Engine.GameReplicationInfo
- Extends
- ReplicationInfo
- Modifiers
- native nativereplication
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ReplicationInfo
|
+-- Engine.GameReplicationInfo
Direct Known Subclasses:
TribesGameReplicationInfo
var bool bMatchHasBegun;
var bool bStopCountDown;
var bool bTeamGame;
var bool bTeamSymbolsUpdated;
var bool bTournamentMode;
var int ElapsedTime;
var string GameClass;
var string GameName;
var int GoalScore;
var int MatchID;
var int MaxLives;
playerTeamDamagePercentage Source code
var float playerTeamDamagePercentage;
var int RemainingMinute;
var int RemainingTime;
var float SecondCount;
var int TimeLimit;
GameReplicationInfo
simulated function name GetCarriedObjectState ( int Team) )
simulated function PostBeginPlay ( ) )
simulated function PostNetBeginPlay ( ) )
function Reset ( ) )
simulated function SetCarriedObjectState ( int Team, name NewState) )
simulated function TeamSymbolNotify ( ) )
simulated
function Timer ( ) )
defaultproperties
{
CarriedObjectState[0]=FLAG_Home
CarriedObjectState[1]=FLAG_Home
bStopCountDown=true
RemoteRole=ROLE_SimulatedProxy
bAlwaysRelevant=True
ServerName="Another Server"
ShortName="Server"
MOTDLine1=""
MOTDLine2=""
MOTDLine3=""
MOTDLine4=""
bNetNotify=true
bAdvertise=true
}
|
Creation time: st 23.5.2018 00:10:29.881 - Created with
UnCodeX