Gameplay.TribesGameMessage
- Extends
- GameMessage
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.LocalMessage
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+-- Engine.GameMessage
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+-- Gameplay.TribesGameMessage
Direct Known Subclasses:
tmodGameMessage
Inherited Variables from Engine.GameMessage |
EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, GlobalNameChange, LeftMessage, MaxedOutMessage, MustHaveStats, NewPlayerMessage, NewTeamMessage, NewTeamMessageTrailer, NoNameChange, OvertimeMessage, SwitchLevelMessage, VotePassed, VoteStarted |
Inherited Variables from Engine.LocalMessage |
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos |
AwaitingDoubleReadyMessage Source code
var localized string AwaitingDoubleReadyMessage;
AwaitingSingleReadyMessage Source code
var localized string AwaitingSingleReadyMessage;
AwaitingTripleReadyMessage Source code
var localized string AwaitingTripleReadyMessage;
var localized string NotReadyMessage;
var localized string ReadyMessage;
var localized string UnbalancedMessage;
static
function string GetString ( optional
int Switch,
optional Core.
Object Related1,
optional Core.
Object Related2,
optional Core.
Object OptionalObject,
optional
String OptionalString) )
defaultproperties
{
ReadyMessage = "%1 is ready to start"
NotReadyMessage = "%1 is not ready to start"
AwaitingSingleReadyMessage = "%1 is holding up the tournament"
AwaitingDoubleReadyMessage = "%1 and %2 are holding up the tournament"
AwaitingTripleReadyMessage = "%1, %2 and %3 are holding up the tournament"
UnbalancedMessage = "The teams aren't balanced."
}
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Creation time: st 23.5.2018 00:10:36.078 - Created with
UnCodeX