- Extends
- Object
- Modifiers
- threaded
Core.Object
|
+-- Gameplay.PlayerCamera
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
Functions Summary |
| | BeginState ())) LevelStartPan |
| | BeginState ())) ZoomOut |
| | calcCharacterBehindView (out vector cameraLocation, out rotator cameraRotation, float alpha))
|
| | calcView (out vector cameraLocation, out rotator cameraRotation))
|
| | clearTransitions ()))
|
| | construct ()))
|
| | doZoomIn (float inTime))
|
| | doZoomOut (float outTime))
|
| | EndState ())) LevelStartPan |
| | EndState ())) ZoomIn |
| | endTransitionState ()))
|
| | firstToThirdTransition (float outTime, float hold, optional float inTime))
|
| bool | isTransitioning ()))
|
| | liftBehindCamera (float alpha, rotator cameraRotation, out vector v))
|
| | liftBehindCamera (float alpha, rotator cameraRotation, out vector v)) LevelStartPan |
| bool | needBehindView ()))
|
| | startState ()))
|
| | transition (Name state, float time))
|
| int | transitionCount ()))
|
| | update (float delta))
|
| | update (float delta)) LevelStartPan |
| | update (float delta)) Wait |
| | update (float delta)) ZoomIn |
| | update (float delta)) ZoomOut |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~= |
var bool bEnabled;
var private float m_firstToThirdAlpha;
var private float m_stateEndTime;
var private float m_stateStartTime;
var float thirdPersonCameraDist;
var float thirdPersonCameraLift;
vehicleCameraAbsoluteDist Source code
var float vehicleCameraAbsoluteDist;
BeginState LevelStartPan Source code
function BeginState ( ) )
function BeginState ( ) )
calcCharacterBehindView Source code
function calcCharacterBehindView ( out
vector cameraLocation, out
rotator cameraRotation,
float alpha) )
function calcView ( out
vector cameraLocation, out
rotator cameraRotation) )
function clearTransitions ( ) )
overloaded function construct ( ) )
function doZoomIn ( float inTime) )
function doZoomOut ( float outTime) )
EndState LevelStartPan Source code
function EndState ( ) )
function EndState ( ) )
function endTransitionState ( ) )
firstToThirdTransition Source code
function firstToThirdTransition ( float outTime, float hold, optional float inTime) )
function bool isTransitioning ( ) )
function liftBehindCamera (
float alpha,
rotator cameraRotation, out
vector v) )
liftBehindCamera LevelStartPan Source code
function liftBehindCamera (
float alpha,
rotator cameraRotation, out
vector v) )
function bool needBehindView ( ) )
function startState ( ) )
function transition (
Name state,
float time) )
function int transitionCount ( ) )
function update ( float delta) )
function update ( float delta) )
function update ( float delta) )
function update ( float delta) )
function update ( float delta) )
defaultproperties
{
thirdPersonCameraDist = 10
thirdPersonCameraLift = 48
vehicleCameraAbsoluteDist = 800
bEnabled = true
} |
Creation time: st 23.5.2018 00:10:33.648 - Created with
UnCodeX