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Engine.MovementObject

Extends
Object
Modifiers
abstract native

Core.Object
|   
+-- Engine.MovementObject

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
GroundState
GroundState_Standing, GroundState_Walking, GroundState_Running, GroundState_Sprinting, GroundState_Any,
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
function addForce (vector force)
function addImpulse (vector impulse)
function addVelocity (vector velocity)
function calculateExtents ()
function forceMovementState (int state)
functionfloat getAccumulator ()
functionvector getEndPosition ()
functionvector getStartPosition ()
function setAcceleration (vector newAcceleration)
function setAccumulator (float accumulator)
function setEndPosition (vector newPosition)
function setInput (float forward, float strafe, float jump, float ski, float jetpack, int groundState)
function setPosition (vector newPosition)
function setStartPosition (vector newPosition)
function setVelocity (vector velocity)
function wake ()
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Enumerations Detail

GroundState Source code

enum GroundState
{
GroundState_Standing, GroundState_Walking, GroundState_Running, GroundState_Sprinting, GroundState_Any,
};


Functions Detail

addForce Source code

final native function addForce ( vector force )

addImpulse Source code

final native function addImpulse ( vector impulse )

addVelocity Source code

final native function addVelocity ( vector velocity )

calculateExtents Source code

final native function calculateExtents ( )

forceMovementState Source code

final native function forceMovementState ( int state )

getAccumulator Source code

final native function float getAccumulator ( )

getEndPosition Source code

final native function vector getEndPosition ( )

getStartPosition Source code

final native function vector getStartPosition ( )

setAcceleration Source code

final native function setAcceleration ( vector newAcceleration )

setAccumulator Source code

final native function setAccumulator ( float accumulator )

setEndPosition Source code

final native function setEndPosition ( vector newPosition )

setInput Source code

final native function setInput ( float forward, float strafe, float jump, float ski, float jetpack, int groundState )

setPosition Source code

final native function setPosition ( vector newPosition )

setStartPosition Source code

final native function setStartPosition ( vector newPosition )

setVelocity Source code

final native function setVelocity ( vector velocity )

wake Source code

final native function wake ( )



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Creation time: st 23.5.2018 00:10:32.724 - Created with UnCodeX