Gameplay.TribesGameSpyManager
- Extends
- GameSpyManager
Core.Object
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+-- Engine.GameSpyManager
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+-- Gameplay.TribesGameSpyManager
Inherited Variables from Engine.GameSpyManager |
BaseFilePlanetPatchURL, bAvailable, bFailedAvailabilityCheck, bFailedInitialisation, bInitAsClient, bInitAsServer, bInitialised, bPresenceInitalised, bServerUpdateFinished, bStatsInitalised, bTrackingStats, bUsingPresence, currentServerIndex, CustomPlayerKeyIds, CustomPlayerKeyNames, CustomServerKeyIds, CustomServerKeyNames, CustomTeamKeyIds, CustomTeamKeyNames, Engine, InitialKeyIds, PlayerKeyIds, PlayerKeyNames, ProductRegionID, ProductVersionID, ServerKeyIds, ServerKeyNames, TeamKeyIds, TeamKeyNames |
Structures Summary |
SCreateTeamData ProfilePassword, TeamTag, TeamName, TeamPassword, TeamId |
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
Functions Summary |
| | AuthenticatedProfileResult (int profileId, int authenticated, string error))
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| | checkKeyIds ()))
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| | CreateTeam (string Nick, string Email, string Password, string TeamTag, string TeamName, string TeamPassword))
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| | EmailAlreadyTaken ()))
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| | FindTeamResult (int teamId))
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| | GameSpyInitialised ()))
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| String | GetGameSpyPassword ()))
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| String | GetGameSpyProfileId ()))
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| int | GetNumTeams ()))
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| PlayerController | GetPlayerControllerFromIndex (int index))
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| string | GetValueForKey (int key))
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| string | GetValueForPlayerKey (int key, int index))
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| string | GetValueForTeamKey (int key, int index))
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| | HTTPGetRequestResult (bool succeeded, String ResponseData))
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| | InitGameSpyData ()))
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| | LoginTeam (int profileId, int teamId, string TeamPassword, bool bBlock))
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| | OnLevelChange ()))
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| | ProfileCheckResult (EGameSpyResult result, int profileId))
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| | ProfileCreateResult (EGameSpyResult result, int profileId))
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| | SetDataPrivateRWResult (int success))
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| | SetTeamAffiliationResult (ETeamAffiliationResult result, String TeamTag, PlayerReplicationInfo pri))
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| | UniqueNickRegistrationResult (EGameSpyResult result))
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| | UpdateComplete (bool bLAN))
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| | UpdatedServerData (int ServerId, String ipAddress, int Ping, bool bLAN, Array<String> serverData, Array<String> playerData, Array<String> teamData))
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| | UserConnectionResult (EGameSpyResult result, int profileId, string UniqueNick))
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Inherited Functions from Engine.GameSpyManager |
AuthenticatedProfileResult, AuthenticateProfile, CancelUpdate, CheckUserAccount, ClearServerList, ConnectUserAccount, CreateUserAccount, DisconnectUserAccount, EmailAlreadyTaken, FindTeam, FindTeamResult, GameSpyInitialised, GetGameSpyPassword, GetGameSpyProfileId, GetLevelInfo, GetNextServer, GetNumPotentialServers, GetNumTeams, GetPatchDownloadURL, GetPlayerObject, GetProductRegionID, GetProductVersionID, GetServerIpAddress, GetServerPort, GetValueForKey, GetValueForPlayerKey, GetValueForTeamKey, HTTPGetRequest, HTTPGetRequestResult, InitGameSpyClient, InitGameSpyData, LANUpdateServerList, OnLevelChange, ProfileCheckResult, ProfileCreateResult, QueryPatch, QueryPatchCompleted, RegisterUniqueNick, SendGameSpyGameModeChange, SendStatSnapshot, SetDataPrivateRW, SetDataPrivateRWResult, SetPlayerStat, SetServerStat, SetTeamAffiliation, SetTeamAffiliationResult, SetTeamStat, StatsGetPID, StatsGetStatResponse, StatsHasPIDAndResponse, StatsNewGameStarted, StatsNewPlayer, StatsNewTeam, StatsRemovePlayer, StatsRemoveTeam, UniqueNickRegistrationResult, UpdateComplete, UpdatedServerData, UpdateServer, UpdateServerByIP, UpdateServerList, UserConnectionResult |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~= |
const ADMINEMAIL_KEY = 56;
const ADMINNAME_KEY = 55;
const DEATHS__KEY = 26;
const DEDICATED_KEY = 59;
const FRAGLIMIT_KEY = 13;
const GAMEMODE_KEY = 11;
const GAMENAME_KEY = 2;
const GAMETYPE_KEY = 6;
const GAMEVARIANT_KEY = 7;
const GAMEVER_KEY = 3;
const GROUPID_KEY = 20;
const HOSTNAME_KEY = 1;
const HOSTPORT_KEY = 4;
const MAPNAME_KEY = 5;
const MAXPLAYERS_KEY = 10;
const MAX_REGISTERED_KEYS = 254;
const MINVER_KEY = 60;
const NUMPLAYERS_KEY = 8;
const NUMTEAMS_KEY = 9;
const NUM_RESERVED_KEYS = 50;
const PASSWORD_KEY = 19;
const PID__KEY = 27;
const PING__KEY = 24;
const PLAYERNAMES_KEY = 57;
const PLAYER__KEY = 21;
const ROUNDELAPSED_KEY = 18;
const ROUNDTIME_KEY = 17;
const SCORE_T_KEY = 29;
const SCORE__KEY = 22;
const SKILL__KEY = 23;
const TEAMFRAGLIMIT_KEY = 14;
const TEAMONESCORE_KEY = 53;
const TEAMONE_KEY = 51;
const TEAMPLAY_KEY = 12;
const TEAMTWOSCORE_KEY = 54;
const TEAMTWO_KEY = 52;
const TEAM_T_KEY = 28;
const TEAM__KEY = 25;
const TIMEELAPSED_KEY = 15;
const TIMELIMIT_KEY = 16;
const TRACKINGSTATS_KEY = 58;
var bool bMapChange;
struct
SCreateTeamData
{
var String ProfilePassword;
var int TeamId;
var String TeamName;
var String TeamPassword;
var String TeamTag;
};
delegate OnEmailAlreadyTaken ( ) )
delegate OnFindTeamResult ( int teamId) )
delegate OnGameSpyInitialised ( )
OnGameSpyPresenceInitialised Source code
delegate OnGameSpyPresenceInitialised ( )
delegate OnLoginTeamResult ( bool succeeded, String ResponseData) )
delegate OnProfileAuthError ( ) )
delegate OnProfileCheckResult (
EGameSpyResult result,
int profileId) )
delegate OnProfileCreateResult (
EGameSpyResult result,
int profileId) )
delegate OnTeamCreated ( ) )
OnTeamRegistrationError Source code
delegate OnTeamRegistrationError ( ) )
delegate OnTeamTagTaken ( ) )
delegate OnUpdateComplete ( bool bLAN )
AuthenticatedProfileResult Source code
function AuthenticatedProfileResult ( int profileId, int authenticated, string error) )
function checkKeyIds ( ) )
function CreateTeam ( string Nick, string Email, string Password, string TeamTag, string TeamName, string TeamPassword) )
function EmailAlreadyTaken ( ) )
function FindTeamResult ( int teamId) )
function GameSpyInitialised ( ) )
function String GetGameSpyPassword ( ) )
function String GetGameSpyProfileId ( ) )
event int GetNumTeams ( ) )
GetPlayerControllerFromIndex Source code
function string GetValueForKey (
int key) )
function string GetValueForPlayerKey (
int key,
int index) )
function string GetValueForTeamKey (
int key,
int index) )
function HTTPGetRequestResult ( bool succeeded, String ResponseData) )
function InitGameSpyData ( ) )
function LoginTeam ( int profileId, int teamId, string TeamPassword, bool bBlock) )
event OnLevelChange ( ) )
function ProfileCreateResult (
EGameSpyResult result,
int profileId) )
SetDataPrivateRWResult Source code
function SetDataPrivateRWResult ( int success) )
SetTeamAffiliationResult Source code
UniqueNickRegistrationResult Source code
function UpdateComplete ( bool bLAN) )
function UpdatedServerData ( int ServerId, String ipAddress, int Ping, bool bLAN, Array<String> serverData, Array<String> playerData, Array<String> teamData) )
function UserConnectionResult (
EGameSpyResult result,
int profileId,
string UniqueNick) )
defaultproperties
{
bUsingPresence = true
bTrackingStats = true
} |
Creation time: st 23.5.2018 00:10:36.124 - Created with
UnCodeX