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Engine.GameReplicationInfo

Extends
ReplicationInfo
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.GameReplicationInfo

Direct Known Subclasses:

TribesGameReplicationInfo

Variables Summary
boolbMatchHasBegun
boolbStopCountDown
boolbTeamGame
boolbTeamSymbolsUpdated
boolbTournamentMode
ECarriedObjectStateCarriedObjectState[2]
intElapsedTime
vectorFlagPos
stringGameClass
stringGameName
intGoalScore
intMatchID
intMaxLives
floatplayerTeamDamagePercentage
intRemainingMinute
intRemainingTime
floatSecondCount
intTimeLimit
ActorWinner
GameReplicationInfo
stringAdminEmail
stringAdminName
stringAdminPass
boolbAdvertise
boolbCollectStats
stringMOTDLine1
stringMOTDLine2
stringMOTDLine3
stringMOTDLine4
array<PlayerReplicationInfo>PRIArray
stringServerName
intServerRegion
stringShortName

Enumerations Summary
ECarriedObjectState
COS_Home, COS_HeldFriendly, COS_HeldEnemy, COS_Down,

Structures Summary
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
function AddPRI (PlayerReplicationInfo PRI))
functionname GetCarriedObjectState (int Team))
function GetPRIArray (out array<PlayerReplicationInfo> pris))
function PostBeginPlay ()))
function PostNetBeginPlay ()))
function RemovePRI (PlayerReplicationInfo PRI))
function Reset ()))
function SetCarriedObjectState (int Team, name NewState))
function TeamSymbolNotify ()))
function Timer ()))
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo


Variables Detail

bMatchHasBegun Source code

var bool bMatchHasBegun;

bStopCountDown Source code

var bool bStopCountDown;

bTeamGame Source code

var bool bTeamGame;

bTeamSymbolsUpdated Source code

var bool bTeamSymbolsUpdated;

bTournamentMode Source code

var bool bTournamentMode;

CarriedObjectState[2] Source code

var ECarriedObjectState CarriedObjectState[2];

ElapsedTime Source code

var int ElapsedTime;

FlagPos Source code

var vector FlagPos;

GameClass Source code

var string GameClass;

GameName Source code

var string GameName;

GoalScore Source code

var int GoalScore;

MatchID Source code

var int MatchID;

MaxLives Source code

var int MaxLives;

playerTeamDamagePercentage Source code

var float playerTeamDamagePercentage;

RemainingMinute Source code

var int RemainingMinute;

RemainingTime Source code

var int RemainingTime;

SecondCount Source code

var float SecondCount;

TimeLimit Source code

var int TimeLimit;

Winner Source code

var Actor Winner;

GameReplicationInfo

AdminEmail Source code

var(GameReplicationInfo) globalconfig string AdminEmail;

AdminName Source code

var(GameReplicationInfo) globalconfig string AdminName;

AdminPass Source code

var(GameReplicationInfo) globalconfig string AdminPass;

bAdvertise Source code

var(GameReplicationInfo) globalconfig bool bAdvertise;

bCollectStats Source code

var(GameReplicationInfo) globalconfig bool bCollectStats;

MOTDLine1 Source code

var(GameReplicationInfo) globalconfig string MOTDLine1;

MOTDLine2 Source code

var(GameReplicationInfo) globalconfig string MOTDLine2;

MOTDLine3 Source code

var(GameReplicationInfo) globalconfig string MOTDLine3;

MOTDLine4 Source code

var(GameReplicationInfo) globalconfig string MOTDLine4;

PRIArray Source code

var(GameReplicationInfo) array<PlayerReplicationInfo> PRIArray;

ServerName Source code

var(GameReplicationInfo) globalconfig string ServerName;

ServerRegion Source code

var(GameReplicationInfo) globalconfig int ServerRegion;

ShortName Source code

var(GameReplicationInfo) globalconfig string ShortName;


Enumerations Detail

ECarriedObjectState Source code

enum ECarriedObjectState
{
COS_Home, COS_HeldFriendly, COS_HeldEnemy, COS_Down,
};


Functions Detail

AddPRI Source code

simulated function AddPRI ( PlayerReplicationInfo PRI) )

GetCarriedObjectState Source code

simulated function name GetCarriedObjectState ( int Team) )

GetPRIArray Source code

simulated function GetPRIArray ( out array<PlayerReplicationInfo> pris) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

RemovePRI Source code

simulated function RemovePRI ( PlayerReplicationInfo PRI) )

Reset Source code

function Reset ( ) )

SetCarriedObjectState Source code

simulated function SetCarriedObjectState ( int Team, name NewState) )

TeamSymbolNotify Source code

simulated function TeamSymbolNotify ( ) )

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
	CarriedObjectState[0]=FLAG_Home
	CarriedObjectState[1]=FLAG_Home
	bStopCountDown=true
	RemoteRole=ROLE_SimulatedProxy
	bAlwaysRelevant=True
	ServerName="Another Server"
	ShortName="Server"
	MOTDLine1=""
	MOTDLine2=""
	MOTDLine3=""
	MOTDLine4=""
    bNetNotify=true
	bAdvertise=true
}

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Creation time: st 23.5.2018 00:10:29.881 - Created with UnCodeX