Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Gameplay.Stat | +-- Gameplay.ExtendedStat | +-- tmod.statGLMA
Variables Summary |
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Inherited Variables from Gameplay.ExtendedStat |
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bAllowTargetInVehicleOrTurret, maxDistance, maxTargetSpeed, minDamage, minDistance, minTargetAltitude, minTargetSpeed |
Inherited Variables from Gameplay.Stat |
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acronym, awardDescription, defensePointsPerStat, description, logLevel, offensePointsPerStat, personalMessage, PersonalMessageClass, stylePointsPerStat |
Functions Summary |
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Inherited Functions from Gameplay.ExtendedStat |
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isEligible |
Defaultproperties |
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defaultproperties { minTargetAltitude=300 minDamage=44.000000 stylePointsPerStat=2 logLevel=3 Acronym="GLMA" Description="Grenade launcher midair" awardDescription="Most grenade launcher midairs" personalMessage="You grenade midaired %1" PersonalMessageClass=Class'StatClasses.MPPersonalStatMessageDefault' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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