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Gameplay.ExtendedStat

Extends
Stat

Core.Object
|   
+-- Gameplay.Stat
   |   
   +-- Gameplay.ExtendedStat

Direct Known Subclasses:

statEatDisc, statEBMA, statGLMA, statMA, statMMA, statOMG, statPMA, statPointer, statRocketeer, statSplash, superExtendedStat

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
ExtendedStat
boolbAllowTargetInVehicleOrTurret
intmaxDistance
floatmaxTargetSpeed
floatminDamage
intminDistance
intminTargetAltitude
floatminTargetSpeed
Inherited Variables from Gameplay.Stat
acronym, awardDescription, defensePointsPerStat, description, logLevel, offensePointsPerStat, personalMessage, PersonalMessageClass, stylePointsPerStat
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
functionbool isEligible (Controller Source, Controller Target, float damageAmount))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

ExtendedStat

bAllowTargetInVehicleOrTurret Source code

var(ExtendedStat) bool bAllowTargetInVehicleOrTurret;

maxDistance Source code

var(ExtendedStat) int maxDistance;

maxTargetSpeed Source code

var(ExtendedStat) float maxTargetSpeed;

minDamage Source code

var(ExtendedStat) float minDamage;

minDistance Source code

var(ExtendedStat) int minDistance;

minTargetAltitude Source code

var(ExtendedStat) int minTargetAltitude;

minTargetSpeed Source code

var(ExtendedStat) float minTargetSpeed;


Functions Detail

isEligible Source code

static function bool isEligible ( Controller Source, Controller Target, float damageAmount) )


Defaultproperties

defaultproperties
{
}

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Creation time: st 23.5.2018 00:10:29.722 - Created with UnCodeX