| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor
ActorBank, AISpawnPoint, AnimBrowserMesh, AnimBrowserMesh, AntiPortalActor, Arms, BaseCamera, BindingSet, Brush, BurningArea, CharacterState, CharacterVisualisation, ChatAdmin, ConfigManager, Controller, ControllerConfig, DamageType, Decoration, DecoVolumeObject, DoorSensor, Effects, EffectsSubsystem, Emitter, Equipment, EquipmentPickupProxy, EquipmentSpawnPoint, Explosion, ExplosionVisualisation, FluidSurfaceOscillator, GenericExternalCamera, GrapplerRope, HavokActor, HavokVehicleFactory, HUD, Info, InventoryStationPlatform, Jetpack, KActor, Keypoint, KRepulsor, KVehicleFactory, Light, Mirror, Motor, Mover, MPTeamScoreDecoration, NavigationPoint, NavigationTestHarness, NearMissCollisionVolume, Note, Pawn, PFTestHarness, PlacedNode, PointOfInterest, Projectile, ProjectileRadius, Projector, RandomMap, RepairRadius, Script, SensorListNode, Shield, ShockMineProximity, SkeletalDecoration, SniperRifleBeam, SoundInstance, SoundMarkerBase, SphereVisActor, spinfusorProperties, SquadInfo, StaticMeshActor, StaticMeshAttachment, SVehicleFactory, Timer, tmodPointerBeam, TribesInventoryCharacter, TribesInventoryWeaponActor, TribesTVReplication, TribesTVStudioViewSelector, Triggers, TsKeyframeMarker, TsViewFocus, TyrionUnitTest, Tyrion_Setup, UseableObject, VehicleSpawnArea, xWeatherEffect
| Constants Summary | ||
|---|---|---|
| MAXSTEPHEIGHT | = | 35.0 |
| MINFLOORZ | = | 0.7 |
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[6], Outer |
| Enumerations Summary | ||
|---|---|---|
| EDetailMode DM_Low, DM_High, DM_SuperHigh | ||
| EDoubleClickDir DCLICK_None, DCLICK_Left, DCLICK_Right, DCLICK_Forward, DCLICK_Back, DCLICK_Active, DCLICK_Done | ||
| EDrawType DT_None, DT_Sprite, DT_Mesh, DT_Brush, DT_RopeSprite, DT_VerticalSprite, DT_Terraform, DT_SpriteAnimOnce, DT_StaticMesh, DT_DrawType, DT_Particle, DT_AntiPortal, DT_FluidSurface, DT_FluidVolume, | ||
| EFilterState FS_Maybe, FS_Yes, FS_No | ||
| EForceType FT_None, FT_DragAlong, | ||
| ELightEffect LE_Pointlight, LE_Sunlight, LE_Spotlight, | ||
| ELightType LT_None, LT_Steady, LT_Pulse, LT_Blink, LT_Flicker, LT_Strobe, LT_BackdropLight, LT_SubtlePulse, LT_TexturePaletteOnce, LT_TexturePaletteLoop, LT_FadeOut | ||
| EMusicTransition MTRAN_None, MTRAN_Instant, MTRAN_Segue, MTRAN_Fade, MTRAN_FastFade, MTRAN_SlowFade, | ||
| ENetRole ROLE_None, ROLE_DumbProxy, ROLE_SimulatedProxy, ROLE_AutonomousProxy, ROLE_Authority, | ||
| EPhysics PHYS_None, PHYS_Walking, PHYS_Falling, PHYS_Swimming, PHYS_Flying, PHYS_Rotating, PHYS_Projectile, PHYS_Interpolating, PHYS_MovingBrush, PHYS_Spider, PHYS_Trailer, PHYS_Ladder, PHYS_RootMotion, PHYS_Karma_Deprecated, PHYS_KarmaRagDoll_Deprecated, PHYS_Havok, PHYS_HavokSkeletal, PHYS_Movement, | ||
| ERenderStyle STY_None, STY_Normal, STY_Masked, STY_Translucent, STY_Modulated, STY_Alpha, STY_Additive, STY_Subtractive, STY_Particle, STY_AlphaZ, | ||
| ESoundOcclusion OCCLUSION_Default, OCCLUSION_None, OCCLUSION_BSP, OCCLUSION_StaticMeshes, | ||
| ETravelType TRAVEL_Absolute, TRAVEL_Partial, TRAVEL_Relative, | ||
| SocketCoordinates SOCKET_World, SOCKET_Local, | ||
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, ESheerAxis |
| Structures Summary | ||
|---|---|---|
| ActorRenderDataPtr Ptr | ||
| AnimRep AnimSequence, bAnimLoop, AnimRate, AnimFrame, TweenRate | ||
| BatchReference BatchIndex, ElementIndex | ||
| HavokRigidBodyState Position, Quaternion, LinVel, AngVel | ||
| KRBVec X, Y, Z | ||
| KRigidBodyState Position, Quaternion, LinVel, AngVel | ||
| LightRenderDataPtr Ptr | ||
| PointRegion Zone, iLeaf, ZoneNumber | ||
| ProjectorRenderInfoPtr Ptr | ||
| StaticMeshProjectorRenderInfoPtr Ptr | ||
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
| Functions Summary | ||
|---|---|---|
![]() | color | * (float A, color B) |
![]() | color | * (color A, float B) |
![]() | color | + (color A, color B) |
![]() | color | - (color A, color B) |
![]() | actorLabel (class<Actor> actorClass, out Actor foundActor, Name label) | |
![]() | AddContextForNextEffectEvent (name Context)) | |
![]() | AddDebugMessage (string NewMessage, optional color NewMessageColor) | |
![]() | Actor | AITrace (vector TraceEnd, optional vector TraceStart, optional vector Extent) |
![]() | AllActors (class<actor> BaseClass, out actor Actor, optional name MatchTag) | |
![]() | Object | Allocate (Object Context, Object Outer, optional string n, optional INT flags, optional Object Template) |
![]() | AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName, optional bool bGlobalPose) | |
![]() | AnimBlendToAlpha (int Stage, float TargetAlpha, float TimeInterval) | |
![]() | AnimEnd (int Channel) | |
![]() | bool | AnimIsInGroup (int Channel, name GroupName) |
![]() | AnimStopLooping (optional int Channel) | |
![]() | Attach (Actor Other) | |
![]() | bool | AttachToBone (actor Attachment, name BoneName) |
![]() | AutonomousPhysics (float DeltaSeconds) | |
![]() | BaseChange () | |
![]() | BasedActors (class<actor> BaseClass, out actor Actor) | |
![]() | BecomeViewTarget () | |
![]() | BeginEvent () | |
![]() | BeginPlay () | |
![]() | BoneRefresh () | |
![]() | BroadcastLocalizedMessage (class<LocalMessage> MessageClass, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Core.Object OptionalObject )) | |
![]() | Bump (Actor Other) | |
![]() | bool | CanSplash ())) |
![]() | bool | checkSocket (String name) |
![]() | ChildActors (class<actor> BaseClass, out actor Actor) | |
![]() | classConstruct ())) | |
![]() | clientDispatchMessage (Message msg)) | |
![]() | Clock (out float time) | |
![]() | CollidingActors (class<actor> BaseClass, out actor Actor, float Radius, optional vector Loc) | |
![]() | string | ConsoleCommand (string Command) |
![]() | Construct (actor Owner, optional name Tag, optional vector Location, optional rotator Rotation) | |
![]() | Construct () | |
![]() | string | CurrentLIPSincAnim () |
![]() | DebugClock () | |
![]() | DebugUnclock () | |
![]() | DemoPlaySound (sound Sound, float Volume, optional bool bNoOverride, optional float InnerRadius, optional float OuterRadius, float Pitch, optional int Flags, optional float FadeInTime, optional bool Attenuate) | |
![]() | bool | Destroy () |
![]() | Destroyed ())) | |
![]() | Detach (Actor Other) | |
![]() | bool | DetachFromBone (actor Attachment) |
![]() | dispatchMessage (Message msg)) | |
![]() | DisplayDebug (Canvas Canvas, out float YL, out float YPos)) | |
![]() | DrawDebugLine (vector LineStart, vector LineEnd, byte R, byte G, byte B) | |
![]() | DynamicActors (class<actor> BaseClass, out actor Actor, optional name MatchTag) | |
![]() | bool | EffectIsRelevant (vector SpawnLocation, bool bForceDedicated )) |
![]() | EnableChannelNotify (int Channel, int Switch) | |
![]() | EncroachedBy (actor Other) | |
![]() | bool | EncroachingOn (actor Other) |
![]() | EndedRotation () | |
![]() | EndEvent () | |
![]() | Error (coerce string S) | |
![]() | Falling () | |
![]() | bool | FastTrace (vector TraceEnd, optional vector TraceStart) |
![]() | Actor | findByLabel (class<Actor> actorClass, Name label, optional bool checkDead)) |
![]() | Actor | findStaticByLabel (class<Actor> actorClass, Name label, optional bool checkDead)) |
![]() | FinishAnim (optional int Channel) | |
![]() | FinishedInterpolation ())) | |
![]() | FinishInterpolation () | |
![]() | bool | ForceFeedbackSupported (optional bool Enable) |
![]() | FreezeAnimAt (float Time, optional int Channel) | |
![]() | GainedChild (Actor Other) | |
![]() | float | GetAnimLength (name Sequence, optional float Rate, optional float TweenTime, optional int Channel) |
![]() | GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate) | |
![]() | coords | GetBoneCoords (name BoneName, optional bool bGetSocketCoords) |
![]() | rotator | GetBoneRotation (name BoneName, optional int Space) |
![]() | bool | GetCacheEntry (int Num, out string GUID, out string Filename) |
![]() | Name | GetClosestBone (Vector loc, Vector ray, out float boneDist, optional Name BiasBone, optional float BiasDistance) |
![]() | vector | GetCollisionExtent ())) |
![]() | Material | GetCurrentMaterial (optional int Index) |
![]() | String | GetDebugName ())) |
![]() | String | GetHumanReadableName ())) |
![]() | Actor | getHurtRadiusParent ())) |
![]() | String | GetItemName (string FullName )) |
![]() | float | GetLIPSincAnimDuration (name LIPSincAnimName) |
![]() | string | GetLocalString (optional int Switch, optional Core.Object Related1, optional Core.Object Related2 )) |
![]() | string | GetMapName (string NameEnding, string MapName, int Dir) |
![]() | Material | GetMaterial (int Index) |
![]() | string | GetMeshName () |
![]() | vector | GetMeshOrigin () |
![]() | string | GetNextInt (string ClassName, int Num) |
![]() | GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description) | |
![]() | GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc) | |
![]() | int | GetNotifyChannel () |
![]() | Material | GetOverlayMaterial (int Index)) |
![]() | class | GetRadarInfoClass ())) |
![]() | float | getReceiveDamageRadius ())) |
![]() | plane | GetRenderBoundingSphere () |
![]() | vector | GetRootLocation () |
![]() | vector | GetRootLocationDelta () |
![]() | rotator | GetRootRotation () |
![]() | rotator | GetRootRotationDelta () |
![]() | bool | getSocket (String name, out Vector position, out Rotator rotation, out Vector scale, optional SocketCoordinates coordinates) |
![]() | float | GetSoundDuration (sound Sound) |
![]() | string | GetURLMap () |
![]() | string | GetUrlOption (string Option) |
![]() | bool | HasAnim (name Sequence) |
![]() | bool | HasLIPSincAnim (name LIPSincAnimName) |
![]() | HavokActivate (optional bool Activate) | |
![]() | HavokCollisionGroupChange (int layer, int systemGroup, int subpartID, int subpartIgnoreID, optional name BoneName) | |
![]() | vector | HavokGetAngularVelocity (optional name BoneName) |
![]() | vector | HavokGetCenterOfMass () |
![]() | name | HavokGetLastTracedBone () |
![]() | vector | HavokGetLinearVelocity (optional name BoneName) |
![]() | vector | HavokGetPosition (optional name BoneName) |
![]() | HavokGetState (out HavokRigidBodyState state, optional name BoneName) | |
![]() | HavokImpartCOMImpulse (vector Impulse, optional name BoneName) | |
![]() | HavokImpartForce (vector Force, vector Position, optional name BoneName) | |
![]() | HavokImpartImpulse (vector Impulse, vector Position, optional name BoneName) | |
![]() | HavokImpartLinearForceAll (vector Force) | |
![]() | bool | HavokIsActive () |
![]() | HavokReturnSkeletalActorToAnimationSystem () | |
![]() | HavokSetAngularDamping (float Damping, optional name BoneName) | |
![]() | HavokSetAngularVelocity (vector Angular, optional name BoneName) | |
![]() | HavokSetBlocking (bool blockHavok) | |
![]() | HavokSetCOM (vector Offset, optional name BoneName) | |
![]() | HavokSetGameTickForce (vector Force, vector Position) | |
![]() | HavokSetLinearDamping (float Damping, optional name BoneName) | |
![]() | HavokSetLinearVelocity (vector Linear, optional name BoneName) | |
![]() | HavokSetLinearVelocityAll (vector Linear) | |
![]() | HavokSetPosition (vector Linear, optional name BoneName) | |
![]() | HavokSetRotation (quat newRotation) | |
![]() | HavokSlowSetCollisionEnabled (actor Other, bool Enabled, optional name BoneNameA, optional name BoneNameB) | |
![]() | bool | HavokUpdateState (out HavokRigidBodyState newState) |
![]() | Hide ())) | |
![]() | HitWall (vector HitNormal, actor HitWall) | |
![]() | HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation, optional Actor directHitActor, optional Vector directHitDirection )) | |
![]() | InterruptSound (sound Sound) | |
![]() | bool | IsAnimating (optional int Channel) |
![]() | bool | IsInPain ())) |
![]() | bool | IsInVolume (Volume aVolume)) |
![]() | bool | IsOverlapping (Actor Other) |
![]() | bool | IsPlayingLIPSincAnim () |
![]() | bool | IsTweening (int Channel) |
![]() | KilledBy (pawn EventInstigator) | |
![]() | Landed (vector HitNormal) | |
![]() | LinkMesh (mesh NewMesh, optional bool bKeepAnim) | |
![]() | LinkSkelAnim (MeshAnimation Anim, optional mesh NewMesh) | |
![]() | LIPSincAnimEnd () | |
![]() | string | LocalizeMapText (string SectionName, string KeyName)) |
![]() | LockRootMotion (int Lock) | |
![]() | LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel) | |
![]() | LostChild (Actor Other) | |
![]() | makeDormant (bool onOff )) | |
![]() | MakeNoise (float Loudness) | |
![]() | MatchStarting () | |
![]() | bool | Move (vector Delta) |
![]() | bool | MoveCacheEntry (string GUID, optional string NewFilename) |
![]() | bool | MoveSmooth (vector Delta) |
![]() | nearbyControlledPawns (Vector CenterLocation, float Radius, out Pawn Pawn, optional name matchTag) | |
![]() | bool | NearSpot (vector Spot)) |
![]() | OnGameStarted () | |
![]() | OnHidden () | |
![]() | OnlyAffectPawns (bool B) | |
![]() | function | onMessage (Message msg) |
![]() | OnOptimizedIn () | |
![]() | OnOptimizedOut () | |
![]() | OnShown () | |
![]() | OptimizeIn ())) | |
![]() | OptimizeOut ())) | |
![]() | PauseSound (sound Sound) | |
![]() | PhysicsVolumeChange (PhysicsVolume NewVolume) | |
![]() | PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel) | |
![]() | PlayAnimAdditive (name Sequence, optional float Rate, optional float TweenTime, optional int Channel, optional name RefSequence) | |
![]() | bool | PlayerCanSeeMe () |
![]() | PlayFeedbackEffect (String EffectName) | |
![]() | PlayLIPSincAnim (name LIPSincAnimName, optional float Volume, optional float Radius, optional float Pitch, optional bool bPositional) | |
![]() | PlayLoopedSound (sound Sound, optional float Volume, optional bool bNoOverride, optional float InnerRadius, optional float OuterRadius, optional float Pitch, optional int Flags, optional bool Attenuate, optional float AISoundRadius, optional Name SoundCategory
)) | |
![]() | int | PlayMusic (string Song, float FadeInTime) |
![]() | PlayOwnedSound (sound Sound, float Volume, optional bool bNoOverride, optional float InnerRadius, optional float OuterRadius, float Pitch, optional int Flags, optional float FadeInTime, optional bool Attenuate) | |
![]() | PlayScriptedAnim (name AnimToPlay)) | |
![]() | int | PlaySound (sound Sound, float Volume, optional bool bNoOverride, optional float InnerRadius, optional float OuterRadius, float Pitch, optional int Flags, optional float FadeInTime, optional bool Attenuate, optional float AISoundRadius, optional Name SoundCategory) |
![]() | PlayStream (String StreamPath, optional float Volume, optional float InnerRadius, optional float OuterRadius, optional float Pitch, optional int Flags, optional float FadeInTime) | |
![]() | PlayTeleportEffect (bool bOut, bool bSound) | |
![]() | PostBeginPlay ())) | |
![]() | PostLoadGame () | |
![]() | PostNetBeginPlay () | |
![]() | PostNetReceive () | |
![]() | PostTakeDamage (float Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional float projectileFactor) | |
![]() | PostTeleport (Teleporter OutTeleporter) | |
![]() | PostTouch (Actor Other) | |
![]() | PreBeginPlay ())) | |
![]() | PrecacheSpeech (SpeechManager Manager) | |
![]() | PreScriptedTextureRendered (ScriptedTexture Tex) | |
![]() | bool | PreTeleport (Teleporter InTeleporter) |
![]() | PreTrigger (Actor Other, Pawn EventInstigator )) | |
![]() | processHurtRadiusVictim (Actor victim, float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation, optional Actor directHitActor, optional Vector directHitDirection)) | |
![]() | ProjectileTouch (Actor Other, vector TouchLocation, vector TouchNormal) | |
![]() | RadiusActors (class<actor> BaseClass, out actor Actor, float Radius, optional vector Loc) | |
![]() | registerClientMessage (class<Message> messageClass, coerce string triggeredByFilter)) | |
![]() | registerMessage (class<Message> messageClass, coerce string triggeredByFilter)) | |
![]() | RegisterNotifyGameStarted ())) | |
![]() | RenderOverlays (Canvas Canvas) | |
![]() | RenderTexture (ScriptedTexture Tex) | |
![]() | ReplaceText (out string Text, string Replace, string With)) | |
![]() | Reset () | |
![]() | ResumeSound (sound Sound) | |
![]() | SetAnimFrame (float Time, optional int Channel, optional int UnitFlag) | |
![]() | SetBase (actor NewBase, optional vector NewFloor) | |
![]() | SetBoneDirection (name BoneName, rotator BoneTurn, optional vector BoneTrans, optional float Alpha, optional int Space) | |
![]() | SetBoneLocation (name BoneName, optional vector BoneTrans, optional float Alpha) | |
![]() | SetBoneRotation (name BoneName, optional rotator BoneTurn, optional int Space, optional float Alpha) | |
![]() | SetBoneScale (int Slot, optional float BoneScale, optional name BoneName) | |
![]() | SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers) | |
![]() | bool | SetCollisionSize (float NewRadius, float NewHeight) |
![]() | SetDefaultDisplayProperties ())) | |
![]() | SetDisplayProperties (ERenderStyle NewStyle, Material NewTexture, bool bLighting )) | |
![]() | SetDrawScale (float NewScale) | |
![]() | SetDrawScale3D (vector NewScale3D) | |
![]() | SetDrawType (EDrawType NewDrawType) | |
![]() | SetGRI (GameReplicationInfo GRI) | |
![]() | SetInitialState ())) | |
![]() | bool | SetLocation (vector NewLocation) |
![]() | SetOwner (actor NewOwner) | |
![]() | SetPhysics (EPhysics newPhysics) | |
![]() | bool | SetRelativeLocation (vector NewLocation) |
![]() | bool | SetRelativeRotation (rotator NewRotation) |
![]() | bool | SetRotation (rotator NewRotation) |
![]() | SetStaticMesh (StaticMesh NewStaticMesh) | |
![]() | SetTimer (float NewTimerRate, bool bLoop) | |
![]() | Material | ShallowCopyMaterial (Material src, Actor owner) |
![]() | bool | ShouldActorsBlockSplash ())) |
![]() | bool | ShouldProjectileHit (Actor projInstigator)) |
![]() | Show ())) | |
![]() | actor | Spawn (class |
![]() | Actor | SpecialHandling (Pawn Other) |
![]() | StartInterpolation ())) | |
![]() | staticActorLabel (class<Actor> actorClass, out Actor foundActor, Name label) | |
![]() | StopAllMusic (float FadeOutTime) | |
![]() | StopAnimating (optional bool ClearAllButBase) | |
![]() | StopFeedbackEffect (optional String EffectName) | |
![]() | StopLIPSincAnim () | |
![]() | StopMusic (int SongHandle, float FadeOutTime) | |
![]() | vector | SuggestFallVelocity (vector Destination, vector Start, float MaxZ, float MaxXYSpeed) |
![]() | TakeDamage (float Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional float projectileFactor)) | |
![]() | bool | TestMove (vector Location, rotator Rotation) |
![]() | Tick (float DeltaTime) | |
![]() | Timer () | |
![]() | TornOff () | |
![]() | Touch (Actor Other) | |
![]() | bool | TouchingActor (Actor A)) |
![]() | TouchingActors (class<actor> BaseClass, out actor Actor) | |
![]() | Actor | Trace (out vector HitLocation, out vector HitNormal, vector TraceEnd, optional vector TraceStart, optional bool bTraceActors, optional vector Extent, optional out material Material) |
![]() | TraceActors (class<actor> BaseClass, out actor Actor, out vector HitLoc, out vector HitNorm, vector End, optional vector Start, optional vector Extent) | |
![]() | TravelPostAccept () | |
![]() | TravelPreAccept () | |
![]() | Trigger (Actor Other, Pawn EventInstigator) | |
![]() | bool | TriggerEffectEvent (name EffectEvent, optional Actor Other, optional Material TargetMaterial, optional vector HitLocation, optional rotator HitNormal, optional bool PlayOnOther, optional bool QueryOnly, optional IEffectObserver Observer, optional name ReferenceTag)) |
![]() | TriggerEvent (Name EventName, Actor Other, Pawn EventInstigator )) | |
![]() | TweenAnim (name Sequence, float Time, optional int Channel) | |
![]() | UnClock (out float time) | |
![]() | unifiedAddForce (Vector force)) | |
![]() | unifiedAddForceAtPosition (Vector force, Vector position)) | |
![]() | unifiedAddImpulse (Vector impulse)) | |
![]() | unifiedAddImpulseAtPosition (Vector impulse, Vector position)) | |
![]() | unifiedAddTorque (Vector torque)) | |
![]() | unifiedAddVelocity (Vector deltaVelocity)) | |
![]() | Vector | unifiedGetAcceleration ())) |
![]() | Vector | unifiedGetCOMPosition ())) |
![]() | float | unifiedGetGravity ())) |
![]() | float | unifiedGetMass ())) |
![]() | Vector | unifiedGetNaturalCOMPosition ())) |
![]() | Vector | unifiedGetPosition ())) |
![]() | Vector | unifiedGetVelocity ())) |
![]() | unifiedSetAcceleration (Vector newAcceleration)) | |
![]() | unifiedSetAngularVelocity (Rotator newAngularVelocity)) | |
![]() | unifiedSetMass (float newMass)) | |
![]() | unifiedSetPosition (Vector newPosition)) | |
![]() | unifiedSetRotation (Rotator newRotation)) | |
![]() | unifiedSetVelocity (Vector newVelocity)) | |
![]() | UnTouch (Actor Other) | |
![]() | UnTrigger (Actor Other, Pawn EventInstigator) | |
![]() | UnTriggerEffectEvent (name EffectEvent, ptional name ReferenceTag)) | |
![]() | UnTriggerEvent (Name EventName, Actor Other, Pawn EventInstigator )) | |
![]() | UpdateAttachmentLocations () | |
![]() | UpdatePrecacheRenderData ())) | |
![]() | UpdateURL (string NewOption, string NewValue, bool bSaveDefault) | |
![]() | UsedBy (Pawn user) | |
![]() | VisibleActors (class<actor> BaseClass, out actor Actor, optional float Radius, optional vector Loc) | |
![]() | VisibleCollidingActors (class<object> BaseClass, out object Actor, float Radius, optional vector Loc, optional bool bIgnoreHidden, optional bool bUseBoxCheck, optional Actor checkActor, optional bool bIgnoreStatic) | |
![]() | ZoneChange (ZoneInfo NewZone) | |
| Constants Detail |
|---|
| Variables Detail |
|---|
If this flag is set to TRUE on a light or projector, that light/projector will only affect actors and BSP that are in the same zone at the light/projector.
This object's label for use within the GUI editing system, and scripting (not mandatory)
This actor only receives messages from actors that have a matching label
If true, all registered IInterestedActorDestroyed objects will be notified when this actor is destroyed. NOTE: this setting is ignored if bStatic=true.
If false, ShadowProjectors (e.g., player shadows) will not project onto this actor. This parameter is ignored unless bAcceptsProjectors=true.
If true, lights with bCastsVolumetricShadows=true will cast volumetric shadows from this actor
If set to something other than None, this actor will only render if the Tag of the ZoneInfo of its current zone is set to the same name.\n\nAdditionally, if the actor is a projector it will only project onto actors that are also in the correct zone.
Used as a full or partial key to lookup speech files int the Dynamic Speech system
This Actor will only appear in the specified game type.
This Actor won't appear in any of the specified game types.
This Actor will appear in the specified game types even if the game types exist in an exclusion filter.
| Enumerations Detail |
|---|
DCLICK_None, DCLICK_Left, DCLICK_Right, DCLICK_Forward, DCLICK_Back, DCLICK_Active, DCLICK_Done};
DT_None, DT_Sprite, DT_Mesh, DT_Brush, DT_RopeSprite, DT_VerticalSprite, DT_Terraform, DT_SpriteAnimOnce, DT_StaticMesh, DT_DrawType, DT_Particle, DT_AntiPortal, DT_FluidSurface, DT_FluidVolume,};
LT_None, LT_Steady, LT_Pulse, LT_Blink, LT_Flicker, LT_Strobe, LT_BackdropLight, LT_SubtlePulse, LT_TexturePaletteOnce, LT_TexturePaletteLoop, LT_FadeOut};
MTRAN_None, MTRAN_Instant, MTRAN_Segue, MTRAN_Fade, MTRAN_FastFade, MTRAN_SlowFade,};
ROLE_None, ROLE_DumbProxy, ROLE_SimulatedProxy, ROLE_AutonomousProxy, ROLE_Authority,};
PHYS_None, PHYS_Walking, PHYS_Falling, PHYS_Swimming, PHYS_Flying, PHYS_Rotating, PHYS_Projectile, PHYS_Interpolating, PHYS_MovingBrush, PHYS_Spider, PHYS_Trailer, PHYS_Ladder, PHYS_RootMotion, PHYS_Karma_Deprecated, PHYS_KarmaRagDoll_Deprecated, PHYS_Havok, PHYS_HavokSkeletal, PHYS_Movement,};
STY_None, STY_Normal, STY_Masked, STY_Translucent, STY_Modulated, STY_Alpha, STY_Additive, STY_Subtractive, STY_Particle, STY_AlphaZ,};
| Structures Detail |
|---|
var byte AnimFrame;};
var byte AnimRate;
var name AnimSequence;
var bool bAnimLoop;
var byte TweenRate;
var vector AngVel;};
var vector LinVel;
var vector Position;
var quat Quaternion;
var KRBVec AngVel;};
var KRBVec LinVel;
var KRBVec Position;
var Quat Quaternion;
| Functions Detail |
|---|
* Source code
* Source code
+ Source code
- Source code
actorLabel Source code
AddContextForNextEffectEvent Source code
AddDebugMessage Source code
AITrace Source code
AllActors Source code
Allocate Source code
AnimBlendParams Source code
AnimBlendToAlpha Source code
AnimEnd Source code
AnimIsInGroup Source code
AnimStopLooping Source code
Attach Source code
AttachToBone Source code
AutonomousPhysics Source code
BaseChange Source code
BasedActors Source code
BecomeViewTarget Source code
BeginEvent Source code
BeginPlay Source code
BoneRefresh Source code
BroadcastLocalizedMessage Source code
Bump Source code
CanSplash Source code
checkSocket Source code
ChildActors Source code
classConstruct Source code
clientDispatchMessage Source code
Clock Source code
CollidingActors Source code
ConsoleCommand Source code
Construct Source code
Construct Source code
CurrentLIPSincAnim Source code
DebugClock Source code
DebugUnclock Source code
DemoPlaySound Source code
Destroy Source code
Destroyed Source code
Detach Source code
DetachFromBone Source code
dispatchMessage Source code
DisplayDebug Source code
DrawDebugLine Source code
DynamicActors Source code
EffectIsRelevant Source code
EnableChannelNotify Source code
EncroachedBy Source code
EncroachingOn Source code
EndedRotation Source code
EndEvent Source code
Error Source code
Falling Source code
FastTrace Source code
findByLabel Source code
findStaticByLabel Source code
FinishAnim Source code
FinishedInterpolation Source code
FinishInterpolation Source code
ForceFeedbackSupported Source code
FreezeAnimAt Source code
GainedChild Source code
GetAnimLength Source code
GetAnimParams Source code
GetBoneCoords Source code
GetBoneRotation Source code
GetCacheEntry Source code
GetClosestBone Source code
GetCollisionExtent Source code
GetCurrentMaterial Source code
GetDebugName Source code
GetHumanReadableName Source code
getHurtRadiusParent Source code
GetItemName Source code
GetLIPSincAnimDuration Source code
GetLocalString Source code
GetMapName Source code
GetMaterial Source code
GetMeshName Source code
GetMeshOrigin Source code
GetNextInt Source code
GetNextIntDesc Source code
GetNextSkin Source code
GetNotifyChannel Source code
GetOverlayMaterial Source code
GetRadarInfoClass Source code
getReceiveDamageRadius Source code
GetRenderBoundingSphere Source code
GetRootLocation Source code
GetRootLocationDelta Source code
GetRootRotation Source code
GetRootRotationDelta Source code
getSocket Source code
GetSoundDuration Source code
GetURLMap Source code
GetUrlOption Source code
HasAnim Source code
HasLIPSincAnim Source code
HavokActivate Source code
HavokCollisionGroupChange Source code
HavokGetAngularVelocity Source code
HavokGetCenterOfMass Source code
HavokGetLastTracedBone Source code
HavokGetLinearVelocity Source code
HavokGetPosition Source code
HavokGetState Source code
HavokImpartCOMImpulse Source code
HavokImpartForce Source code
HavokImpartImpulse Source code
HavokImpartLinearForceAll Source code
HavokIsActive Source code
HavokReturnSkeletalActorToAnimationSystem Source code
HavokSetAngularDamping Source code
HavokSetAngularVelocity Source code
HavokSetBlocking Source code
HavokSetCOM Source code
HavokSetGameTickForce Source code
HavokSetLinearDamping Source code
HavokSetLinearVelocity Source code
HavokSetLinearVelocityAll Source code
HavokSetPosition Source code
HavokSetRotation Source code
HavokSlowSetCollisionEnabled Source code
HavokUpdateState Source code
Hide Source code
HitWall Source code
HurtRadius Source code
InterruptSound Source code
IsAnimating Source code
IsInPain Source code
IsInVolume Source code
IsOverlapping Source code
IsPlayingLIPSincAnim Source code
IsTweening Source code
KilledBy Source code
Landed Source code
LinkMesh Source code
LinkSkelAnim Source code
LIPSincAnimEnd Source code
LocalizeMapText Source code
LockRootMotion Source code
LoopAnim Source code
LostChild Source code
makeDormant Source code
MakeNoise Source code
MatchStarting Source code
Move Source code
MoveCacheEntry Source code
MoveSmooth Source code
nearbyControlledPawns Source code
NearSpot Source code
OnGameStarted Source code
OnHidden Source code
OnlyAffectPawns Source code
onMessage Source code
OnOptimizedIn Source code
OnOptimizedOut Source code
OnShown Source code
OptimizeIn Source code
OptimizeOut Source code
PauseSound Source code
PhysicsVolumeChange Source code
PlayAnim Source code
PlayAnimAdditive Source code
PlayerCanSeeMe Source code
PlayFeedbackEffect Source code
PlayLIPSincAnim Source code
PlayLoopedSound Source code
PlayMusic Source code
PlayOwnedSound Source code
PlayScriptedAnim Source code
PlaySound Source code
PlayStream Source code
PlayTeleportEffect Source code
PostBeginPlay Source code
PostLoadGame Source code
PostNetBeginPlay Source code
PostNetReceive Source code
PostTakeDamage Source code
PostTeleport Source code
PostTouch Source code
PreBeginPlay Source code
PrecacheSpeech Source code
PreScriptedTextureRendered Source code
PreTeleport Source code
PreTrigger Source code
processHurtRadiusVictim Source code
ProjectileTouch Source code
RadiusActors Source code
registerClientMessage Source code
registerMessage Source code
RegisterNotifyGameStarted Source code
RenderOverlays Source code
RenderTexture Source code
ReplaceText Source code
Reset Source code
ResumeSound Source code
SetAnimFrame Source code
SetBase Source code
SetBoneDirection Source code
SetBoneLocation Source code
SetBoneRotation Source code
SetBoneScale Source code
SetCollision Source code
SetCollisionSize Source code
SetDefaultDisplayProperties Source code
SetDisplayProperties Source code
SetDrawScale Source code
SetDrawScale3D Source code
SetDrawType Source code
SetGRI Source code
SetInitialState Source code
SetLocation Source code
SetOwner Source code
SetPhysics Source code
SetRelativeLocation Source code
SetRelativeRotation Source code
SetRotation Source code
SetStaticMesh Source code
SetTimer Source code
ShallowCopyMaterial Source code
ShouldActorsBlockSplash Source code
ShouldProjectileHit Source code
Show Source code
Spawn Source code
SpecialHandling Source code
StartInterpolation Source code
staticActorLabel Source code
StopAllMusic Source code
StopAnimating Source code
StopFeedbackEffect Source code
StopLIPSincAnim Source code
StopMusic Source code
SuggestFallVelocity Source code
TakeDamage Source code
TestMove Source code
Tick Source code
Timer Source code
TornOff Source code
Touch Source code
TouchingActor Source code
TouchingActors Source code
Trace Source code
TraceActors Source code
TravelPostAccept Source code
TravelPreAccept Source code
Trigger Source code
TriggerEffectEvent Source code
TriggerEvent Source code
TweenAnim Source code
UnClock Source code
unifiedAddForce Source code
unifiedAddForceAtPosition Source code
unifiedAddImpulse Source code
unifiedAddImpulseAtPosition Source code
unifiedAddTorque Source code
unifiedAddVelocity Source code
unifiedGetAcceleration Source code
unifiedGetCOMPosition Source code
unifiedGetGravity Source code
unifiedGetMass Source code
unifiedGetNaturalCOMPosition Source code
unifiedGetPosition Source code
unifiedGetVelocity Source code
unifiedSetAcceleration Source code
unifiedSetAngularVelocity Source code
unifiedSetMass Source code
unifiedSetPosition Source code
unifiedSetRotation Source code
unifiedSetVelocity Source code
UnTouch Source code
UnTrigger Source code
UnTriggerEffectEvent Source code
UnTriggerEvent Source code
UpdateAttachmentLocations Source code
UpdatePrecacheRenderData Source code
UpdateURL Source code
UsedBy Source code
VisibleActors Source code
VisibleCollidingActors Source code
ZoneChange Source code| Defaultproperties |
|---|
defaultproperties
{
DrawType=DT_Sprite
Texture=Texture'Engine_res.S_Actor'
DrawScale=+00001.000000
MaxLights=4
DrawScale3D=(X=1,Y=1,Z=1)
ScaleGlow=1.0
CollisionRadius=+00022.000000
CollisionHeight=+00022.000000
bJustTeleported=True
Mass=+00100.000000
Role=ROLE_Authority
RemoteRole=ROLE_DumbProxy
NetPriority=+00001.000000
Style=STY_Normal
bMovable=True
bHighDetail=False
bSuperHighDetail=False
InitialState=None
NetUpdateFrequency=100
LODBias=1.0
MessageClass=class'LocalMessage'
bHiddenEdGroup=False
bBlockZeroExtentTraces=true
bBlockNonZeroExtentTraces=true
bReplicateMovement=true
CullDistance=0.0
bAcceptsProjectors=false
bAcceptsShadowProjectors=true
bLightingVisibility=True
StaticFilterState=FS_Maybe
bUseDynamicLights=True
GravityScale=1.0
bCastsVolumetricShadows = false
bVolumetricShadowCast = false
BumpmapLODScale = 1
MaxTraceDistance = 5000
bOnlyAffectCurrentZone=false
bSendDestructionNotification=false
minDifficulty = 0
maxDifficulty = 2
bDisableHavokCollisionWhenAttached=false
bNeedLifetimeEffectEvents=false
}
|
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