAtActor, CAMORIENT_FacePath, CAMORIENT_Interpolate, CAMORIENT_Dolly,};
Structures Detail |
---|
var(Object) config byte A;};
var(Object) config byte B;
var(Object) config byte G;
var(Object) config byte R;
var(Object) config vector Origin;};
var(Object) config vector XAxis;
var(Object) config vector YAxis;
var(Object) config vector ZAxis;
var String gsAdminEmail;};
var String gsAdminName;
var String gsGameType;
var String gsGameVer;
var String gsHostName;
var String gsHostPort;
var String gsIpAddress;
var bool gsLAN;
var String gsMapName;
var String gsMaxPlayers;
var String gsMinVersion;
var String gsNumPlayers;
var int gsPing;
var Array<String> gsPlayerNames;
var Array<String> gsPlayerPings;
var Array<String> gsPlayerScores;
var Array<String> gsPlayerTeams;
var String gsRequiresPassword;
var int gsServerId;
var String gsTeamOneName;
var String gsTeamOneScore;
var String gsTeamTwoName;
var String gsTeamTwoScore;
var String gsTrackingStats;
var(Object) config float U;};
var(Object) config float UL;
var(Object) config float V;
var(Object) config float VL;
var(Object) Plane WPlane;};
var(Object) Plane XPlane;
var(Object) Plane YPlane;
var(Object) Plane ZPlane;
var(Object) config float W;};
var(Object) config float X;
var(Object) config float Y;
var(Object) config float Z;
var(Object) config range X;};
var(Object) config range Y;
var(Object) config range Z;
var(Object) config int Pitch;};
var(Object) config int Roll;
var(Object) config int Yaw;
var(Object) config vector Scale;};
var(Object) ESheerAxis SheerAxis;
var(Object) config float SheerRate;
var(Object) config float X;};
var(Object) config float Y;
var(Object) config float Z;
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |