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Gameplay.TribesGameReplicationInfo

Extends
GameReplicationInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.GameReplicationInfo
            |   
            +-- Gameplay.TribesGameReplicationInfo

Variables Summary
boolbAwaitingTournamentStart
intnumTeams
Inherited Variables from Engine.GameReplicationInfo
AdminEmail, AdminName, AdminPass, bAdvertise, bCollectStats, bMatchHasBegun, bStopCountDown, bTeamGame, bTeamSymbolsUpdated, bTournamentMode, CarriedObjectState[2], ElapsedTime, FlagPos, GameClass, GameName, GoalScore, MatchID, MaxLives, MOTDLine1, MOTDLine2, MOTDLine3, MOTDLine4, playerTeamDamagePercentage, PRIArray, RemainingMinute, RemainingTime, SecondCount, ServerName, ServerRegion, ShortName, TimeLimit, Winner

Enumerations Summary
Inherited Enumerations from Engine.GameReplicationInfo
ECarriedObjectState

Functions Summary
Inherited Functions from Engine.GameReplicationInfo
AddPRI, GetCarriedObjectState, GetPRIArray, PostBeginPlay, PostNetBeginPlay, RemovePRI, Reset, SetCarriedObjectState, TeamSymbolNotify, Timer


Variables Detail

bAwaitingTournamentStart Source code

var bool bAwaitingTournamentStart;

numTeams Source code

var int numTeams;



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Creation time: st 23.5.2018 00:10:36.092 - Created with UnCodeX