- Extends
- Actor
- Modifiers
- native nativereplication abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Controller
Direct Known Subclasses:
AI_Controller, CharacterController, PlayerController, TsMojoController
Inherited Variables from Engine.Actor |
Acceleration, ActorRenderData, AmbientGlow, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bAcceptsShadowProjectors, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAutoAlignToTerrain, bBlockActors, bBlockHavok, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bCastsVolumetricShadows, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bClientHavokPhysics, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDirectional, bDisableBspVolumetrics, bDisableEditorCopying, bDisableHavokCollisionWhenAttached, bDisableShadowOptimisation, bDisableSorting, bDisableTick, bDisableTouch, bDisturbFluidSurface, bDoNotApproximateBumpmap, bDynamicLight, bEdShouldSnap, bEdSnap, bEnableHavokBackstep, bFixedRotationDir, bGameRelevant, bGetOverlayMaterialFromBase, bGetSkinFromBase, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bImportantActor, bInterpolating, bIsMirror, bIsVehicle, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNavigationRelevant, bNeedLifetimeEffectEvents, bNeedPostRenderCallback, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNetworkRelevancyVisible, bNoDelete, bNoRepMesh, bObsolete, bOnlyAffectCurrentZone, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOverruleNavigationRelevant, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjectile, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateLabel, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bSendDestructionNotification, bShadowCast, bShouldBaseAtStartup, bShowOctreeNodes, bSkipActorPropertyReplication, bSkipEncroachment, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTimerLoop, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTriggerEffectEventsBeforeGameStarts, BumpmapLODScale, bUnifiedPositionChanged, bUnifiedVelocityChanged, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bUseRootMotionBound, bVolumetricShadowCast, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, exclusiveToGameInfo, forceAccumulator, ForcedVisibilityZoneTag, ForceRadius, ForceScale, ForceType, gameInfoExclusions, gameInfoInclusions, GravityScale, Group, HardRelMatrix, havokAngularVelocity, HavokData, havokDataClass, havokGameTickForce, havokGameTickForcePosition, havokSkeletalRotationSpeed, InitialState, Instigator, JoinedTag, Label, LastRenderTime, LastTick, LatentAnimChannelCount, LatentFloat, LatentStackLocations, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, maxDifficulty, MaxLights, maxNumPlayers, MaxTraceDistance, Mesh, MeshInstance, MessageClass, minDifficulty, minNumPlayers, movementObject, MovementObjectClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, Owner, OwnerGroups, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SpeechTag, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, Tag, Texture, TimerCounter, TimerRate, torqueAccumulator, Touching, TriggeredBy, unifiedPosition, unifiedVelocity, UsesSubVisibility, Velocity, XLevel |
Enumerations Summary |
FindPathResult FPR_NoError,
FPR_SearchSpaceExhausted |
Inherited Enumerations from Engine.Actor |
EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ETravelType, SocketCoordinates |
Structures Summary |
FindPathAIProperties jetpack, Airborne, roadBased, teamName, upCostFactor, downCostFactor |
RouteCacheElement location, jetpack, energy, obstacle, height, angle |
TraversalLineCheck start, end, colour |
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
Functions Summary |
| | AddController ()
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| | AdjustView (float DeltaTime ))
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| | AIHearSound (actor Actor, sound S, vector SoundLocation, vector Parameters, bool Attenuate)
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| bool | AutoTaunt ()))
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| | BeginState ())) GameEnded |
| | ChangedWeapon ()))
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| bool | CheckFutureSight (float DeltaTime))
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| | ClientDying (class<DamageType> DamageType, vector HitLocation))
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| | ClientGameEnded ()))
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| | ClientSetLocation (vector NewLocation, rotator NewRotation ))
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| | ClientSetRotation (rotator NewRotation ))
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| | ContinueFindPath (bool untilComplete)
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| | DebugTraversalCheck (vector start, vector end)
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| | Destroyed ()))
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| | DiscardFindPath ()
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| | DisplayDebug (Canvas Canvas, out float YL, out float YPos))
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| | displayWorldSpaceDebug (HUD displayHUD)
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| bool | DontReuseTaunt (int T))
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| | DrawPathDebug (Viewport viewport, bool showQuadtree, bool showNodes, bool stepEnabled, bool showReach)
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| | FindPath (vector start, vector end, FindPathAIProperties AIProperties, array<Actor> ignore, bool printLogs, optional bool manualContinue)
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| | GameHasEnded ()))
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| int | GetFacingDirection ()))
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| | GetFindPathResult ()
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| String | GetHumanReadableName ()))
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| rotator | GetViewRotation ()))
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| | HearNoise (float Loudness, Actor NoiseMaker)
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| | InitPlayerReplicationInfo ()))
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| bool | InLatentExecution (int LatentActionNumber)
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| bool | IsFindPathComplete ()
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| bool | LineOfSightTo (actor Other)
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| | LongFall ()
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| | MayFall ()
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| bool | NotifyBump (Actor Other)
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| bool | NotifyHeadVolumeChange (PhysicsVolume NewVolume)
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| | NotifyHitMover (vector HitNormal, mover Wall)
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| bool | NotifyHitWall (vector HitNormal, actor Wall)
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| | NotifyJumpApex ()
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| | NotifyKilled (Controller Killer, Controller Killed, pawn Other))
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| bool | NotifyLanded (vector HitNormal)
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| | NotifyMissedJump ()
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| bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume)
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| | NotifyTakeHit (pawn InstigatedBy, vector HitLocation, int Damage, class<DamageType> damageType, vector Momentum))
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| | PathDiagnostics ()
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| | PawnDied (Pawn P))
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| | PawnDied (Pawn P)) Dead |
| | PawnIsInPain (PhysicsVolume PainVolume)
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| | PendingStasis ()))
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| | Possess (Pawn aPawn))
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| | PostBeginPlay ()))
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| | PostLoadGame ()))
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| | PreBeginPlay ()))
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| | RemoveController ()
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| | RenderOverlays (canvas Canvas)
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| | Reset ()))
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| | Restart ()))
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| bool | SameTeamAs (Controller C))
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| | ServerGivePawn ()
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| | ServerReStartPlayer ()))
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| | ServerReStartPlayer ())) Dead |
| | SetFall ()
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| | SetPawnClass (string inClass, string inCharacter))
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| | ShakeView (float shaketime, float RollMag, vector OffsetMag, float RollRate, vector OffsetRate, float OffsetTime)
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| | SoakStop (string problem)
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| | UnPossess ()))
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| bool | WantsSmoothedView ()))
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| | WasKilledBy (Controller Other)
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Inherited Functions from Engine.Actor |
*, +, -, actorLabel, AddContextForNextEffectEvent, AddDebugMessage, AITrace, AllActors, Allocate, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, checkSocket, ChildActors, classConstruct, clientDispatchMessage, Clock, CollidingActors, ConsoleCommand, Construct, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, dispatchMessage, DisplayDebug, DrawDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, findByLabel, findStaticByLabel, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAnimLength, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetCurrentMaterial, GetDebugName, GetHumanReadableName, getHurtRadiusParent, GetItemName, GetLIPSincAnimDuration, GetLocalString, GetMapName, GetMaterial, GetMeshName, GetMeshOrigin, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOverlayMaterial, GetRadarInfoClass, getReceiveDamageRadius, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, getSocket, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HavokActivate, HavokCollisionGroupChange, HavokGetAngularVelocity, HavokGetCenterOfMass, HavokGetLastTracedBone, HavokGetLinearVelocity, HavokGetPosition, HavokGetState, HavokImpartCOMImpulse, HavokImpartForce, HavokImpartImpulse, HavokImpartLinearForceAll, HavokIsActive, HavokReturnSkeletalActorToAnimationSystem, HavokSetAngularDamping, HavokSetAngularVelocity, HavokSetBlocking, HavokSetCOM, HavokSetGameTickForce, HavokSetLinearDamping, HavokSetLinearVelocity, HavokSetLinearVelocityAll, HavokSetPosition, HavokSetRotation, HavokSlowSetCollisionEnabled, HavokUpdateState, Hide, HitWall, HurtRadius, InterruptSound, IsAnimating, IsInPain, IsInVolume, IsOverlapping, IsPlayingLIPSincAnim, IsTweening, KilledBy, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LocalizeMapText, LockRootMotion, LoopAnim, LostChild, makeDormant, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, nearbyControlledPawns, NearSpot, OnGameStarted, OnHidden, OnlyAffectPawns, onMessage, OnOptimizedIn, OnOptimizedOut, OnShown, OptimizeIn, OptimizeOut, PauseSound, PhysicsVolumeChange, PlayAnim, PlayAnimAdditive, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayLoopedSound, PlayMusic, PlayOwnedSound, PlayScriptedAnim, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PostTeleport, PostTouch, PreBeginPlay, PrecacheSpeech, PreScriptedTextureRendered, PreTeleport, PreTrigger, processHurtRadiusVictim, ProjectileTouch, RadiusActors, registerClientMessage, registerMessage, RegisterNotifyGameStarted, RenderOverlays, RenderTexture, ReplaceText, Reset, ResumeSound, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShallowCopyMaterial, ShouldActorsBlockSplash, ShouldProjectileHit, Show, Spawn, SpecialHandling, StartInterpolation, staticActorLabel, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, SuggestFallVelocity, TakeDamage, TestMove, Tick, Timer, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TriggerEffectEvent, TriggerEvent, TweenAnim, UnClock, unifiedAddForce, unifiedAddForceAtPosition, unifiedAddImpulse, unifiedAddImpulseAtPosition, unifiedAddTorque, unifiedAddVelocity, unifiedGetAcceleration, unifiedGetCOMPosition, unifiedGetGravity, unifiedGetMass, unifiedGetNaturalCOMPosition, unifiedGetPosition, unifiedGetVelocity, unifiedSetAcceleration, unifiedSetAngularVelocity, unifiedSetMass, unifiedSetPosition, unifiedSetRotation, unifiedSetVelocity, UnTouch, UnTrigger, UnTriggerEffectEvent, UnTriggerEvent, UpdateAttachmentLocations, UpdatePrecacheRenderData, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~= |
const LATENT_MOVETOWARD = 503;
var input byte bAltFire;
var input byte bDuck;
var input byte bFire;
var bool bGodMode;
var bool bIsPlayer;
var input byte bJetpack;
var input byte bJump;
var input byte bRun;
var input byte bSki;
var bool bUsePlayerHearing;
debugTraversalLineChecks Source code
var const
vector FailedReachLocation;
var const float FailedReachTime;
var float FovAngle;
var float GroundPitchTime;
var globalconfig float Handedness;
var const
Actor LastFailedReach;
var float MonitorMaxDistSq;
var
class<
Pawn> PawnClass;
var const int PlayerNum;
var
class<
Pawn> PreviousPawnClass;
var bool RouteComplete;
Controller
PlayerReplicationInfoClass Source code
struct
FindPathAIProperties
{
var bool Airborne;
var float downCostFactor;
var bool jetpack;
var bool roadBased;
var name teamName;
var float upCostFactor;
};
native(529) final function AddController ( )
function AdjustView ( float DeltaTime ) )
function bool AutoTaunt ( ) )
function BeginState ( ) )
function ChangedWeapon ( ) )
function bool CheckFutureSight ( float DeltaTime) )
function ClientGameEnded ( ) )
function ClientSetLocation (
vector NewLocation,
rotator NewRotation ) )
function ClientSetRotation (
rotator NewRotation ) )
native final function ContinueFindPath ( bool untilComplete )
native final
function DebugTraversalCheck (
vector start,
vector end )
simulated event Destroyed ( ) )
native final function DiscardFindPath ( )
function DisplayDebug (
Canvas Canvas, out
float YL, out
float YPos) )
displayWorldSpaceDebug Source code
function displayWorldSpaceDebug (
HUD displayHUD )
function bool DontReuseTaunt ( int T) )
native final function DrawPathDebug ( Viewport viewport, bool showQuadtree, bool showNodes, bool stepEnabled,
bool showReach )
function GameHasEnded ( ) )
function int GetFacingDirection ( ) )
native final function GetFindPathResult ( )
simulated function String GetHumanReadableName ( ) )
function rotator GetViewRotation ( ) )
event HearNoise (
float Loudness,
Actor NoiseMaker )
InitPlayerReplicationInfo Source code
function InitPlayerReplicationInfo ( ) )
native final function bool InLatentExecution ( int LatentActionNumber )
native final function bool IsFindPathComplete ( )
native(
514) final
function bool LineOfSightTo (
actor Other )
event LongFall ( )
event MayFall ( )
event
bool NotifyBump (
Actor Other )
NotifyHeadVolumeChange Source code
event
bool NotifyHitWall (
vector HitNormal,
actor Wall )
event NotifyJumpApex ( )
event
bool NotifyLanded (
vector HitNormal )
event NotifyMissedJump ( )
NotifyPhysicsVolumeChange Source code
native final function PathDiagnostics ( )
function PawnDied (
Pawn P) )
function PawnDied (
Pawn P) )
function PendingStasis ( ) )
function Possess (
Pawn aPawn) )
event PostBeginPlay ( ) )
event PostLoadGame ( ) )
event PreBeginPlay ( ) )
native(530) final function RemoveController ( )
function Reset ( ) )
function Restart ( ) )
function ServerGivePawn ( )
function ServerReStartPlayer ( ) )
ServerReStartPlayer Dead Source code
function ServerReStartPlayer ( ) )
function SetFall ( )
function SetPawnClass ( string inClass, string inCharacter) )
function ShakeView (
float shaketime,
float RollMag,
vector OffsetMag,
float RollRate,
vector OffsetRate,
float OffsetTime )
event SoakStop ( string problem )
function UnPossess ( ) )
function bool WantsSmoothedView ( ) )
defaultproperties
{
RotationRate=(Pitch=3072,Yaw=30000,Roll=2048)
FovAngle=+00090.000000
bHidden=true
bHiddenEd=true
PlayerReplicationInfoClass=Class'Engine.PlayerReplicationInfo'
} |
Creation time: st 23.5.2018 00:10:29.148 - Created with
UnCodeX