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Gameplay.Stat

Extends
Object

Core.Object
|   
+-- Gameplay.Stat

Direct Known Subclasses:

ExtendedStat, statHS

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
LocalMessage
class<MPPersonalMessage>PersonalMessageClass
Stat
stringacronym
stringawardDescription
intdefensePointsPerStat
stringdescription
intlogLevel
intoffensePointsPerStat
stringpersonalMessage
intstylePointsPerStat
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

LocalMessage

PersonalMessageClass Source code

var(LocalMessage) class<MPPersonalMessage> PersonalMessageClass;
Personal message class to use when stat is awarded

Stat

acronym Source code

var(Stat) localized string acronym;
The acronym for this stat

awardDescription Source code

var(Stat) localized string awardDescription;
If provided, an award with this description will be given to the player with the highest stat

defensePointsPerStat Source code

var(Stat) int defensePointsPerStat;
The number of defense points awarded when this stat is incremented

description Source code

var(Stat) localized string description;
The description for this stat

logLevel Source code

var(Stat) int logLevel;

offensePointsPerStat Source code

var(Stat) int offensePointsPerStat;
The number of offense points awarded when this stat is incremented

personalMessage Source code

var(Stat) localized string personalMessage;
If provided, sends this personal message when the stat is awarded

stylePointsPerStat Source code

var(Stat) int stylePointsPerStat;
The number of style points awarded when this stat is incremented


Defaultproperties

defaultproperties
{
	offensePointsPerStat	= 0
	defensePointsPerStat	= 0
	stylePointsPerStat		= 0
	logLevel				= 1
	acronym					= "N/A"
}

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Creation time: st 23.5.2018 00:10:34.960 - Created with UnCodeX