- Extends
- LocalMessage
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.LocalMessage
|
+-- Engine.GameMessage
Direct Known Subclasses:
TribesGameMessage
Inherited Variables from Engine.LocalMessage |
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos |
var localized string EnteredMessage;
var localized string FailedPlaceMessage;
var localized string FailedSpawnMessage;
var localized string FailedTeamMessage;
var localized string GlobalNameChange;
var localized string LeftMessage;
var localized string MaxedOutMessage;
var localized string MustHaveStats;
var localized string NewPlayerMessage;
var localized string NewTeamMessage;
var localized string NewTeamMessageTrailer;
var localized string NoNameChange;
var localized string OvertimeMessage;
var localized string SwitchLevelMessage;
var localized string VotePassed;
var localized string VoteStarted;
static
function string GetString ( optional
int Switch,
optional Core.
Object Related1,
optional Core.
Object Related2,
optional Core.
Object OptionalObject,
optional
String OptionalString
) )
defaultproperties
{
NewPlayerMessage="A new player entered the game."
OverTimeMessage="Score tied at the end of regulation. Sudden Death Overtime!!!"
GlobalNameChange="changed name to"
NewTeamMessage="is now on"
NewTeamMessageTrailer=""
SwitchLevelMessage="Switching Levels"
MaxedOutMessage="Server is already at capacity."
EnteredMessage=" entered the game."
FailedTeamMessage="Could not find team for player"
FailedPlaceMessage="Could not find a starting spot"
FailedSpawnMessage="Could not spawn player"
LeftMessage=" left the game."
NoNameChange="Name is already in use."
MustHaveStats="Must have stats enabled to join this server."
VoteStarted="started a vote."
VotePassed="Vote passed."
bIsSpecial=false
bIsConsoleMessage=true
} |
Creation time: st 23.5.2018 00:10:29.871 - Created with
UnCodeX