- Extends
- Actor
- Modifiers
- native nativereplication
Core.Object
|
+-- Engine.Actor
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+-- Engine.Mover
Inherited Variables from Engine.Actor |
Acceleration, ActorRenderData, AmbientGlow, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bAcceptsShadowProjectors, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAutoAlignToTerrain, bBlockActors, bBlockHavok, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bCastsVolumetricShadows, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bClientHavokPhysics, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDirectional, bDisableBspVolumetrics, bDisableEditorCopying, bDisableHavokCollisionWhenAttached, bDisableShadowOptimisation, bDisableSorting, bDisableTick, bDisableTouch, bDisturbFluidSurface, bDoNotApproximateBumpmap, bDynamicLight, bEdShouldSnap, bEdSnap, bEnableHavokBackstep, bFixedRotationDir, bGameRelevant, bGetOverlayMaterialFromBase, bGetSkinFromBase, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bImportantActor, bInterpolating, bIsMirror, bIsVehicle, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNavigationRelevant, bNeedLifetimeEffectEvents, bNeedPostRenderCallback, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNetworkRelevancyVisible, bNoDelete, bNoRepMesh, bObsolete, bOnlyAffectCurrentZone, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOverruleNavigationRelevant, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjectile, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateLabel, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bSendDestructionNotification, bShadowCast, bShouldBaseAtStartup, bShowOctreeNodes, bSkipActorPropertyReplication, bSkipEncroachment, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTimerLoop, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTriggerEffectEventsBeforeGameStarts, BumpmapLODScale, bUnifiedPositionChanged, bUnifiedVelocityChanged, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bUseRootMotionBound, bVolumetricShadowCast, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, exclusiveToGameInfo, forceAccumulator, ForcedVisibilityZoneTag, ForceRadius, ForceScale, ForceType, gameInfoExclusions, gameInfoInclusions, GravityScale, Group, HardRelMatrix, havokAngularVelocity, HavokData, havokDataClass, havokGameTickForce, havokGameTickForcePosition, havokSkeletalRotationSpeed, InitialState, Instigator, JoinedTag, Label, LastRenderTime, LastTick, LatentAnimChannelCount, LatentFloat, LatentStackLocations, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, maxDifficulty, MaxLights, maxNumPlayers, MaxTraceDistance, Mesh, MeshInstance, MessageClass, minDifficulty, minNumPlayers, movementObject, MovementObjectClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, Owner, OwnerGroups, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SpeechTag, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, Tag, Texture, TimerCounter, TimerRate, torqueAccumulator, Touching, TriggeredBy, unifiedPosition, unifiedVelocity, UsesSubVisibility, Velocity, XLevel |
Enumerations Summary |
EBumpType BT_PlayerBump,
BT_PawnBump,
BT_AnyBump,
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EMoverEncroachType ME_StopWhenEncroach,
ME_ReturnWhenEncroach,
ME_CrushWhenEncroach,
ME_IgnoreWhenEncroach,
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EMoverGlideType MV_MoveByTime,
MV_GlideByTime,
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Inherited Enumerations from Engine.Actor |
EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ETravelType, SocketCoordinates |
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
Functions Summary |
| | Attach (actor Other )) StandOpenTimed |
| | BaseFinished ()
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| | BaseFinished ())) RotatingMover |
| | BaseStarted ()
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| | BaseStarted ())) RotatingMover |
| | BeginEvent ())) BumpButton |
| | BeginPlay ()))
|
| | BeginState ())) ConstantLoop |
| | BeginState ())) LeadInOutLooper |
| | BeginState ())) LoopMove |
| | BeginState ())) RotatingMover |
| | BeginState ())) TriggerControl |
| | BeginState ())) TriggerPound |
| | Bump (actor Other ))
|
| | Bump (actor Other )) BumpButton |
| | Bump (actor Other )) BumpOpenTimed |
| | DisableTrigger ())) BumpOpenTimed |
| | DisableTrigger () OpenTimedMover |
| | DisableTrigger ())) StandOpenTimed |
| | DisableTrigger ())) TriggerOpenTimed |
| | DoBumpEvent (actor Other ))
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| | DoClose ()))
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| | DoOpen ()))
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| | DoPlayerBumpEvent (actor Other ))
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| | EnableTrigger ())) BumpOpenTimed |
| | EnableTrigger () OpenTimedMover |
| | EnableTrigger ())) StandOpenTimed |
| | EnableTrigger ())) TriggerOpenTimed |
| bool | EncroachingOn (actor Other ))
|
| | EndEvent ())) BumpButton |
| | FinishedClosing ()))
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| | FinishedOpening ()))
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| | FinishNotify ()))
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| | InterpolateTo (byte NewKeyNum, float Seconds ))
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| | KeyFrameReached ()))
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| | KeyFrameReached ())) ConstantLoop |
| | KeyFrameReached ())) LeadInOutLooper |
| | KeyFrameReached ())) LeadInOutLooping |
| | KeyFrameReached ())) LoopMove |
| | MakeGroupReturn ()))
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| | MakeGroupStop ()))
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| | MoverLooped ()))
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| | PostBeginPlay ()))
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| | PostTakeDamage (float Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType, optional float projectileFactor))
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| | SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation ))
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| | StartInterpolation ()))
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| | Timer ()))
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| | Trigger (actor Other, pawn EventInstigator )) LeadInOutLooper |
| | Trigger (actor Other, pawn EventInstigator)) LeadInOutLooping |
| | Trigger (actor Other, pawn EventInstigator )) LoopMove |
| | Trigger (actor Other, pawn EventInstigator )) TriggerControl |
| | Trigger (actor Other, pawn EventInstigator )) TriggerOpenTimed |
| | Trigger (actor Other, pawn EventInstigator )) TriggerPound |
| | Trigger (actor Other, pawn EventInstigator )) TriggerToggle |
| | UnTrigger (actor Other, pawn EventInstigator )) LoopMove |
| | UnTrigger (actor Other, pawn EventInstigator )) TriggerControl |
| | UnTrigger (actor Other, pawn EventInstigator )) TriggerPound |
Inherited Functions from Engine.Actor |
*, +, -, actorLabel, AddContextForNextEffectEvent, AddDebugMessage, AITrace, AllActors, Allocate, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, checkSocket, ChildActors, classConstruct, clientDispatchMessage, Clock, CollidingActors, ConsoleCommand, Construct, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, dispatchMessage, DisplayDebug, DrawDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, findByLabel, findStaticByLabel, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAnimLength, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetCurrentMaterial, GetDebugName, GetHumanReadableName, getHurtRadiusParent, GetItemName, GetLIPSincAnimDuration, GetLocalString, GetMapName, GetMaterial, GetMeshName, GetMeshOrigin, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOverlayMaterial, GetRadarInfoClass, getReceiveDamageRadius, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, getSocket, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HavokActivate, HavokCollisionGroupChange, HavokGetAngularVelocity, HavokGetCenterOfMass, HavokGetLastTracedBone, HavokGetLinearVelocity, HavokGetPosition, HavokGetState, HavokImpartCOMImpulse, HavokImpartForce, HavokImpartImpulse, HavokImpartLinearForceAll, HavokIsActive, HavokReturnSkeletalActorToAnimationSystem, HavokSetAngularDamping, HavokSetAngularVelocity, HavokSetBlocking, HavokSetCOM, HavokSetGameTickForce, HavokSetLinearDamping, HavokSetLinearVelocity, HavokSetLinearVelocityAll, HavokSetPosition, HavokSetRotation, HavokSlowSetCollisionEnabled, HavokUpdateState, Hide, HitWall, HurtRadius, InterruptSound, IsAnimating, IsInPain, IsInVolume, IsOverlapping, IsPlayingLIPSincAnim, IsTweening, KilledBy, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LocalizeMapText, LockRootMotion, LoopAnim, LostChild, makeDormant, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, nearbyControlledPawns, NearSpot, OnGameStarted, OnHidden, OnlyAffectPawns, onMessage, OnOptimizedIn, OnOptimizedOut, OnShown, OptimizeIn, OptimizeOut, PauseSound, PhysicsVolumeChange, PlayAnim, PlayAnimAdditive, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayLoopedSound, PlayMusic, PlayOwnedSound, PlayScriptedAnim, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PostTeleport, PostTouch, PreBeginPlay, PrecacheSpeech, PreScriptedTextureRendered, PreTeleport, PreTrigger, processHurtRadiusVictim, ProjectileTouch, RadiusActors, registerClientMessage, registerMessage, RegisterNotifyGameStarted, RenderOverlays, RenderTexture, ReplaceText, Reset, ResumeSound, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShallowCopyMaterial, ShouldActorsBlockSplash, ShouldProjectileHit, Show, Spawn, SpecialHandling, StartInterpolation, staticActorLabel, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, SuggestFallVelocity, TakeDamage, TestMove, Tick, Timer, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TriggerEffectEvent, TriggerEvent, TweenAnim, UnClock, unifiedAddForce, unifiedAddForceAtPosition, unifiedAddImpulse, unifiedAddImpulseAtPosition, unifiedAddTorque, unifiedAddVelocity, unifiedGetAcceleration, unifiedGetCOMPosition, unifiedGetGravity, unifiedGetMass, unifiedGetNaturalCOMPosition, unifiedGetPosition, unifiedGetVelocity, unifiedSetAcceleration, unifiedSetAngularVelocity, unifiedSetMass, unifiedSetPosition, unifiedSetRotation, unifiedSetVelocity, UnTouch, UnTrigger, UnTriggerEffectEvent, UnTriggerEvent, UpdateAttachmentLocations, UpdatePrecacheRenderData, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~= |
var bool bClientPause;
var bool bClosed;
var bool bDelaying;
var bool bOpening;
var bool bPlayerOnly;
var int ClientUpdate;
var int numTriggerEvents;
var float PhysAlpha;
var float PhysRate;
var byte PrevKeyNum;
var int SimOldRotPitch;
var int SimOldRotRoll;
var int SimOldRotYaw;
var int StepDirection;
AI
var(AI) bool bAutoDoor;
var(AI) bool bNoAIRelevance;
Mover
var(
Mover)
name AntiPortalTag;
var(
Mover)
bool bDamageTriggered;
var(
Mover)
bool bDynamicLightMover;
var(
Mover)
bool bOscillatingLoop;
var(
Mover) const
byte BrushRaytraceKey;
var(
Mover)
bool bToggleDirection;
var(
Mover)
bool bTriggerOnceOnly;
var(
Mover)
name BumpEvent;
var(
Mover)
bool bUseShortestRotation;
var(
Mover)
bool bUseTriggered;
var(
Mover)
float DamageThreshold;
var(
Mover)
float DelayTime;
var(
Mover)
int EncroachDamage;
var(
Mover)
float MoveTime;
var(
Mover) const
byte NumKeys;
var(
Mover)
float OtherTime;
var(
Mover)
name PlayerBumpEvent;
var(
Mover)
float StayOpenTime;
var(
Mover) const
byte WorldRaytraceKey;
MoverEvents
var(MoverEvents) name ClosedEvent;
var(MoverEvents) name ClosingEvent;
var(MoverEvents) name LoopEvent;
var(MoverEvents) name OpenedEvent;
var(MoverEvents) name OpeningEvent;
MoverSounds
var(MoverSounds) sound ClosedSound;
var(MoverSounds) sound ClosingSound;
var(MoverSounds) sound LoopSound;
var(MoverSounds) sound OpenedSound;
var(MoverSounds) sound OpeningSound;
ReturnGroup
var(ReturnGroup) bool bIsLeader;
var(ReturnGroup) name ReturnGroup;
enum
EBumpType
{
BT_PlayerBump,
BT_PawnBump,
BT_AnyBump,
};
enum
EMoverEncroachType
{
ME_StopWhenEncroach,
ME_ReturnWhenEncroach,
ME_CrushWhenEncroach,
ME_IgnoreWhenEncroach,
};
function Attach (
actor Other ) )
function BaseFinished ( )
BaseFinished RotatingMover Source code
simulated function BaseFinished ( ) )
function BaseStarted ( )
BaseStarted RotatingMover Source code
simulated function BaseStarted ( ) )
function BeginEvent ( ) )
simulated function BeginPlay ( ) )
BeginState ConstantLoop Source code
function BeginState ( ) )
BeginState LeadInOutLooper Source code
function BeginState ( ) )
function BeginState ( ) )
BeginState RotatingMover Source code
simulated function BeginState ( ) )
BeginState TriggerControl Source code
function BeginState ( ) )
BeginState TriggerPound Source code
function BeginState ( ) )
function Bump (
actor Other ) )
function Bump (
actor Other ) )
function Bump (
actor Other ) )
DisableTrigger BumpOpenTimed Source code
function DisableTrigger ( ) )
DisableTrigger OpenTimedMover Source code
function DisableTrigger ( )
DisableTrigger StandOpenTimed Source code
function DisableTrigger ( ) )
DisableTrigger TriggerOpenTimed Source code
function DisableTrigger ( ) )
function DoBumpEvent (
actor Other ) )
function DoClose ( ) )
function DoOpen ( ) )
function DoPlayerBumpEvent (
actor Other ) )
EnableTrigger BumpOpenTimed Source code
function EnableTrigger ( ) )
EnableTrigger OpenTimedMover Source code
function EnableTrigger ( )
EnableTrigger StandOpenTimed Source code
function EnableTrigger ( ) )
EnableTrigger TriggerOpenTimed Source code
function EnableTrigger ( ) )
function bool EncroachingOn (
actor Other ) )
function EndEvent ( ) )
function FinishedClosing ( ) )
function FinishedOpening ( ) )
function FinishNotify ( ) )
simulated final function InterpolateTo ( byte NewKeyNum, float Seconds ) )
simulated event KeyFrameReached ( ) )
KeyFrameReached ConstantLoop Source code
event KeyFrameReached ( ) )
KeyFrameReached LeadInOutLooper Source code
event KeyFrameReached ( ) )
KeyFrameReached LeadInOutLooping Source code
event KeyFrameReached ( ) )
KeyFrameReached LoopMove Source code
event KeyFrameReached ( ) )
function MakeGroupReturn ( ) )
function MakeGroupStop ( ) )
function MoverLooped ( ) )
function PostBeginPlay ( ) )
final
function SetKeyframe (
byte NewKeyNum,
vector NewLocation,
rotator NewRotation ) )
simulated function StartInterpolation ( ) )
simulated
function Timer ( ) )
Trigger LeadInOutLooper Source code
Trigger LeadInOutLooping Source code
Trigger TriggerControl Source code
Trigger TriggerOpenTimed Source code
event UnTrigger (
actor Other,
pawn EventInstigator ) )
UnTrigger TriggerControl Source code
function UnTrigger (
actor Other,
pawn EventInstigator ) )
UnTrigger TriggerPound Source code
function UnTrigger (
actor Other,
pawn EventInstigator ) )
defaultproperties
{
bNoDelete=true
bPathColliding=true
MoverEncroachType=ME_ReturnWhenEncroach
MoverGlideType=MV_GlideByTime
NumKeys=2
BrushRaytraceKey=0
MoveTime=+00001.000000
StayOpenTime=+00004.000000
bStatic=False
bDynamicLightMover=False
bHidden=false
CollisionRadius=+00160.000000
CollisionHeight=+00160.000000
bCollideActors=True
bBlockActors=True
bBlockPlayers=True
Physics=PHYS_MovingBrush
InitialState=BumpOpenTimed
NetPriority=2.7
bAlwaysRelevant=true
RemoteRole=ROLE_SimulatedProxy
bClosed=true
bToggleDirection=true
bShadowCast=true
bEdShouldSnap=true
bAcceptsProjectors=true
StepDirection=1
bOnlyDirtyReplication=true
}
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Creation time: st 23.5.2018 00:10:32.743 - Created with
UnCodeX