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Gameplay.TribesReplicationInfo

Extends
PlayerReplicationInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.PlayerReplicationInfo
            |   
            +-- Gameplay.TribesReplicationInfo

Variables Summary
boolbAttemptedTeamAffiliation
boolbReady
boolbTeamChanged
intdefenseScore
inthealth
intlastStatRequestTime
intmaxStatRequestInterval
intnumReadies
intoffenseScore
stringoldUserSkinName
intplayerStatIndex
Array<StatData>statDataList
intstatID
intstyleScore
TeamInfoteam
StringteamTag
class<SkinInfo>userSkinClass
stringuserSkinName
StringVoiceSetPackageName
Inherited Variables from Engine.PlayerReplicationInfo
bAdmin, bBot, bHasFlag, bIsFemale, bIsSpectator, bOnlySpectator, bOutOfLives, bReadyToPlay, bReceivedPing, bWaitingPlayer, bWelcomed, CharacterName, Deaths, GoalsScored, Kills, NumLives, OldCharacterName, OldName, Ping, PlayerID, PlayerName, PlayerVolume, PlayerZone, PreviousName, Score, StartTime, StringDead, StringSpectating, StringUnknown, VoiceType

Functions Summary
function addStatData (Stat s))
function AttemptTeamAffiliation ()))
function clientInitStatData (int numStats))
function clientReceiveStatData (int playerStatID, class<Stat> statClass, int amount, int statIndex))
functionStatData getStatData (Class<Stat> s))
functionString getTeamAffiliatedName ()))
function PostBeginPlay ()))
function PostNetReceive ()))
function requestStatInit ()))
function requestStatUpdates ()))
function requestTeamAffiliation (int profileId, int teamId))
function SetPlayerName (string S))
function setTeam (TeamInfo t))
functionstring stripCodes (string str))
function Tick (float Delta))
function updateStatData ()))
Inherited Functions from Engine.PlayerReplicationInfo
ClientNameChange, Destroyed, DisplayDebug, GetHumanReadableName, GetLocationName, GetPortrait, PostBeginPlay, PostNetBeginPlay, Reset, SetCharacterName, SetPlayerName, SetWaitingPlayer, Timer, UpdateCharacter, UpdatePlayerLocation


Variables Detail

bAttemptedTeamAffiliation Source code

var bool bAttemptedTeamAffiliation;

bReady Source code

var bool bReady;

bTeamChanged Source code

var bool bTeamChanged;

defenseScore Source code

var int defenseScore;

health Source code

var int health;

lastStatRequestTime Source code

var int lastStatRequestTime;

maxStatRequestInterval Source code

var int maxStatRequestInterval;

numReadies Source code

var int numReadies;

offenseScore Source code

var int offenseScore;

oldUserSkinName Source code

var string oldUserSkinName;

playerStatIndex Source code

var int playerStatIndex;

statDataList Source code

var Array<StatData> statDataList;

statID Source code

var int statID;

styleScore Source code

var int styleScore;

team Source code

var TeamInfo team;

teamTag Source code

var String teamTag;

userSkinClass Source code

var class<SkinInfo> userSkinClass;

userSkinName Source code

var string userSkinName;

VoiceSetPackageName Source code

var String VoiceSetPackageName;


Functions Detail

addStatData Source code

function addStatData ( Stat s) )

AttemptTeamAffiliation Source code

simulated function AttemptTeamAffiliation ( ) )

clientInitStatData Source code

simulated function clientInitStatData ( int numStats) )

clientReceiveStatData Source code

simulated function clientReceiveStatData ( int playerStatID, class<Stat> statClass, int amount, int statIndex) )

getStatData Source code

function StatData getStatData ( Class<Stat> s) )

getTeamAffiliatedName Source code

simulated function String getTeamAffiliatedName ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostNetReceive Source code

simulated function PostNetReceive ( ) )

requestStatInit Source code

function requestStatInit ( ) )

requestStatUpdates Source code

function requestStatUpdates ( ) )

requestTeamAffiliation Source code

function requestTeamAffiliation ( int profileId, int teamId) )

SetPlayerName Source code

function SetPlayerName ( string S) )

setTeam Source code

function setTeam ( TeamInfo t) )

stripCodes Source code

function string stripCodes ( string str) )

Tick Source code

simulated function Tick ( float Delta) )

updateStatData Source code

function updateStatData ( ) )


Defaultproperties

defaultproperties
{
	playerStatIndex = -1
	bNetNotify = true
	userSkinClass = class'SkinInfo'
	maxStatRequestInterval = 0.5
}

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Creation time: st 23.5.2018 00:10:36.834 - Created with UnCodeX