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Engine.Mover

Extends
Actor
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Mover

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
array<AntiPortalActor>AntiPortals
vectorBasePos
rotatorBaseRot
boolbClientPause
boolbClosed
boolbDelaying
boolbOpening
boolbPlayerOnly
intClientUpdate
MoverFollower
vectorKeyPos[24]
rotatorKeyRot[24]
MoverLeader
NavigationPointmyMarker
intnumTriggerEvents
vectorOldPos
vectorOldPrePivot
rotatorOldRot
floatPhysAlpha
floatPhysRate
bytePrevKeyNum
vectorRealPosition
rotatorRealRotation
vectorSavedPos
rotatorSavedRot
actorSavedTrigger
vectorSimInterpolate
vectorSimOldPos
intSimOldRotPitch
intSimOldRotRoll
intSimOldRotYaw
intStepDirection
AI
boolbAutoDoor
boolbNoAIRelevance
Mover
nameAntiPortalTag
boolbDamageTriggered
boolbDynamicLightMover
boolbOscillatingLoop
byteBrushRaytraceKey
boolbSlave
boolbToggleDirection
boolbTriggerOnceOnly
nameBumpEvent
EBumpTypeBumpType
boolbUseShortestRotation
boolbUseTriggered
floatDamageThreshold
floatDelayTime
intEncroachDamage
byteKeyNum
EMoverEncroachTypeMoverEncroachType
EMoverGlideTypeMoverGlideType
floatMoveTime
byteNumKeys
floatOtherTime
namePlayerBumpEvent
floatStayOpenTime
byteWorldRaytraceKey
MoverEvents
nameClosedEvent
nameClosingEvent
nameLoopEvent
nameOpenedEvent
nameOpeningEvent
MoverSounds
soundClosedSound
soundClosingSound
soundLoopSound
soundOpenedSound
soundOpeningSound
ReturnGroup
boolbIsLeader
nameReturnGroup
Inherited Variables from Engine.Actor
Acceleration, ActorRenderData, AmbientGlow, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bAcceptsShadowProjectors, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAutoAlignToTerrain, bBlockActors, bBlockHavok, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bCastsVolumetricShadows, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bClientHavokPhysics, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDirectional, bDisableBspVolumetrics, bDisableEditorCopying, bDisableHavokCollisionWhenAttached, bDisableShadowOptimisation, bDisableSorting, bDisableTick, bDisableTouch, bDisturbFluidSurface, bDoNotApproximateBumpmap, bDynamicLight, bEdShouldSnap, bEdSnap, bEnableHavokBackstep, bFixedRotationDir, bGameRelevant, bGetOverlayMaterialFromBase, bGetSkinFromBase, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bImportantActor, bInterpolating, bIsMirror, bIsVehicle, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNavigationRelevant, bNeedLifetimeEffectEvents, bNeedPostRenderCallback, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNetworkRelevancyVisible, bNoDelete, bNoRepMesh, bObsolete, bOnlyAffectCurrentZone, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOverruleNavigationRelevant, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjectile, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateLabel, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bSendDestructionNotification, bShadowCast, bShouldBaseAtStartup, bShowOctreeNodes, bSkipActorPropertyReplication, bSkipEncroachment, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTimerLoop, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTriggerEffectEventsBeforeGameStarts, BumpmapLODScale, bUnifiedPositionChanged, bUnifiedVelocityChanged, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bUseRootMotionBound, bVolumetricShadowCast, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, exclusiveToGameInfo, forceAccumulator, ForcedVisibilityZoneTag, ForceRadius, ForceScale, ForceType, gameInfoExclusions, gameInfoInclusions, GravityScale, Group, HardRelMatrix, havokAngularVelocity, HavokData, havokDataClass, havokGameTickForce, havokGameTickForcePosition, havokSkeletalRotationSpeed, InitialState, Instigator, JoinedTag, Label, LastRenderTime, LastTick, LatentAnimChannelCount, LatentFloat, LatentStackLocations, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, maxDifficulty, MaxLights, maxNumPlayers, MaxTraceDistance, Mesh, MeshInstance, MessageClass, minDifficulty, minNumPlayers, movementObject, MovementObjectClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, Owner, OwnerGroups, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SpeechTag, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, Tag, Texture, TimerCounter, TimerRate, torqueAccumulator, Touching, TriggeredBy, unifiedPosition, unifiedVelocity, UsesSubVisibility, Velocity, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
EBumpType
BT_PlayerBump, BT_PawnBump, BT_AnyBump,
EMoverEncroachType
ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach,
EMoverGlideType
MV_MoveByTime, MV_GlideByTime,
Inherited Enumerations from Engine.Actor
EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ETravelType, SocketCoordinates
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, HavokRigidBodyState, KRBVec, KRigidBodyState, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
function Attach (actor Other ))
StandOpenTimed
function BaseFinished ()
function BaseFinished ()))
RotatingMover
function BaseStarted ()
function BaseStarted ()))
RotatingMover
function BeginEvent ()))
BumpButton
function BeginPlay ()))
function BeginState ()))
ConstantLoop
function BeginState ()))
LeadInOutLooper
function BeginState ()))
LoopMove
function BeginState ()))
RotatingMover
function BeginState ()))
TriggerControl
function BeginState ()))
TriggerPound
function Bump (actor Other ))
function Bump (actor Other ))
BumpButton
function Bump (actor Other ))
BumpOpenTimed
function DisableTrigger ()))
BumpOpenTimed
function DisableTrigger ()
OpenTimedMover
function DisableTrigger ()))
StandOpenTimed
function DisableTrigger ()))
TriggerOpenTimed
function DoBumpEvent (actor Other ))
function DoClose ()))
function DoOpen ()))
function DoPlayerBumpEvent (actor Other ))
function EnableTrigger ()))
BumpOpenTimed
function EnableTrigger ()
OpenTimedMover
function EnableTrigger ()))
StandOpenTimed
function EnableTrigger ()))
TriggerOpenTimed
functionbool EncroachingOn (actor Other ))
function EndEvent ()))
BumpButton
function FinishedClosing ()))
function FinishedOpening ()))
function FinishNotify ()))
function InterpolateTo (byte NewKeyNum, float Seconds ))
event KeyFrameReached ()))
event KeyFrameReached ()))
ConstantLoop
event KeyFrameReached ()))
LeadInOutLooper
event KeyFrameReached ()))
LeadInOutLooping
event KeyFrameReached ()))
LoopMove
function MakeGroupReturn ()))
function MakeGroupStop ()))
function MoverLooped ()))
function PostBeginPlay ()))
function PostTakeDamage (float Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType, optional float projectileFactor))
function SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation ))
function StartInterpolation ()))
function Timer ()))
function Trigger (actor Other, pawn EventInstigator ))
LeadInOutLooper
function Trigger (actor Other, pawn EventInstigator))
LeadInOutLooping
event Trigger (actor Other, pawn EventInstigator ))
LoopMove
function Trigger (actor Other, pawn EventInstigator ))
TriggerControl
function Trigger (actor Other, pawn EventInstigator ))
TriggerOpenTimed
function Trigger (actor Other, pawn EventInstigator ))
TriggerPound
function Trigger (actor Other, pawn EventInstigator ))
TriggerToggle
event UnTrigger (actor Other, pawn EventInstigator ))
LoopMove
function UnTrigger (actor Other, pawn EventInstigator ))
TriggerControl
function UnTrigger (actor Other, pawn EventInstigator ))
TriggerPound
Inherited Functions from Engine.Actor
*, +, -, actorLabel, AddContextForNextEffectEvent, AddDebugMessage, AITrace, AllActors, Allocate, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, checkSocket, ChildActors, classConstruct, clientDispatchMessage, Clock, CollidingActors, ConsoleCommand, Construct, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, dispatchMessage, DisplayDebug, DrawDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, findByLabel, findStaticByLabel, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAnimLength, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetCurrentMaterial, GetDebugName, GetHumanReadableName, getHurtRadiusParent, GetItemName, GetLIPSincAnimDuration, GetLocalString, GetMapName, GetMaterial, GetMeshName, GetMeshOrigin, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOverlayMaterial, GetRadarInfoClass, getReceiveDamageRadius, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, getSocket, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HavokActivate, HavokCollisionGroupChange, HavokGetAngularVelocity, HavokGetCenterOfMass, HavokGetLastTracedBone, HavokGetLinearVelocity, HavokGetPosition, HavokGetState, HavokImpartCOMImpulse, HavokImpartForce, HavokImpartImpulse, HavokImpartLinearForceAll, HavokIsActive, HavokReturnSkeletalActorToAnimationSystem, HavokSetAngularDamping, HavokSetAngularVelocity, HavokSetBlocking, HavokSetCOM, HavokSetGameTickForce, HavokSetLinearDamping, HavokSetLinearVelocity, HavokSetLinearVelocityAll, HavokSetPosition, HavokSetRotation, HavokSlowSetCollisionEnabled, HavokUpdateState, Hide, HitWall, HurtRadius, InterruptSound, IsAnimating, IsInPain, IsInVolume, IsOverlapping, IsPlayingLIPSincAnim, IsTweening, KilledBy, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LocalizeMapText, LockRootMotion, LoopAnim, LostChild, makeDormant, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, nearbyControlledPawns, NearSpot, OnGameStarted, OnHidden, OnlyAffectPawns, onMessage, OnOptimizedIn, OnOptimizedOut, OnShown, OptimizeIn, OptimizeOut, PauseSound, PhysicsVolumeChange, PlayAnim, PlayAnimAdditive, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayLoopedSound, PlayMusic, PlayOwnedSound, PlayScriptedAnim, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PostTeleport, PostTouch, PreBeginPlay, PrecacheSpeech, PreScriptedTextureRendered, PreTeleport, PreTrigger, processHurtRadiusVictim, ProjectileTouch, RadiusActors, registerClientMessage, registerMessage, RegisterNotifyGameStarted, RenderOverlays, RenderTexture, ReplaceText, Reset, ResumeSound, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShallowCopyMaterial, ShouldActorsBlockSplash, ShouldProjectileHit, Show, Spawn, SpecialHandling, StartInterpolation, staticActorLabel, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, SuggestFallVelocity, TakeDamage, TestMove, Tick, Timer, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TriggerEffectEvent, TriggerEvent, TweenAnim, UnClock, unifiedAddForce, unifiedAddForceAtPosition, unifiedAddImpulse, unifiedAddImpulseAtPosition, unifiedAddTorque, unifiedAddVelocity, unifiedGetAcceleration, unifiedGetCOMPosition, unifiedGetGravity, unifiedGetMass, unifiedGetNaturalCOMPosition, unifiedGetPosition, unifiedGetVelocity, unifiedSetAcceleration, unifiedSetAngularVelocity, unifiedSetMass, unifiedSetPosition, unifiedSetRotation, unifiedSetVelocity, UnTouch, UnTrigger, UnTriggerEffectEvent, UnTriggerEvent, UpdateAttachmentLocations, UpdatePrecacheRenderData, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

States Summary
BumpButton Source code
state BumpButton
BeginEvent, Bump, EndEvent
BumpOpenTimed Source code
state BumpOpenTimed extends OpenTimedMover
Bump, DisableTrigger, EnableTrigger
ConstantLoop Source code
state ConstantLoop
BeginState, KeyFrameReached
LeadInOutLooper Source code
state LeadInOutLooper
BeginState, KeyFrameReached, Trigger
LeadInOutLooping Source code
state LeadInOutLooping
KeyFrameReached, Trigger
LoopMove Source code
state LoopMove
BeginState, KeyFrameReached, Trigger, UnTrigger
OpenTimedMover Source code
state OpenTimedMover
DisableTrigger, EnableTrigger
RotatingMover Source code
state RotatingMover
BaseFinished, BaseStarted, BeginState
StandOpenTimed Source code
state StandOpenTimed extends OpenTimedMover
Attach, DisableTrigger, EnableTrigger
TriggerControl Source code
state TriggerControl
BeginState, Trigger, UnTrigger
TriggerOpenTimed Source code
state TriggerOpenTimed extends OpenTimedMover
DisableTrigger, EnableTrigger, Trigger
TriggerPound Source code
state TriggerPound
BeginState, Trigger, UnTrigger
TriggerToggle Source code
state TriggerToggle
Trigger


Variables Detail

AntiPortals Source code

var array<AntiPortalActor> AntiPortals;

BasePos Source code

var vector BasePos;

BaseRot Source code

var rotator BaseRot;

bClientPause Source code

var bool bClientPause;

bClosed Source code

var bool bClosed;

bDelaying Source code

var bool bDelaying;

bOpening Source code

var bool bOpening;

bPlayerOnly Source code

var bool bPlayerOnly;

ClientUpdate Source code

var int ClientUpdate;

Follower Source code

var Mover Follower;

KeyPos[24] Source code

var vector KeyPos[24];

KeyRot[24] Source code

var rotator KeyRot[24];

Leader Source code

var Mover Leader;

myMarker Source code

var NavigationPoint myMarker;

numTriggerEvents Source code

var int numTriggerEvents;

OldPos Source code

var vector OldPos;

OldPrePivot Source code

var vector OldPrePivot;

OldRot Source code

var rotator OldRot;

PhysAlpha Source code

var float PhysAlpha;

PhysRate Source code

var float PhysRate;

PrevKeyNum Source code

var byte PrevKeyNum;

RealPosition Source code

var vector RealPosition;

RealRotation Source code

var rotator RealRotation;

SavedPos Source code

var vector SavedPos;

SavedRot Source code

var rotator SavedRot;

SavedTrigger Source code

var actor SavedTrigger;

SimInterpolate Source code

var vector SimInterpolate;

SimOldPos Source code

var vector SimOldPos;

SimOldRotPitch Source code

var int SimOldRotPitch;

SimOldRotRoll Source code

var int SimOldRotRoll;

SimOldRotYaw Source code

var int SimOldRotYaw;

StepDirection Source code

var int StepDirection;

AI

bAutoDoor Source code

var(AI) bool bAutoDoor;

bNoAIRelevance Source code

var(AI) bool bNoAIRelevance;

Mover

AntiPortalTag Source code

var(Mover) name AntiPortalTag;

bDamageTriggered Source code

var(Mover) bool bDamageTriggered;

bDynamicLightMover Source code

var(Mover) bool bDynamicLightMover;

bOscillatingLoop Source code

var(Mover) bool bOscillatingLoop;

BrushRaytraceKey Source code

var(Mover) const byte BrushRaytraceKey;

bSlave Source code

var(Mover) bool bSlave;

bToggleDirection Source code

var(Mover) bool bToggleDirection;

bTriggerOnceOnly Source code

var(Mover) bool bTriggerOnceOnly;

BumpEvent Source code

var(Mover) name BumpEvent;

BumpType Source code

var(Mover) EBumpType BumpType;

bUseShortestRotation Source code

var(Mover) bool bUseShortestRotation;

bUseTriggered Source code

var(Mover) bool bUseTriggered;

DamageThreshold Source code

var(Mover) float DamageThreshold;

DelayTime Source code

var(Mover) float DelayTime;

EncroachDamage Source code

var(Mover) int EncroachDamage;

KeyNum Source code

var(Mover) byte KeyNum;

MoverEncroachType Source code

var(Mover) EMoverEncroachType MoverEncroachType;

MoverGlideType Source code

var(Mover) EMoverGlideType MoverGlideType;

MoveTime Source code

var(Mover) float MoveTime;

NumKeys Source code

var(Mover) const byte NumKeys;

OtherTime Source code

var(Mover) float OtherTime;

PlayerBumpEvent Source code

var(Mover) name PlayerBumpEvent;

StayOpenTime Source code

var(Mover) float StayOpenTime;

WorldRaytraceKey Source code

var(Mover) const byte WorldRaytraceKey;

MoverEvents

ClosedEvent Source code

var(MoverEvents) name ClosedEvent;

ClosingEvent Source code

var(MoverEvents) name ClosingEvent;

LoopEvent Source code

var(MoverEvents) name LoopEvent;

OpenedEvent Source code

var(MoverEvents) name OpenedEvent;

OpeningEvent Source code

var(MoverEvents) name OpeningEvent;

MoverSounds

ClosedSound Source code

var(MoverSounds) sound ClosedSound;

ClosingSound Source code

var(MoverSounds) sound ClosingSound;

LoopSound Source code

var(MoverSounds) sound LoopSound;

OpenedSound Source code

var(MoverSounds) sound OpenedSound;

OpeningSound Source code

var(MoverSounds) sound OpeningSound;

ReturnGroup

bIsLeader Source code

var(ReturnGroup) bool bIsLeader;

ReturnGroup Source code

var(ReturnGroup) name ReturnGroup;


Enumerations Detail

EBumpType Source code

enum EBumpType
{
BT_PlayerBump, BT_PawnBump, BT_AnyBump,
};

EMoverEncroachType Source code

enum EMoverEncroachType
{
ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach,
};

EMoverGlideType Source code

enum EMoverGlideType
{
MV_MoveByTime, MV_GlideByTime,
};


Functions Detail

Attach StandOpenTimed Source code

function Attach ( actor Other ) )

BaseFinished Source code

function BaseFinished ( )

BaseFinished RotatingMover Source code

simulated function BaseFinished ( ) )

BaseStarted Source code

function BaseStarted ( )

BaseStarted RotatingMover Source code

simulated function BaseStarted ( ) )

BeginEvent BumpButton Source code

function BeginEvent ( ) )

BeginPlay Source code

simulated function BeginPlay ( ) )

BeginState ConstantLoop Source code

function BeginState ( ) )

BeginState LeadInOutLooper Source code

function BeginState ( ) )

BeginState LoopMove Source code

function BeginState ( ) )

BeginState RotatingMover Source code

simulated function BeginState ( ) )

BeginState TriggerControl Source code

function BeginState ( ) )

BeginState TriggerPound Source code

function BeginState ( ) )

Bump Source code

function Bump ( actor Other ) )

Bump BumpButton Source code

function Bump ( actor Other ) )

Bump BumpOpenTimed Source code

function Bump ( actor Other ) )

DisableTrigger BumpOpenTimed Source code

function DisableTrigger ( ) )

DisableTrigger OpenTimedMover Source code

function DisableTrigger ( )

DisableTrigger StandOpenTimed Source code

function DisableTrigger ( ) )

DisableTrigger TriggerOpenTimed Source code

function DisableTrigger ( ) )

DoBumpEvent Source code

function DoBumpEvent ( actor Other ) )

DoClose Source code

function DoClose ( ) )

DoOpen Source code

function DoOpen ( ) )

DoPlayerBumpEvent Source code

function DoPlayerBumpEvent ( actor Other ) )

EnableTrigger BumpOpenTimed Source code

function EnableTrigger ( ) )

EnableTrigger OpenTimedMover Source code

function EnableTrigger ( )

EnableTrigger StandOpenTimed Source code

function EnableTrigger ( ) )

EnableTrigger TriggerOpenTimed Source code

function EnableTrigger ( ) )

EncroachingOn Source code

function bool EncroachingOn ( actor Other ) )

EndEvent BumpButton Source code

function EndEvent ( ) )

FinishedClosing Source code

function FinishedClosing ( ) )

FinishedOpening Source code

function FinishedOpening ( ) )

FinishNotify Source code

function FinishNotify ( ) )

InterpolateTo Source code

simulated final function InterpolateTo ( byte NewKeyNum, float Seconds ) )

KeyFrameReached Source code

simulated event KeyFrameReached ( ) )

KeyFrameReached ConstantLoop Source code

event KeyFrameReached ( ) )

KeyFrameReached LeadInOutLooper Source code

event KeyFrameReached ( ) )

KeyFrameReached LeadInOutLooping Source code

event KeyFrameReached ( ) )

KeyFrameReached LoopMove Source code

event KeyFrameReached ( ) )

MakeGroupReturn Source code

function MakeGroupReturn ( ) )

MakeGroupStop Source code

function MakeGroupStop ( ) )

MoverLooped Source code

function MoverLooped ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostTakeDamage Source code

function PostTakeDamage ( float Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType, optional float projectileFactor) )

SetKeyframe Source code

final function SetKeyframe ( byte NewKeyNum, vector NewLocation, rotator NewRotation ) )

StartInterpolation Source code

simulated function StartInterpolation ( ) )

Timer Source code

simulated function Timer ( ) )

Trigger LeadInOutLooper Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Trigger LeadInOutLooping Source code

function Trigger ( actor Other, pawn EventInstigator) )

Trigger LoopMove Source code

event Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerControl Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerOpenTimed Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerPound Source code

function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerToggle Source code

function Trigger ( actor Other, pawn EventInstigator ) )

UnTrigger LoopMove Source code

event UnTrigger ( actor Other, pawn EventInstigator ) )

UnTrigger TriggerControl Source code

function UnTrigger ( actor Other, pawn EventInstigator ) )

UnTrigger TriggerPound Source code

function UnTrigger ( actor Other, pawn EventInstigator ) )


Defaultproperties

defaultproperties
{
	 bNoDelete=true
	 bPathColliding=true
     MoverEncroachType=ME_ReturnWhenEncroach
     MoverGlideType=MV_GlideByTime
     NumKeys=2
	 BrushRaytraceKey=0
     MoveTime=+00001.000000
     StayOpenTime=+00004.000000
     bStatic=False
	 bDynamicLightMover=False
	 bHidden=false
     CollisionRadius=+00160.000000
     CollisionHeight=+00160.000000
     bCollideActors=True
     bBlockActors=True
     bBlockPlayers=True
     Physics=PHYS_MovingBrush
     InitialState=BumpOpenTimed




	 NetPriority=2.7
	 bAlwaysRelevant=true
     RemoteRole=ROLE_SimulatedProxy
	 bClosed=true
	 bToggleDirection=true
	 bShadowCast=true
	 bEdShouldSnap=true
	 bAcceptsProjectors=true
	 StepDirection=1
	 bOnlyDirtyReplication=true
}

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Creation time: st 23.5.2018 00:10:32.743 - Created with UnCodeX