- Extends
- Info
- Modifiers
- native
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
Direct Known Subclasses:
ChrisGame
Inherited Variables from Engine.Actor |
Acceleration, ActorRenderData, AmbientGlow, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bAcceptsShadowProjectors, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAutoAlignToTerrain, bBlockActors, bBlockHavok, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bCastsVolumetricShadows, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bClientHavokPhysics, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDirectional, bDisableBspVolumetrics, bDisableEditorCopying, bDisableHavokCollisionWhenAttached, bDisableShadowOptimisation, bDisableSorting, bDisableTick, bDisableTouch, bDisturbFluidSurface, bDoNotApproximateBumpmap, bDynamicLight, bEdShouldSnap, bEdSnap, bEnableHavokBackstep, bFixedRotationDir, bGameRelevant, bGetOverlayMaterialFromBase, bGetSkinFromBase, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bImportantActor, bInterpolating, bIsMirror, bIsVehicle, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNavigationRelevant, bNeedLifetimeEffectEvents, bNeedPostRenderCallback, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNetworkRelevancyVisible, bNoDelete, bNoRepMesh, bObsolete, bOnlyAffectCurrentZone, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOverruleNavigationRelevant, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjectile, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateLabel, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bSendDestructionNotification, bShadowCast, bShouldBaseAtStartup, bShowOctreeNodes, bSkipActorPropertyReplication, bSkipEncroachment, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTimerLoop, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTriggerEffectEventsBeforeGameStarts, BumpmapLODScale, bUnifiedPositionChanged, bUnifiedVelocityChanged, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bUseRootMotionBound, bVolumetricShadowCast, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, exclusiveToGameInfo, forceAccumulator, ForcedVisibilityZoneTag, ForceRadius, ForceScale, ForceType, gameInfoExclusions, gameInfoInclusions, GravityScale, Group, HardRelMatrix, havokAngularVelocity, HavokData, havokDataClass, havokGameTickForce, havokGameTickForcePosition, havokSkeletalRotationSpeed, InitialState, Instigator, JoinedTag, Label, LastRenderTime, LastTick, LatentAnimChannelCount, LatentFloat, LatentStackLocations, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, maxDifficulty, MaxLights, maxNumPlayers, MaxTraceDistance, Mesh, MeshInstance, MessageClass, minDifficulty, minNumPlayers, movementObject, MovementObjectClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, Owner, OwnerGroups, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SpeechTag, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, Tag, Texture, TimerCounter, TimerRate, torqueAccumulator, Touching, TriggeredBy, unifiedPosition, unifiedVelocity, UsesSubVisibility, Velocity, XLevel |
Inherited Enumerations from Engine.Actor |
EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ETravelType, SocketCoordinates |
Functions Summary |
| | AcceptInventory (pawn PlayerPawn))
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| | AddDefaultInventory (pawn PlayerPawn ))
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| | AddGameSpecificInventory (Pawn p))
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| | AddMutator (string mutname, optional bool bUserAdded))
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| | AdminSay (string Msg))
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| bool | AtCapacity (bool bSpectator))
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| | Broadcast (Actor Sender, coerce string Msg, optional name Type ))
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| | BroadcastDeathMessage (Controller Killer, Controller Other, class<DamageType> damageType))
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| | BroadcastLocalized (actor Sender, class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))
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| | BroadcastLocalizedTeam (actor Sender, class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))
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| | BroadcastTeam (Controller Sender, coerce string Msg, optional name Type ))
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| bool | CanSpectate (PlayerController Viewer, bool bOnlySpectator, actor ViewTarget ))
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| | ChangeName (Controller Other, coerce string S, bool bNameChange ))
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| bool | ChangeTeam (Controller Other, int N, bool bNewTeam))
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| | ChangeVoiceChatter (Controller Client, int IpAddr, int Handle, bool Add ))
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| bool | CheckEndGame (PlayerReplicationInfo Winner, string Reason))
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| | CheckScore (PlayerReplicationInfo Scorer))
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| | DetailChange ()))
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| | DiscardInventory (Pawn Other ))
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| | EndGame (PlayerReplicationInfo Winner, string Reason ))
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| | EndLogging (string Reason))
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| string | FindPlayerByID (int PlayerID ))
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| Actor | FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName ))
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| string | FindTeamDesignation (GameReplicationInfo GRI, actor A))
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| | GameEnding ()))
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| bool | GameInfoShouldTick ()
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| string | GetBeaconText ()))
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| class<Pawn> | GetDefaultPlayerClass (Controller C))
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| int | GetIntOption (string Options, string ParseString, int CurrentValue))
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| | GetKeyValue (string Pair, out string Key, out string Value ))
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| MapList | GetMapList (string MapListType))
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| string | GetNetworkNumber ()
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| int | GetNumPlayers ()))
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| string | GetRestartMap ()))
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| | GetServerDetails (out ServerResponseLine ServerState ))
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| | GetServerInfo (out ServerResponseLine ServerState ))
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| | GetServerPlayers (out ServerResponseLine ServerState ))
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| int | GetServerPort ()))
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| bool | GrabOption (out string Options, out string Result ))
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| bool | HasOption (string Options, string InKey ))
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| | InitGame (string Options, out string Error ))
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| | InitGameReplicationInfo ()))
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| | InitLogging ()))
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| | InitMaplistHandler ()
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| bool | IsOnTeam (Controller Other, int TeamNum))
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| | Kick (string S ))
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| | KickBan (string S ))
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| | KillBots (int num)
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| | Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class damageType ))
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| | KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage))
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| | LevelChange ()
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| | LoadMapList (string MapPrefix, out array<string> Maps)
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| PlayerController | Login (string Portal, string Options, out string Error
))
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| | Logout (Controller Exiting ))
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| | NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn ))
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| | OnServerTravelFail (string URL))
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| | OnServerTravelSuccess (string URL))
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| string | ParseKillMessage (string KillerName, string VictimName, string DeathMessage)
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| string | ParseMessageString (Mutator BaseMutator, Controller Who, String Message))
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| string | ParseOption (string Options, string InKey ))
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| byte | PickTeam (byte Current, Controller C))
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| | PlayerLoggedIn (PlayerController NewPlayer)
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| | PostBeginPlay ()))
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| | PostLogin (PlayerController NewPlayer ))
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| | PreBeginPlay ()))
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| | PrecacheGameRenderData (LevelInfo myLevel)
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| | PreLogin (string Options, string Address, out string Error, out string FailCode
))
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| bool | PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation))
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| bool | PreventSever (Pawn Killed, Name boneName, int Damage, class<DamageType> DamageType))
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| | ProcessServerTravel (string URL, bool bItems ))
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| float | RatePlayerStart (PlayerStart P, byte Team, Controller Player))
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| int | ReduceDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class DamageType ))
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| | Reset ()))
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| | RestartGame ()))
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| | RestartPlayer (Controller aPlayer ))
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| | ReviewJumpSpots (name TestLabel)
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| bool | SaveAllowed ()))
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| | ScoreEvent (PlayerReplicationInfo Who, float Points, string Desc))
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| | ScoreKill (Controller Killer, Controller Other))
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| | ScoreObjective (PlayerReplicationInfo Scorer, Int Score))
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| | SendPlayer (PlayerController aPlayer, string URL ))
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| | SetGameSpeed (Float T ))
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| bool | SetPause (BOOL bPause, PlayerController P ))
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| | SetPlayerDefaults (Pawn PlayerPawn))
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| | StartMatch ()))
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| | TeamScoreEvent (int Team, float Points, string Desc))
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| | Tick (float DeltaTime))
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| | Timer ()))
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| bool | TooManyBots (Controller botToRemove))
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| | UpdatePrecacheRenderData ()))
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| bool | UseLowGore ()))
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Inherited Functions from Engine.Actor |
*, +, -, actorLabel, AddContextForNextEffectEvent, AddDebugMessage, AITrace, AllActors, Allocate, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, checkSocket, ChildActors, classConstruct, clientDispatchMessage, Clock, CollidingActors, ConsoleCommand, Construct, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, dispatchMessage, DisplayDebug, DrawDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, findByLabel, findStaticByLabel, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAnimLength, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetCurrentMaterial, GetDebugName, GetHumanReadableName, getHurtRadiusParent, GetItemName, GetLIPSincAnimDuration, GetLocalString, GetMapName, GetMaterial, GetMeshName, GetMeshOrigin, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOverlayMaterial, GetRadarInfoClass, getReceiveDamageRadius, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, getSocket, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HavokActivate, HavokCollisionGroupChange, HavokGetAngularVelocity, HavokGetCenterOfMass, HavokGetLastTracedBone, HavokGetLinearVelocity, HavokGetPosition, HavokGetState, HavokImpartCOMImpulse, HavokImpartForce, HavokImpartImpulse, HavokImpartLinearForceAll, HavokIsActive, HavokReturnSkeletalActorToAnimationSystem, HavokSetAngularDamping, HavokSetAngularVelocity, HavokSetBlocking, HavokSetCOM, HavokSetGameTickForce, HavokSetLinearDamping, HavokSetLinearVelocity, HavokSetLinearVelocityAll, HavokSetPosition, HavokSetRotation, HavokSlowSetCollisionEnabled, HavokUpdateState, Hide, HitWall, HurtRadius, InterruptSound, IsAnimating, IsInPain, IsInVolume, IsOverlapping, IsPlayingLIPSincAnim, IsTweening, KilledBy, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LocalizeMapText, LockRootMotion, LoopAnim, LostChild, makeDormant, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, nearbyControlledPawns, NearSpot, OnGameStarted, OnHidden, OnlyAffectPawns, onMessage, OnOptimizedIn, OnOptimizedOut, OnShown, OptimizeIn, OptimizeOut, PauseSound, PhysicsVolumeChange, PlayAnim, PlayAnimAdditive, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayLoopedSound, PlayMusic, PlayOwnedSound, PlayScriptedAnim, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PostTeleport, PostTouch, PreBeginPlay, PrecacheSpeech, PreScriptedTextureRendered, PreTeleport, PreTrigger, processHurtRadiusVictim, ProjectileTouch, RadiusActors, registerClientMessage, registerMessage, RegisterNotifyGameStarted, RenderOverlays, RenderTexture, ReplaceText, Reset, ResumeSound, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShallowCopyMaterial, ShouldActorsBlockSplash, ShouldProjectileHit, Show, Spawn, SpecialHandling, StartInterpolation, staticActorLabel, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, SuggestFallVelocity, TakeDamage, TestMove, Tick, Timer, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TriggerEffectEvent, TriggerEvent, TweenAnim, UnClock, unifiedAddForce, unifiedAddForceAtPosition, unifiedAddImpulse, unifiedAddImpulseAtPosition, unifiedAddTorque, unifiedAddVelocity, unifiedGetAcceleration, unifiedGetCOMPosition, unifiedGetGravity, unifiedGetMass, unifiedGetNaturalCOMPosition, unifiedGetPosition, unifiedGetVelocity, unifiedSetAcceleration, unifiedSetAngularVelocity, unifiedSetMass, unifiedSetPosition, unifiedSetRotation, unifiedSetVelocity, UnTouch, UnTrigger, UnTriggerEffectEvent, UnTriggerEvent, UpdateAttachmentLocations, UpdatePrecacheRenderData, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange |
var globalconfig string AccessControlClass;
var globalconfig float AutoAim;
var globalconfig bool bAdminCanPause;
var config bool bAllowBehindView;
var config bool bAllowWeaponThrowing;
var bool bAlreadyChanged;
var localized bool bAlternateMode;
var bool bCanChangeSkin;
var bool bCanViewOthers;
var globalconfig bool bChangeLevels;
var bool bDelayedStart;
var string BeaconName;
var globalconfig bool bEnableStatLogging;
var bool bGameEnded;
var bool bGameRestarted;
var bool bKeepSamePlayerStart;
var bool bLoggingGame;
var bool bMapRotationTraveling;
var string BotMenuType;
var bool bOverTime;
var bool bPauseable;
var bool bRestartLevel;
var string BroadcastHandlerClass;
var bool bTeamGame;
var bool bWaitingToStartMatch;
var config bool bWeaponStay;
var bool bWelcomePending;
var int CurrentID;
DefaultPlayerClassName Source code
var string DefaultPlayerClassName;
var localized string DefaultPlayerName;
var int difficulty;
var float FearCostFallOff;
var globalconfig float GameDifficulty;
var string GameOptionsMenuType;
var globalconfig float GameSpeed;
var globalconfig string GameStatsClass;
var string GameUMenuType;
GIPropsDisplayText[11] Source code
var private localized string GIPropsDisplayText[11];
var private localized string GIPropsExtras[2];
var config int GoalScore;
var globalconfig int GoreLevel;
var string HUDType;
var string MapListType;
var string MapPrefix;
var config int MaxLives;
var globalconfig int MaxPlayers;
var globalconfig int MaxSpectators;
var string MultiplayerUMenuType;
var string MutatorClass;
var int NumBots;
var int NumPlayers;
var int NumSpectators;
var name OtherMesgGroup;
PlayerControllerClassName Source code
var string PlayerControllerClassName;
var string RulesMenuType;
var string ScoreBoardType;
var globalconfig string SecurityClass;
var string SettingsMenuType;
var float StartTime;
var config int TimeLimit;
var globalconfig string VotingHandlerType;
GameInfo
var(
GameInfo) localized
string GameDescription;
var(
GameInfo) localized
string GameName;
GameReplicationInfoClass Source code
event AcceptInventory (
pawn PlayerPawn) )
function AddDefaultInventory (
pawn PlayerPawn ) )
AddGameSpecificInventory Source code
function AddGameSpecificInventory (
Pawn p) )
function AddMutator ( string mutname, optional bool bUserAdded) )
exec function AdminSay ( string Msg) )
function bool AtCapacity ( bool bSpectator) )
event Broadcast (
Actor Sender, coerce
string Msg, optional
name Type ) )
event BroadcastLocalized (
actor Sender,
class<
LocalMessage>
Message, optional
int Switch, optional Core.
Object Related1, optional Core.
Object Related2, optional
Object OptionalObject, optional
String OptionalString ) )
BroadcastLocalizedTeam Source code
event BroadcastLocalizedTeam (
actor Sender,
class<
LocalMessage>
Message, optional
int Switch, optional Core.
Object Related1, optional Core.
Object Related2, optional
Object OptionalObject, optional
String OptionalString ) )
function BroadcastTeam (
Controller Sender, coerce
string Msg, optional
name Type ) )
function ChangeName (
Controller Other, coerce
string S,
bool bNameChange ) )
function bool ChangeTeam (
Controller Other,
int N,
bool bNewTeam) )
function ChangeVoiceChatter (
Controller Client,
int IpAddr,
int Handle,
bool Add ) )
event DetailChange ( ) )
function DiscardInventory (
Pawn Other ) )
function EndLogging ( string Reason) )
function string FindPlayerByID ( int PlayerID ) )
function Actor FindPlayerStart (
Controller Player, optional
byte InTeam, optional
string incomingName ) )
event GameEnding ( ) )
function bool GameInfoShouldTick ( )
event string GetBeaconText ( ) )
function int GetIntOption ( string Options, string ParseString, int CurrentValue) )
function GetKeyValue (
string Pair, out
string Key, out
string Value ) )
function MapList GetMapList (
string MapListType) )
native function string GetNetworkNumber ( )
function int GetNumPlayers ( ) )
event string GetRestartMap ( ) )
function GetServerDetails ( out ServerResponseLine ServerState ) )
function GetServerInfo ( out ServerResponseLine ServerState ) )
function GetServerPlayers ( out ServerResponseLine ServerState ) )
function int GetServerPort ( ) )
function bool GrabOption ( out string Options, out string Result ) )
function bool HasOption ( string Options, string InKey ) )
event InitGame ( string Options, out string Error ) )
InitGameReplicationInfo Source code
function InitGameReplicationInfo ( ) )
function InitLogging ( ) )
function InitMaplistHandler ( )
function bool IsOnTeam (
Controller Other,
int TeamNum) )
function Kick ( string S ) )
function KickBan ( string S ) )
exec function KillBots ( int num )
event LevelChange ( )
native final static function LoadMapList ( string MapPrefix, out array<string> Maps )
event
PlayerController Login (
string Portal,
string Options,
out
string Error
) )
event OnServerTravelFail (
string URL) )
event OnServerTravelSuccess (
string URL) )
static native function string ParseKillMessage ( string KillerName, string VictimName, string DeathMessage )
function string ParseOption ( string Options, string InKey ) )
function byte PickTeam (
byte Current,
Controller C) )
function PostBeginPlay ( ) )
function PreBeginPlay ( ) )
PrecacheGameRenderData Source code
static simulated
function PrecacheGameRenderData (
LevelInfo myLevel )
event PreLogin ( string Options,
string Address,
out string Error,
out string FailCode
) )
function ProcessServerTravel (
string URL,
bool bItems ) )
function Reset ( ) )
function RestartGame ( ) )
function ReviewJumpSpots ( name TestLabel )
event bool SaveAllowed ( ) )
function SetGameSpeed ( Float T ) )
function SetPlayerDefaults (
Pawn PlayerPawn) )
function StartMatch ( ) )
function TeamScoreEvent ( int Team, float Points, string Desc) )
function Tick ( float DeltaTime) )
function bool TooManyBots (
Controller botToRemove) )
UpdatePrecacheRenderData Source code
simulated function UpdatePrecacheRenderData ( ) )
static function bool UseLowGore ( ) )
defaultproperties
{
bAdminCanPause=true
bDelayedStart=true
HUDType="Engine.HUD"
bWaitingToStartMatch=false
bLoggingGame=False
MaxPlayers=16
GameDifficulty=+1.0
bRestartLevel=True
bPauseable=True
bCanChangeSkin=True
bCanViewOthers=true
bChangeLevels=True
AutoAim=0.930000
GameSpeed=1.000000
MaxSpectators=2
DefaultPlayerName="Player"
GameName="Game"
MutatorClass="Engine.Mutator"
BroadcastHandlerClass="Engine.BroadcastHandler"
DeathMessageClass=class'LocalMessage'
GameStatsClass="Engine.GameStats"
bEnableStatLogging=false
bAllowWeaponThrowing=true
AccessControlClass="Engine.AccessControl"
PlayerControllerClassName="Engine.PlayerController"
GameMessageClass=class'GameMessage'
GameReplicationInfoClass=class'GameReplicationInfo'
SecurityClass="Engine.Security"
FearCostFalloff=+0.95
Acronym="???"
VotingHandlerType="TribesVoting.TribesVotingHandler"
}
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Creation time: st 23.5.2018 00:10:29.850 - Created with
UnCodeX