Engine.PlayerReplicationInfo
- Extends
- ReplicationInfo
- Modifiers
- native nativereplication
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.PlayerReplicationInfo
Direct Known Subclasses:
TribesReplicationInfo
var bool bAdmin;
var bool bBot;
var bool bHasFlag;
var bool bIsFemale;
var bool bIsSpectator;
var bool bOnlySpectator;
var bool bOutOfLives;
var bool bReadyToPlay;
var bool bReceivedPing;
var bool bWaitingPlayer;
var bool bWelcomed;
var string CharacterName;
var float Deaths;
var int GoalsScored;
var int Kills;
var int NumLives;
var string OldCharacterName;
var string OldName;
var int Ping;
var int PlayerID;
var string PlayerName;
var string PreviousName;
var float Score;
var int StartTime;
var localized String StringDead;
var localized String StringSpectating;
var localized String StringUnknown;
event ClientNameChange ( ) )
simulated function Destroyed ( ) )
simulated
function DisplayDebug (
Canvas Canvas, out
float YL, out
float YPos) )
simulated function string GetHumanReadableName ( ) )
simulated function string GetLocationName ( ) )
simulated
function material GetPortrait ( )
function PostBeginPlay ( ) )
simulated function PostNetBeginPlay ( ) )
function Reset ( ) )
function SetCharacterName ( string S) )
function SetPlayerName ( string S) )
function SetWaitingPlayer ( bool B) )
event UpdateCharacter ( )
function UpdatePlayerLocation ( ) )
defaultproperties
{
RemoteRole=ROLE_SimulatedProxy
bAlwaysRelevant=True
StringSpectating="Spectating"
StringUnknown="Unknown"
StringDead="Dead"
NetUpdateFrequency=5
}
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Creation time: st 23.5.2018 00:10:33.840 - Created with
UnCodeX