Gameplay.TribesReplicationInfo
- Extends
- PlayerReplicationInfo
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.PlayerReplicationInfo
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+-- Gameplay.TribesReplicationInfo
Inherited Variables from Engine.PlayerReplicationInfo |
bAdmin, bBot, bHasFlag, bIsFemale, bIsSpectator, bOnlySpectator, bOutOfLives, bReadyToPlay, bReceivedPing, bWaitingPlayer, bWelcomed, CharacterName, Deaths, GoalsScored, Kills, NumLives, OldCharacterName, OldName, Ping, PlayerID, PlayerName, PlayerVolume, PlayerZone, PreviousName, Score, StartTime, StringDead, StringSpectating, StringUnknown, VoiceType |
Inherited Functions from Engine.PlayerReplicationInfo |
ClientNameChange, Destroyed, DisplayDebug, GetHumanReadableName, GetLocationName, GetPortrait, PostBeginPlay, PostNetBeginPlay, Reset, SetCharacterName, SetPlayerName, SetWaitingPlayer, Timer, UpdateCharacter, UpdatePlayerLocation |
bAttemptedTeamAffiliation Source code
var bool bAttemptedTeamAffiliation;
var bool bReady;
var bool bTeamChanged;
var int defenseScore;
var int health;
var int lastStatRequestTime;
maxStatRequestInterval Source code
var int maxStatRequestInterval;
var int numReadies;
var int offenseScore;
var string oldUserSkinName;
var int playerStatIndex;
var int statID;
var int styleScore;
var String teamTag;
var string userSkinName;
var String VoiceSetPackageName;
function addStatData (
Stat s) )
AttemptTeamAffiliation Source code
simulated function AttemptTeamAffiliation ( ) )
simulated function clientInitStatData ( int numStats) )
simulated
function clientReceiveStatData (
int playerStatID,
class<
Stat> statClass,
int amount,
int statIndex) )
simulated function String getTeamAffiliatedName ( ) )
function PostBeginPlay ( ) )
simulated function PostNetReceive ( ) )
function requestStatInit ( ) )
function requestStatUpdates ( ) )
requestTeamAffiliation Source code
function requestTeamAffiliation ( int profileId, int teamId) )
function SetPlayerName ( string S) )
function string stripCodes ( string str) )
simulated function Tick ( float Delta) )
function updateStatData ( ) )
defaultproperties
{
playerStatIndex = -1
bNetNotify = true
userSkinClass = class'SkinInfo'
maxStatRequestInterval = 0.5
}
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Creation time: st 23.5.2018 00:10:36.834 - Created with
UnCodeX