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Engine.GameInfo

Extends
Info
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo

Direct Known Subclasses:

ChrisGame

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
AccessControlAccessControl
stringAccessControlClass
floatAutoAim
boolbAdminCanPause
boolbAllowBehindView
boolbAllowWeaponThrowing
boolbAlreadyChanged
boolbAlternateMode
MutatorBaseMutator
boolbCanChangeSkin
boolbCanViewOthers
boolbChangeLevels
boolbDelayedStart
stringBeaconName
boolbEnableStatLogging
boolbGameEnded
boolbGameRestarted
boolbKeepSamePlayerStart
boolbLoggingGame
boolbMapRotationTraveling
stringBotMenuType
VolumeBoundaryVolume
boolbOverTime
boolbPauseable
boolbRestartLevel
BroadcastHandlerBroadcastHandler
stringBroadcastHandlerClass
boolbTeamGame
boolbWaitingToStartMatch
boolbWeaponStay
boolbWelcomePending
intCurrentID
class<LocalMessage>DeathMessageClass
stringDefaultPlayerClassName
stringDefaultPlayerName
intdifficulty
floatFearCostFallOff
floatGameDifficulty
class<GameMessage>GameMessageClass
stringGameOptionsMenuType
GameReplicationInfoGameReplicationInfo
GameRulesGameRulesModifiers
floatGameSpeed
GameStatsGameStats
stringGameStatsClass
stringGameUMenuType
stringGIPropsDisplayText[11]
stringGIPropsExtras[2]
intGoalScore
intGoreLevel
stringHUDType
stringMapListType
stringMapPrefix
intMaxLives
intMaxPlayers
intMaxSpectators
stringMultiplayerUMenuType
stringMutatorClass
intNumBots
intNumPlayers
intNumSpectators
nameOtherMesgGroup
class<PlayerController>PlayerControllerClass
stringPlayerControllerClassName
stringRulesMenuType
stringScoreBoardType
stringSecurityClass
stringSettingsMenuType
floatStartTime
intTimeLimit
array<VoiceChatterInfo>VoiceChatters
VotingHandlerVotingHandler
class<VotingHandler>VotingHandlerClass
stringVotingHandlerType
GameInfo
StringAcronym
StringDecoTextName
stringGameDescription
stringGameName
class<GameReplicationInfo>GameReplicationInfoClass
StringScreenShotName
Inherited Variables from Engine.Actor
Acceleration, ActorRenderData, AmbientGlow, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bAcceptsShadowProjectors, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAutoAlignToTerrain, bBlockActors, bBlockHavok, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bCastsVolumetricShadows, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bClientHavokPhysics, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDirectional, bDisableBspVolumetrics, bDisableEditorCopying, bDisableHavokCollisionWhenAttached, bDisableShadowOptimisation, bDisableSorting, bDisableTick, bDisableTouch, bDisturbFluidSurface, bDoNotApproximateBumpmap, bDynamicLight, bEdShouldSnap, bEdSnap, bEnableHavokBackstep, bFixedRotationDir, bGameRelevant, bGetOverlayMaterialFromBase, bGetSkinFromBase, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bImportantActor, bInterpolating, bIsMirror, bIsVehicle, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNavigationRelevant, bNeedLifetimeEffectEvents, bNeedPostRenderCallback, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNetworkRelevancyVisible, bNoDelete, bNoRepMesh, bObsolete, bOnlyAffectCurrentZone, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOverruleNavigationRelevant, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjectile, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateLabel, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bSendDestructionNotification, bShadowCast, bShouldBaseAtStartup, bShowOctreeNodes, bSkipActorPropertyReplication, bSkipEncroachment, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTimerLoop, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTriggerEffectEventsBeforeGameStarts, BumpmapLODScale, bUnifiedPositionChanged, bUnifiedVelocityChanged, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bUseRootMotionBound, bVolumetricShadowCast, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, exclusiveToGameInfo, forceAccumulator, ForcedVisibilityZoneTag, ForceRadius, ForceScale, ForceType, gameInfoExclusions, gameInfoInclusions, GravityScale, Group, HardRelMatrix, havokAngularVelocity, HavokData, havokDataClass, havokGameTickForce, havokGameTickForcePosition, havokSkeletalRotationSpeed, InitialState, Instigator, JoinedTag, Label, LastRenderTime, LastTick, LatentAnimChannelCount, LatentFloat, LatentStackLocations, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, maxDifficulty, MaxLights, maxNumPlayers, MaxTraceDistance, Mesh, MeshInstance, MessageClass, minDifficulty, minNumPlayers, movementObject, MovementObjectClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, Owner, OwnerGroups, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SpeechTag, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, Tag, Texture, TimerCounter, TimerRate, torqueAccumulator, Touching, TriggeredBy, unifiedPosition, unifiedVelocity, UsesSubVisibility, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ETravelType, SocketCoordinates

Structures Summary
VoiceChatterInfo
Controller, IpAddr, Handle
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, HavokRigidBodyState, KRBVec, KRigidBodyState, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
event AcceptInventory (pawn PlayerPawn))
function AddDefaultInventory (pawn PlayerPawn ))
function AddGameSpecificInventory (Pawn p))
function AddMutator (string mutname, optional bool bUserAdded))
function AdminSay (string Msg))
functionbool AtCapacity (bool bSpectator))
event Broadcast (Actor Sender, coerce string Msg, optional name Type ))
function BroadcastDeathMessage (Controller Killer, Controller Other, class<DamageType> damageType))
event BroadcastLocalized (actor Sender, class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))
event BroadcastLocalizedTeam (actor Sender, class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))
function BroadcastTeam (Controller Sender, coerce string Msg, optional name Type ))
functionbool CanSpectate (PlayerController Viewer, bool bOnlySpectator, actor ViewTarget ))
function ChangeName (Controller Other, coerce string S, bool bNameChange ))
functionbool ChangeTeam (Controller Other, int N, bool bNewTeam))
function ChangeVoiceChatter (Controller Client, int IpAddr, int Handle, bool Add ))
functionbool CheckEndGame (PlayerReplicationInfo Winner, string Reason))
function CheckScore (PlayerReplicationInfo Scorer))
event DetailChange ()))
function DiscardInventory (Pawn Other ))
function EndGame (PlayerReplicationInfo Winner, string Reason ))
function EndLogging (string Reason))
functionstring FindPlayerByID (int PlayerID ))
functionActor FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName ))
functionstring FindTeamDesignation (GameReplicationInfo GRI, actor A))
event GameEnding ()))
functionbool GameInfoShouldTick ()
eventstring GetBeaconText ()))
functionclass<PawnGetDefaultPlayerClass (Controller C))
functionint GetIntOption (string Options, string ParseString, int CurrentValue))
function GetKeyValue (string Pair, out string Key, out string Value ))
functionMapList GetMapList (string MapListType))
functionstring GetNetworkNumber ()
functionint GetNumPlayers ()))
eventstring GetRestartMap ()))
function GetServerDetails (out ServerResponseLine ServerState ))
function GetServerInfo (out ServerResponseLine ServerState ))
function GetServerPlayers (out ServerResponseLine ServerState ))
functionint GetServerPort ()))
functionbool GrabOption (out string Options, out string Result ))
functionbool HasOption (string Options, string InKey ))
event InitGame (string Options, out string Error ))
function InitGameReplicationInfo ()))
function InitLogging ()))
function InitMaplistHandler ()
functionbool IsOnTeam (Controller Other, int TeamNum))
function Kick (string S ))
function KickBan (string S ))
function KillBots (int num)
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class damageType ))
function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage))
event LevelChange ()
function LoadMapList (string MapPrefix, out array<string> Maps)
eventPlayerController Login (string Portal, string Options, out string Error ))
function Logout (Controller Exiting ))
function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn ))
event OnServerTravelFail (string URL))
event OnServerTravelSuccess (string URL))
functionstring ParseKillMessage (string KillerName, string VictimName, string DeathMessage)
functionstring ParseMessageString (Mutator BaseMutator, Controller Who, String Message))
functionstring ParseOption (string Options, string InKey ))
functionbyte PickTeam (byte Current, Controller C))
function PlayerLoggedIn (PlayerController NewPlayer)
function PostBeginPlay ()))
event PostLogin (PlayerController NewPlayer ))
function PreBeginPlay ()))
function PrecacheGameRenderData (LevelInfo myLevel)
event PreLogin (string Options, string Address, out string Error, out string FailCode ))
functionbool PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation))
functionbool PreventSever (Pawn Killed, Name boneName, int Damage, class<DamageType> DamageType))
function ProcessServerTravel (string URL, bool bItems ))
functionfloat RatePlayerStart (PlayerStart P, byte Team, Controller Player))
functionint ReduceDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class DamageType ))
function Reset ()))
function RestartGame ()))
function RestartPlayer (Controller aPlayer ))
function ReviewJumpSpots (name TestLabel)
eventbool SaveAllowed ()))
function ScoreEvent (PlayerReplicationInfo Who, float Points, string Desc))
function ScoreKill (Controller Killer, Controller Other))
function ScoreObjective (PlayerReplicationInfo Scorer, Int Score))
function SendPlayer (PlayerController aPlayer, string URL ))
function SetGameSpeed (Float T ))
functionbool SetPause (BOOL bPause, PlayerController P ))
function SetPlayerDefaults (Pawn PlayerPawn))
function StartMatch ()))
function TeamScoreEvent (int Team, float Points, string Desc))
function Tick (float DeltaTime))
function Timer ()))
functionbool TooManyBots (Controller botToRemove))
function UpdatePrecacheRenderData ()))
functionbool UseLowGore ()))
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo
Inherited Functions from Engine.Actor
*, +, -, actorLabel, AddContextForNextEffectEvent, AddDebugMessage, AITrace, AllActors, Allocate, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, checkSocket, ChildActors, classConstruct, clientDispatchMessage, Clock, CollidingActors, ConsoleCommand, Construct, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, dispatchMessage, DisplayDebug, DrawDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, findByLabel, findStaticByLabel, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAnimLength, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetCurrentMaterial, GetDebugName, GetHumanReadableName, getHurtRadiusParent, GetItemName, GetLIPSincAnimDuration, GetLocalString, GetMapName, GetMaterial, GetMeshName, GetMeshOrigin, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOverlayMaterial, GetRadarInfoClass, getReceiveDamageRadius, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, getSocket, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HavokActivate, HavokCollisionGroupChange, HavokGetAngularVelocity, HavokGetCenterOfMass, HavokGetLastTracedBone, HavokGetLinearVelocity, HavokGetPosition, HavokGetState, HavokImpartCOMImpulse, HavokImpartForce, HavokImpartImpulse, HavokImpartLinearForceAll, HavokIsActive, HavokReturnSkeletalActorToAnimationSystem, HavokSetAngularDamping, HavokSetAngularVelocity, HavokSetBlocking, HavokSetCOM, HavokSetGameTickForce, HavokSetLinearDamping, HavokSetLinearVelocity, HavokSetLinearVelocityAll, HavokSetPosition, HavokSetRotation, HavokSlowSetCollisionEnabled, HavokUpdateState, Hide, HitWall, HurtRadius, InterruptSound, IsAnimating, IsInPain, IsInVolume, IsOverlapping, IsPlayingLIPSincAnim, IsTweening, KilledBy, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LocalizeMapText, LockRootMotion, LoopAnim, LostChild, makeDormant, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, nearbyControlledPawns, NearSpot, OnGameStarted, OnHidden, OnlyAffectPawns, onMessage, OnOptimizedIn, OnOptimizedOut, OnShown, OptimizeIn, OptimizeOut, PauseSound, PhysicsVolumeChange, PlayAnim, PlayAnimAdditive, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayLoopedSound, PlayMusic, PlayOwnedSound, PlayScriptedAnim, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PostTeleport, PostTouch, PreBeginPlay, PrecacheSpeech, PreScriptedTextureRendered, PreTeleport, PreTrigger, processHurtRadiusVictim, ProjectileTouch, RadiusActors, registerClientMessage, registerMessage, RegisterNotifyGameStarted, RenderOverlays, RenderTexture, ReplaceText, Reset, ResumeSound, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShallowCopyMaterial, ShouldActorsBlockSplash, ShouldProjectileHit, Show, Spawn, SpecialHandling, StartInterpolation, staticActorLabel, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, SuggestFallVelocity, TakeDamage, TestMove, Tick, Timer, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TriggerEffectEvent, TriggerEvent, TweenAnim, UnClock, unifiedAddForce, unifiedAddForceAtPosition, unifiedAddImpulse, unifiedAddImpulseAtPosition, unifiedAddTorque, unifiedAddVelocity, unifiedGetAcceleration, unifiedGetCOMPosition, unifiedGetGravity, unifiedGetMass, unifiedGetNaturalCOMPosition, unifiedGetPosition, unifiedGetVelocity, unifiedSetAcceleration, unifiedSetAngularVelocity, unifiedSetMass, unifiedSetPosition, unifiedSetRotation, unifiedSetVelocity, UnTouch, UnTrigger, UnTriggerEffectEvent, UnTriggerEvent, UpdateAttachmentLocations, UpdatePrecacheRenderData, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

AccessControl Source code

var AccessControl AccessControl;

AccessControlClass Source code

var globalconfig string AccessControlClass;

AutoAim Source code

var globalconfig float AutoAim;

bAdminCanPause Source code

var globalconfig bool bAdminCanPause;

bAllowBehindView Source code

var config bool bAllowBehindView;

bAllowWeaponThrowing Source code

var config bool bAllowWeaponThrowing;

bAlreadyChanged Source code

var bool bAlreadyChanged;

bAlternateMode Source code

var localized bool bAlternateMode;

BaseMutator Source code

var Mutator BaseMutator;

bCanChangeSkin Source code

var bool bCanChangeSkin;

bCanViewOthers Source code

var bool bCanViewOthers;

bChangeLevels Source code

var globalconfig bool bChangeLevels;

bDelayedStart Source code

var bool bDelayedStart;

BeaconName Source code

var string BeaconName;

bEnableStatLogging Source code

var globalconfig bool bEnableStatLogging;

bGameEnded Source code

var bool bGameEnded;

bGameRestarted Source code

var bool bGameRestarted;

bKeepSamePlayerStart Source code

var bool bKeepSamePlayerStart;

bLoggingGame Source code

var bool bLoggingGame;

bMapRotationTraveling Source code

var bool bMapRotationTraveling;

BotMenuType Source code

var string BotMenuType;

BoundaryVolume Source code

var Volume BoundaryVolume;

bOverTime Source code

var bool bOverTime;

bPauseable Source code

var bool bPauseable;

bRestartLevel Source code

var bool bRestartLevel;

BroadcastHandler Source code

var BroadcastHandler BroadcastHandler;

BroadcastHandlerClass Source code

var string BroadcastHandlerClass;

bTeamGame Source code

var bool bTeamGame;

bWaitingToStartMatch Source code

var bool bWaitingToStartMatch;

bWeaponStay Source code

var config bool bWeaponStay;

bWelcomePending Source code

var bool bWelcomePending;

CurrentID Source code

var int CurrentID;

DeathMessageClass Source code

var class<LocalMessage> DeathMessageClass;

DefaultPlayerClassName Source code

var string DefaultPlayerClassName;

DefaultPlayerName Source code

var localized string DefaultPlayerName;

difficulty Source code

var int difficulty;

FearCostFallOff Source code

var float FearCostFallOff;

GameDifficulty Source code

var globalconfig float GameDifficulty;

GameMessageClass Source code

var class<GameMessage> GameMessageClass;

GameOptionsMenuType Source code

var string GameOptionsMenuType;

GameReplicationInfo Source code

var GameReplicationInfo GameReplicationInfo;

GameRulesModifiers Source code

var GameRules GameRulesModifiers;

GameSpeed Source code

var globalconfig float GameSpeed;

GameStats Source code

var GameStats GameStats;

GameStatsClass Source code

var globalconfig string GameStatsClass;

GameUMenuType Source code

var string GameUMenuType;

GIPropsDisplayText[11] Source code

var private localized string GIPropsDisplayText[11];

GIPropsExtras[2] Source code

var private localized string GIPropsExtras[2];

GoalScore Source code

var config int GoalScore;

GoreLevel Source code

var globalconfig int GoreLevel;

HUDType Source code

var string HUDType;

MapListType Source code

var string MapListType;

MapPrefix Source code

var string MapPrefix;

MaxLives Source code

var config int MaxLives;

MaxPlayers Source code

var globalconfig int MaxPlayers;

MaxSpectators Source code

var globalconfig int MaxSpectators;

MultiplayerUMenuType Source code

var string MultiplayerUMenuType;

MutatorClass Source code

var string MutatorClass;

NumBots Source code

var int NumBots;

NumPlayers Source code

var int NumPlayers;

NumSpectators Source code

var int NumSpectators;

OtherMesgGroup Source code

var name OtherMesgGroup;

PlayerControllerClass Source code

var class<PlayerController> PlayerControllerClass;

PlayerControllerClassName Source code

var string PlayerControllerClassName;

RulesMenuType Source code

var string RulesMenuType;

ScoreBoardType Source code

var string ScoreBoardType;

SecurityClass Source code

var globalconfig string SecurityClass;

SettingsMenuType Source code

var string SettingsMenuType;

StartTime Source code

var float StartTime;

TimeLimit Source code

var config int TimeLimit;

VoiceChatters Source code

var array<VoiceChatterInfo> VoiceChatters;

VotingHandler Source code

var VotingHandler VotingHandler;

VotingHandlerClass Source code

var class<VotingHandler> VotingHandlerClass;

VotingHandlerType Source code

var globalconfig string VotingHandlerType;

GameInfo

Acronym Source code

var(GameInfo) localized String Acronym;

DecoTextName Source code

var(GameInfo) String DecoTextName;

GameDescription Source code

var(GameInfo) localized string GameDescription;

GameName Source code

var(GameInfo) localized string GameName;

GameReplicationInfoClass Source code

var(GameInfo) class<GameReplicationInfo> GameReplicationInfoClass;

ScreenShotName Source code

var(GameInfo) String ScreenShotName;


Structures Detail

VoiceChatterInfo Source code

struct VoiceChatterInfo
{
var controller Controller;
var int Handle;
var int IpAddr;
};



Functions Detail

AcceptInventory Source code

event AcceptInventory ( pawn PlayerPawn) )

AddDefaultInventory Source code

function AddDefaultInventory ( pawn PlayerPawn ) )

AddGameSpecificInventory Source code

function AddGameSpecificInventory ( Pawn p) )

AddMutator Source code

function AddMutator ( string mutname, optional bool bUserAdded) )

AdminSay Source code

exec function AdminSay ( string Msg) )

AtCapacity Source code

function bool AtCapacity ( bool bSpectator) )

Broadcast Source code

event Broadcast ( Actor Sender, coerce string Msg, optional name Type ) )

BroadcastDeathMessage Source code

function BroadcastDeathMessage ( Controller Killer, Controller Other, class<DamageType> damageType) )

BroadcastLocalized Source code

event BroadcastLocalized ( actor Sender, class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) )

BroadcastLocalizedTeam Source code

event BroadcastLocalizedTeam ( actor Sender, class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) )

BroadcastTeam Source code

function BroadcastTeam ( Controller Sender, coerce string Msg, optional name Type ) )

CanSpectate Source code

function bool CanSpectate ( PlayerController Viewer, bool bOnlySpectator, actor ViewTarget ) )

ChangeName Source code

function ChangeName ( Controller Other, coerce string S, bool bNameChange ) )

ChangeTeam Source code

function bool ChangeTeam ( Controller Other, int N, bool bNewTeam) )

ChangeVoiceChatter Source code

function ChangeVoiceChatter ( Controller Client, int IpAddr, int Handle, bool Add ) )

CheckEndGame Source code

function bool CheckEndGame ( PlayerReplicationInfo Winner, string Reason) )

CheckScore Source code

function CheckScore ( PlayerReplicationInfo Scorer) )

DetailChange Source code

event DetailChange ( ) )

DiscardInventory Source code

function DiscardInventory ( Pawn Other ) )

EndGame Source code

function EndGame ( PlayerReplicationInfo Winner, string Reason ) )

EndLogging Source code

function EndLogging ( string Reason) )

FindPlayerByID Source code

function string FindPlayerByID ( int PlayerID ) )

FindPlayerStart Source code

function Actor FindPlayerStart ( Controller Player, optional byte InTeam, optional string incomingName ) )

FindTeamDesignation Source code

static function string FindTeamDesignation ( GameReplicationInfo GRI, actor A) )

GameEnding Source code

event GameEnding ( ) )

GameInfoShouldTick Source code

function bool GameInfoShouldTick ( )

GetBeaconText Source code

event string GetBeaconText ( ) )

GetDefaultPlayerClass Source code

function class<Pawn> GetDefaultPlayerClass ( Controller C) )

GetIntOption Source code

function int GetIntOption ( string Options, string ParseString, int CurrentValue) )

GetKeyValue Source code

function GetKeyValue ( string Pair, out string Key, out string Value ) )

GetMapList Source code

function MapList GetMapList ( string MapListType) )

GetNetworkNumber Source code

native function string GetNetworkNumber ( )

GetNumPlayers Source code

function int GetNumPlayers ( ) )

GetRestartMap Source code

event string GetRestartMap ( ) )

GetServerDetails Source code

function GetServerDetails ( out ServerResponseLine ServerState ) )

GetServerInfo Source code

function GetServerInfo ( out ServerResponseLine ServerState ) )

GetServerPlayers Source code

function GetServerPlayers ( out ServerResponseLine ServerState ) )

GetServerPort Source code

function int GetServerPort ( ) )

GrabOption Source code

function bool GrabOption ( out string Options, out string Result ) )

HasOption Source code

function bool HasOption ( string Options, string InKey ) )

InitGame Source code

event InitGame ( string Options, out string Error ) )

InitGameReplicationInfo Source code

function InitGameReplicationInfo ( ) )

InitLogging Source code

function InitLogging ( ) )

InitMaplistHandler Source code

function InitMaplistHandler ( )

IsOnTeam Source code

function bool IsOnTeam ( Controller Other, int TeamNum) )

Kick Source code

function Kick ( string S ) )

KickBan Source code

function KickBan ( string S ) )

KillBots Source code

exec function KillBots ( int num )

Killed Source code

function Killed ( Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType ) )

KillEvent Source code

function KillEvent ( string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage) )

LevelChange Source code

event LevelChange ( )

LoadMapList Source code

native final static function LoadMapList ( string MapPrefix, out array<string> Maps )

Login Source code

event PlayerController Login ( string Portal, string Options, out string Error ) )

Logout Source code

function Logout ( Controller Exiting ) )

NotifyKilled Source code

function NotifyKilled ( Controller Killer, Controller Killed, Pawn KilledPawn ) )

OnServerTravelFail Source code

event OnServerTravelFail ( string URL) )

OnServerTravelSuccess Source code

event OnServerTravelSuccess ( string URL) )

ParseKillMessage Source code

static native function string ParseKillMessage ( string KillerName, string VictimName, string DeathMessage )

ParseMessageString Source code

static function string ParseMessageString ( Mutator BaseMutator, Controller Who, String Message) )

ParseOption Source code

function string ParseOption ( string Options, string InKey ) )

PickTeam Source code

function byte PickTeam ( byte Current, Controller C) )

PlayerLoggedIn Source code

function PlayerLoggedIn ( PlayerController NewPlayer )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostLogin Source code

event PostLogin ( PlayerController NewPlayer ) )

PreBeginPlay Source code

function PreBeginPlay ( ) )

PrecacheGameRenderData Source code

static simulated function PrecacheGameRenderData ( LevelInfo myLevel )

PreLogin Source code

event PreLogin ( string Options, string Address, out string Error, out string FailCode ) )

PreventDeath Source code

function bool PreventDeath ( Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation) )

PreventSever Source code

function bool PreventSever ( Pawn Killed, Name boneName, int Damage, class<DamageType> DamageType) )

ProcessServerTravel Source code

function ProcessServerTravel ( string URL, bool bItems ) )

RatePlayerStart Source code

function float RatePlayerStart ( PlayerStart P, byte Team, Controller Player) )

ReduceDamage Source code

function int ReduceDamage ( int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType ) )

Reset Source code

function Reset ( ) )

RestartGame Source code

function RestartGame ( ) )

RestartPlayer Source code

function RestartPlayer ( Controller aPlayer ) )

ReviewJumpSpots Source code

function ReviewJumpSpots ( name TestLabel )

SaveAllowed Source code

event bool SaveAllowed ( ) )

ScoreEvent Source code

function ScoreEvent ( PlayerReplicationInfo Who, float Points, string Desc) )

ScoreKill Source code

function ScoreKill ( Controller Killer, Controller Other) )

ScoreObjective Source code

function ScoreObjective ( PlayerReplicationInfo Scorer, Int Score) )

SendPlayer Source code

function SendPlayer ( PlayerController aPlayer, string URL ) )

SetGameSpeed Source code

function SetGameSpeed ( Float T ) )

SetPause Source code

function bool SetPause ( BOOL bPause, PlayerController P ) )

SetPlayerDefaults Source code

function SetPlayerDefaults ( Pawn PlayerPawn) )

StartMatch Source code

function StartMatch ( ) )

TeamScoreEvent Source code

function TeamScoreEvent ( int Team, float Points, string Desc) )

Tick Source code

function Tick ( float DeltaTime) )

Timer Source code

function Timer ( ) )

TooManyBots Source code

function bool TooManyBots ( Controller botToRemove) )

UpdatePrecacheRenderData Source code

simulated function UpdatePrecacheRenderData ( ) )

UseLowGore Source code

static function bool UseLowGore ( ) )


Defaultproperties

defaultproperties
{
	bAdminCanPause=true
    bDelayedStart=true
	HUDType="Engine.HUD"
	bWaitingToStartMatch=false
	bLoggingGame=False
	MaxPlayers=16
    GameDifficulty=+1.0
    bRestartLevel=True
    bPauseable=True
    bCanChangeSkin=True
	bCanViewOthers=true
    bChangeLevels=True
    AutoAim=0.930000
    GameSpeed=1.000000
    MaxSpectators=2
    DefaultPlayerName="Player"
	GameName="Game"
	MutatorClass="Engine.Mutator"
	BroadcastHandlerClass="Engine.BroadcastHandler"
	DeathMessageClass=class'LocalMessage'
	GameStatsClass="Engine.GameStats"
	bEnableStatLogging=false
	bAllowWeaponThrowing=true
	AccessControlClass="Engine.AccessControl"
	PlayerControllerClassName="Engine.PlayerController"
	GameMessageClass=class'GameMessage'
	GameReplicationInfoClass=class'GameReplicationInfo'
    SecurityClass="Engine.Security"
    FearCostFalloff=+0.95
    Acronym="???"



	VotingHandlerType="TribesVoting.TribesVotingHandler"

}

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Creation time: st 23.5.2018 00:10:29.850 - Created with UnCodeX