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Gameplay.TribesGameMessage

Extends
GameMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Engine.GameMessage
            |   
            +-- Gameplay.TribesGameMessage

Direct Known Subclasses:

tmodGameMessage

Variables Summary
stringAwaitingDoubleReadyMessage
stringAwaitingSingleReadyMessage
stringAwaitingTripleReadyMessage
stringNotReadyMessage
stringReadyMessage
stringUnbalancedMessage
Inherited Variables from Engine.GameMessage
EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, GlobalNameChange, LeftMessage, MaxedOutMessage, MustHaveStats, NewPlayerMessage, NewTeamMessage, NewTeamMessageTrailer, NoNameChange, OvertimeMessage, SwitchLevelMessage, VotePassed, VoteStarted
Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Functions Summary
functionstring GetString (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional String OptionalString))
Inherited Functions from Engine.GameMessage
GetString
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage


Variables Detail

AwaitingDoubleReadyMessage Source code

var localized string AwaitingDoubleReadyMessage;

AwaitingSingleReadyMessage Source code

var localized string AwaitingSingleReadyMessage;

AwaitingTripleReadyMessage Source code

var localized string AwaitingTripleReadyMessage;

NotReadyMessage Source code

var localized string NotReadyMessage;

ReadyMessage Source code

var localized string ReadyMessage;

UnbalancedMessage Source code

var localized string UnbalancedMessage;


Functions Detail

GetString Source code

static function string GetString ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional String OptionalString) )


Defaultproperties

defaultproperties
{
	ReadyMessage					= "%1 is ready to start"
	NotReadyMessage					= "%1 is not ready to start"
	AwaitingSingleReadyMessage		= "%1 is holding up the tournament"
	AwaitingDoubleReadyMessage		= "%1 and %2 are holding up the tournament"
	AwaitingTripleReadyMessage		= "%1, %2 and %3 are holding up the tournament"
	UnbalancedMessage				= "The teams aren't balanced."
}

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Creation time: st 23.5.2018 00:10:36.078 - Created with UnCodeX