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Engine.Canvas

Extends
Object
Modifiers
native noexport

Core.Object
|   
+-- Engine.Canvas

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
boolbCenter
boolbNoSmooth
floatClipX
floatClipY
floatCurX
floatCurY
floatCurYL
fontDefaultFont
stringDefaultFontName
colorDrawColor
fontFont
fontMedFont
stringMedFontName
floatOrgX
floatOrgY
intpCanvasUtil
intSizeX
intSizeY
fontSmallFont
stringSmallFontName
floatSpaceX
floatSpaceY
byteStyle
fontTinyFont
stringTinyFontName
ViewportViewport
TextureWhiteTex
floatZ
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
function DrawActor (Actor A, bool Wireframe, optional bool ClearZ, optional float DisplayFOV)
function DrawArbitraryLine (float X1, float Y1, float X2, float Y2, optional color LineColor)
function DrawArbitraryTile (material Mat, float Xone, float Yone, float Xtwo, float Ytwo, float Xthree, float Ythree, float Xfour, float Yfour, float U, float V, float UL, float VL)
function DrawBox (canvas canvas, float width, float height))
function DrawBracket (float width, float height, float bracket_size))
function DrawHorizontal (float Y, float width))
function DrawIcon (texture Tex, float Scale ))
function DrawLine (int direction, float size))
function DrawPattern (material Tex, float XL, float YL, float Scale ))
function DrawPortal (int X, int Y, int Width, int Height, actor CamActor, vector CamLocation, rotator CamRotation, optional int FOV, optional bool ClearZ)
function DrawPortalScaled (int X, int Y, int Width, int Height, actor CamActor, vector CamLocation, rotator CamRotation, optional int FOV, optional bool ClearZ)
function DrawPositionedActor (Actor A, bool WireFrame, optional bool ClearZ, optional float DisplayFOV, optional Rotator cameraRot, optional float zoom)
function DrawRect (texture Tex, float RectX, float RectY ))
function DrawText (coerce string Text, optional bool CR)
function DrawTextClipped (coerce string Text, optional bool bCheckHotKey)
function DrawTextJustified (coerce string String, byte Justification, float x1, float y1, float x2, float y2)
function DrawTextMultiline (coerce string Text, vector Origin2D, Color ForegroundColor, optional Color BackgroundColor, optional int Wrapped, optional int Centered)
function DrawTile (material Mat, float XL, float YL, optional float U, optional float V, optional float UL, optional float VL)
function DrawTileClipped (Material Mat, float XL, float YL, optional float U, optional float V, optional float UL, optional float VL)
function DrawTileJustified (material Mat, byte Justification, float XL, float YL)
function DrawTileScaled (material Mat, float XScale, float YScale)
function DrawTileStretched (material Mat, float XL, float YL)
function DrawVertical (float X, float height))
functionColor MakeColor (byte R, byte G, byte B, optional byte A))
event Reset ()))
function SetClip (float X, float Y ))
function SetDrawColor (byte R, byte G, byte B, optional byte A))
function SetOrigin (float X, float Y ))
function SetPos (float X, float Y ))
function StrLen (coerce string String, out float XL, out float YL)
function TextSize (coerce string String, out float XL, out float YL)
function WrapStringToArray (string Text, out array<string> OutArray, float dx, string EOL, optional bool bIsCodedString)
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

bCenter Source code

var bool bCenter;

bNoSmooth Source code

var bool bNoSmooth;

ClipX Source code

var float ClipX;

ClipY Source code

var float ClipY;

CurX Source code

var float CurX;

CurY Source code

var float CurY;

CurYL Source code

var float CurYL;

DefaultFont Source code

var const font DefaultFont;

DefaultFontName Source code

var string DefaultFontName;

DrawColor Source code

var color DrawColor;

Font Source code

var font Font;

MedFont Source code

var const font MedFont;

MedFontName Source code

var string MedFontName;

OrgX Source code

var float OrgX;

OrgY Source code

var float OrgY;

pCanvasUtil Source code

var const int pCanvasUtil;

SizeX Source code

var const int SizeX;

SizeY Source code

var const int SizeY;

SmallFont Source code

var const font SmallFont;

SmallFontName Source code

var string SmallFontName;

SpaceX Source code

var float SpaceX;

SpaceY Source code

var float SpaceY;

Style Source code

var byte Style;

TinyFont Source code

var const font TinyFont;

TinyFontName Source code

var string TinyFontName;

Viewport Source code

var const Viewport Viewport;

WhiteTex Source code

var Texture WhiteTex;

Z Source code

var float Z;


Functions Detail

DrawActor Source code

native(467) final function DrawActor ( Actor A, bool Wireframe, optional bool ClearZ, optional float DisplayFOV )

DrawArbitraryLine Source code

native(490) final function DrawArbitraryLine ( float X1, float Y1, float X2, float Y2, optional color LineColor )

DrawArbitraryTile Source code

native(491) final function DrawArbitraryTile ( material Mat, float Xone, float Yone, float Xtwo, float Ytwo, float Xthree, float Ythree, float Xfour, float Yfour, float U, float V, float UL, float VL )

DrawBox Source code

final simulated function DrawBox ( canvas canvas, float width, float height) )

DrawBracket Source code

final simulated function DrawBracket ( float width, float height, float bracket_size) )

DrawHorizontal Source code

final function DrawHorizontal ( float Y, float width) )

DrawIcon Source code

final function DrawIcon ( texture Tex, float Scale ) )

DrawLine Source code

final function DrawLine ( int direction, float size) )

DrawPattern Source code

final function DrawPattern ( material Tex, float XL, float YL, float Scale ) )

DrawPortal Source code

native(480) final function DrawPortal ( int X, int Y, int Width, int Height, actor CamActor, vector CamLocation, rotator CamRotation, optional int FOV, optional bool ClearZ )

DrawPortalScaled Source code

native final function DrawPortalScaled ( int X, int Y, int Width, int Height, actor CamActor, vector CamLocation, rotator CamRotation, optional int FOV, optional bool ClearZ )

DrawPositionedActor Source code

native function DrawPositionedActor ( Actor A, bool WireFrame, optional bool ClearZ, optional float DisplayFOV, optional Rotator cameraRot, optional float zoom )

DrawRect Source code

final function DrawRect ( texture Tex, float RectX, float RectY ) )

DrawText Source code

native(465) final function DrawText ( coerce string Text, optional bool CR )

DrawTextClipped Source code

native(469) final function DrawTextClipped ( coerce string Text, optional bool bCheckHotKey )

DrawTextJustified Source code

native final function DrawTextJustified ( coerce string String, byte Justification, float x1, float y1, float x2, float y2 )

DrawTextMultiline Source code

native final function DrawTextMultiline ( coerce string Text, vector Origin2D, Color ForegroundColor, optional Color BackgroundColor, optional int Wrapped, optional int Centered )

DrawTile Source code

native(466) final function DrawTile ( material Mat, float XL, float YL, optional float U, optional float V, optional float UL, optional float VL )

DrawTileClipped Source code

native(468) final function DrawTileClipped ( Material Mat, float XL, float YL, optional float U, optional float V, optional float UL, optional float VL )

DrawTileJustified Source code

native final function DrawTileJustified ( material Mat, byte Justification, float XL, float YL )

DrawTileScaled Source code

native final function DrawTileScaled ( material Mat, float XScale, float YScale )

DrawTileStretched Source code

native final function DrawTileStretched ( material Mat, float XL, float YL )

DrawVertical Source code

final function DrawVertical ( float X, float height) )

MakeColor Source code

static final function Color MakeColor ( byte R, byte G, byte B, optional byte A) )

Reset Source code

event Reset ( ) )

SetClip Source code

final function SetClip ( float X, float Y ) )

SetDrawColor Source code

final function SetDrawColor ( byte R, byte G, byte B, optional byte A) )

SetOrigin Source code

final function SetOrigin ( float X, float Y ) )

SetPos Source code

final function SetPos ( float X, float Y ) )

StrLen Source code

native(464) final function StrLen ( coerce string String, out float XL, out float YL )

TextSize Source code

native(470) final function TextSize ( coerce string String, out float XL, out float YL )

WrapStringToArray Source code

native final function WrapStringToArray ( string Text, out array<string> OutArray, float dx, string EOL , optional bool bIsCodedString )


Defaultproperties

defaultproperties
{
     Style=1
	 Z=1
     DrawColor=(R=127,G=127,B=127,A=255)
	 DefaultFontName="Engine_res.Res_DefaultFont"
	 TinyFontName="Engine_res.Res_DefaultFont"
     SmallFontName="Engine_res.Res_DefaultFont"
     MedFontName="Engine_res.Res_DefaultFont"
	 WhiteTex = Texture'engine_res.WhiteSquareTexture'
}

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Creation time: st 23.5.2018 00:10:28.710 - Created with UnCodeX