| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.PlayerController
Camera, DemoRecSpectator, MessagingSpectator, PlayerCharacterController
| Constants Summary |
|---|
| Inherited Contants from Engine.Controller |
|---|
| LATENT_MOVETOWARD |
| Inherited Contants from Engine.Actor |
|---|
| MAXSTEPHEIGHT, MINFLOORZ |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Controller |
|---|
| FindPathResult |
| Inherited Enumerations from Engine.Actor |
|---|
| EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ETravelType, SocketCoordinates |
| Structures Summary |
|---|
| Inherited Structures from Engine.Controller |
|---|
| FindPathAIProperties, RouteCacheElement, TraversalLineCheck |
| Inherited Structures from Engine.Actor |
|---|
| ActorRenderDataPtr, AnimRep, BatchReference, HavokRigidBodyState, KRBVec, KRigidBodyState, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
| Functions Summary | ||
|---|---|---|
![]() | ActivateInventoryItem (class InvItem )) | |
![]() | ActivateItem ())) | |
![]() | AddCameraEffect (CameraEffect NewEffect, ptional bool RemoveExisting)) | |
![]() | AddCheats ())) | |
![]() | AdjustView (float DeltaTime )) | |
![]() | Admin (string CommandLine )) | |
![]() | AdminCommand (string CommandLine )) | |
![]() | AdminLogin (string CmdLine)) | |
![]() | AdminLogout ())) | |
![]() | AdminPromote (string TargetPlayerName)) | |
![]() | AdminReply (string Reply )) | |
![]() | AltFire (optional float F )) | |
![]() | AltFire (optional float F )) Dead | |
![]() | AltFire (optional float F )) GameEnded | |
![]() | AltFire (optional float F)) PlayerWaiting | |
![]() | AltFire (optional float F )) Scripting | |
![]() | AltFire (optional float F )) Spectating | |
![]() | AltFire (optional float F )) WaitingForPawn | |
![]() | AskForPawn ())) | |
![]() | BeginState ())) Dead | |
![]() | BeginState ())) GameEnded | |
![]() | BeginState ())) PlayerClimbing | |
![]() | BeginState ())) PlayerFlying | |
![]() | BeginState ())) PlayerRocketing | |
![]() | BeginState ())) PlayerSpidering | |
![]() | BeginState ())) PlayerSwimming | |
![]() | BeginState ())) PlayerWaiting | |
![]() | BeginState ())) PlayerWalking | |
![]() | BeginState ())) Spectating | |
![]() | BeginState ())) WaitingForPawn | |
![]() | BehindView (Bool B )) | |
![]() | int | BlendRot (float DeltaTime, int BlendC, int NewC)) |
![]() | CalcBehindView (out vector CameraLocation, out rotator CameraRotation, float Dist)) | |
![]() | CalcFirstPersonView (out vector CameraLocation, out rotator CameraRotation )) | |
![]() | bool | CanRestartPlayer ())) |
![]() | ChangeAlwaysMouseLook (Bool B)) | |
![]() | ChangedWeapon ())) | |
![]() | ChangeName (coerce string S )) | |
![]() | ChangeStairLook (bool B )) | |
![]() | ChangeTeam (int N, optional bool bAdminOverride )) | |
![]() | ChangeTeam (int N, optional bool bAdminOverride )) PlayerWaiting | |
![]() | ChangeVoiceChatter (int IpAddr, int Handle, bool Add) | |
![]() | bool | CheckCullDistance (vector Location, float CullDistance) |
![]() | CheckShake (out float MaxOffset, out float Offset, out float Rate, out float Time)) | |
![]() | CleanOutSavedMoves ())) | |
![]() | ClearDoubleClick ())) | |
![]() | ClearProgressMessages ())) | |
![]() | ClientAdjustGlow (float scale, vector fog )) | |
![]() | ClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase
)) | |
![]() | ClientCapBandwidth (int Cap)) | |
![]() | ClientChangeVoiceChatter (int IpAddr, int Handle, bool Add )) | |
![]() | ClientCloseMenu (optional bool bCloseAll)) | |
![]() | ClientFlash (float scale, vector fog )) | |
![]() | ClientGotoState (name NewState, optional name NewLabel)) | |
![]() | INT | ClientHearSound (actor Actor, SS, vector SoundLocation, vector Parameters, float InnerRadius, int Flags, FLOAT FadeInTime, bool Attenuate) |
![]() | ClientLeaveVoiceChat ())) | |
![]() | ClientMessage (coerce string S, optional Name Type )) | |
![]() | ClientOpenMenu (string MenuClass, optional string MenuName, optional bool bDisconnect, ptional string Msg1, optional string Msg2, optional int Msg3)) | |
![]() | ClientPlayForceFeedback (String EffectName )) | |
![]() | ClientPlaySound (sound ASound, optional bool bVolumeControl, optional float inAtten) | |
![]() | ClientReliablePlaySound (sound ASound, optional bool bVolumeControl )) | |
![]() | ClientRestart (Pawn aPawn, Name currentState)) | |
![]() | ClientSetBehindView (bool B, optional bool bInteractive)) | |
![]() | ClientSetFixedCamera (bool B)) | |
![]() | ClientSetHUD (class<HUD> newHUDType, optional class<Scoreboard> newScoringType)) | |
![]() | ClientSetMusic (string NewSong, EMusicTransition NewTransition )) | |
![]() | ClientSetViewTarget (Actor a )) | |
![]() | ClientShake (vector ShakeRoll, vector OffsetMag, vector ShakeRate, float OffsetTime)) | |
![]() | ClientStopForceFeedback (optional String EffectName )) | |
![]() | ClientTravel (string URL, ETravelType TravelType, bool bItems) | |
![]() | ClientUpdatePosition ())) | |
![]() | ClientValidate (string C) | |
![]() | ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)) | |
![]() | int | CompressAccel (int C)) |
![]() | string | ConsoleCommand (string Command) |
![]() | CopyToClipboard (string Text) | |
![]() | CreateCameraEffect (class<CameraEffect> EffectClass)) | |
![]() | DemoClientSetHUD (class<HUD> newHUDClass, class | |
![]() | Destroyed ())) | |
![]() | EndState ())) Dead | |
![]() | EndState ())) PlayerClimbing | |
![]() | EndState ())) PlayerSpidering | |
![]() | EndState ())) PlayerWaiting | |
![]() | EndState ())) PlayerWalking | |
![]() | EndState ())) Spectating | |
![]() | EndState ())) WaitingForPawn | |
![]() | EndZoom ())) | |
![]() | FindGoodView ())) Dead | |
![]() | FindGoodView ())) GameEnded | |
![]() | Fire (optional float F )) Dead | |
![]() | Fire (optional float F )) GameEnded | |
![]() | Fire (optional float F)) PlayerWaiting | |
![]() | Fire (optional float F )) Scripting | |
![]() | Fire (optional float F )) Spectating | |
![]() | Fire (optional float F )) WaitingForPawn | |
![]() | FixFOV ())) | |
![]() | ForceAdmin ())) | |
![]() | ForceDeathUpdate ())) | |
![]() | ForceReload ())) | |
![]() | FOV (float F)) | |
![]() | GainedChild (Actor Other )) | |
![]() | GameSaved () | |
![]() | string | GetDefaultURL (string Option) |
![]() | LevelInfo | GetEntryLevel () |
![]() | int | GetFacingDirection ())) |
![]() | SavedMove | GetFreeMove ())) |
![]() | string | GetPlayerNetworkAddress () |
![]() | string | GetServerNetworkAddress () |
![]() | Pawn | GetTravelPawn ())) |
![]() | string | GetURLProtocol () |
![]() | rotator | GetViewRotation ())) |
![]() | GivePawn (Pawn NewPawn)) | |
![]() | HandleWalking ())) | |
![]() | InitInputSystem ())) | |
![]() | bool | IsDead ())) |
![]() | bool | IsDead ())) Dead |
![]() | bool | IsFriendly (Actor Other)) |
![]() | bool | IsFriendlyPRI (PlayerReplicationInfo OtherPRI)) |
![]() | bool | IsSpectating ())) |
![]() | bool | IsSpectating ())) BaseSpectating |
![]() | bool | IsSpectating ())) GameEnded |
![]() | Jump (optional float F )) | |
![]() | Jump (optional float F )) PlayerWaiting | |
![]() | LeaveVoiceChat () | |
![]() | LoadPlayers ())) | |
![]() | LocalTravel (string URL )) | |
![]() | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ
)) | |
![]() | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ )) GameEnded | |
![]() | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ )) WaitingForPawn | |
![]() | LostChild (Actor Other)) | |
![]() | MakeAdmin ())) | |
![]() | MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool NewbDoubleJump, bool NewbJetpack, EDoubleClickDir DoubleClickMove, vector newAccel, rotator DeltaRot
)) | |
![]() | Mutate (string MutateString)) | |
![]() | Name (coerce string S )) | |
![]() | NextWeapon ())) | |
![]() | bool | NotifyHitWall (vector HitNormal, actor HitActor)) PlayerSpidering |
![]() | bool | NotifyLanded (vector HitNormal)) |
![]() | bool | NotifyLanded (vector HitNormal)) PlayerSpidering |
![]() | bool | NotifyLanded (vector HitNormal)) PlayerSwimming |
![]() | bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume )) PlayerClimbing |
![]() | bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume )) PlayerSpidering |
![]() | bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume )) PlayerSwimming |
![]() | bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume )) PlayerWalking |
![]() | OnFinishedPrecaching ())) | |
![]() | onMessage (Message msg)) | |
![]() | OpenMenu (string theMenu )) | |
![]() | string | PasteFromClipboard () |
![]() | Pause ())) | |
![]() | PawnDied (Pawn P)) | |
![]() | PendingStasis ())) | |
![]() | PlayAnnouncement (sound ASound, byte AnnouncementLevel, optional bool bForce)) | |
![]() | PlayBeepSound () | |
![]() | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )) | |
![]() | PlayerMove (float DeltaTime) | |
![]() | PlayerMove (float DeltaTime)) BaseSpectating | |
![]() | PlayerMove (float DeltaTime)) Dead | |
![]() | PlayerMove (float DeltaTime)) GameEnded | |
![]() | PlayerMove (float DeltaTime )) PlayerClimbing | |
![]() | PlayerMove (float DeltaTime)) PlayerFlying | |
![]() | PlayerMove (float DeltaTime)) PlayerRocketing | |
![]() | PlayerMove (float DeltaTime )) PlayerSpidering | |
![]() | PlayerMove (float DeltaTime)) PlayerSwimming | |
![]() | PlayerMove (float DeltaTime )) PlayerWalking | |
![]() | PlayerTick (float DeltaTime )) | |
![]() | PlayerTick (float DeltaTime)) WaitingForPawn | |
![]() | Possess (Pawn aPawn)) | |
![]() | PostBeginPlay ())) | |
![]() | PreBeginPlay ())) | |
![]() | PreClientTravel ())) | |
![]() | PrevItem ())) | |
![]() | PrevWeapon ())) | |
![]() | ProcessDrive (float InForward, float InStrafe, float InUp, bool InJump)) | |
![]() | ProcessMove (float DeltaTime, vector newAccel, EDoubleClickDir DoubleClickMove, rotator DeltaRot)) | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, EDoubleClickDir DoubleClickMove, rotator DeltaRot)) BaseSpectating | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, EDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerClimbing | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, EDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerSpidering | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, EDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerSwimming | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, EDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerWalking | |
![]() | function | ProgressCommand (string Cmd, string Msg1, string Msg2, int seconds)) |
![]() | QuickLoad ())) | |
![]() | QuickSave ())) | |
![]() | ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString )) | |
![]() | RemoveCameraEffect (CameraEffect ExEffect)) | |
![]() | ReplicateMove (float DeltaTime, vector NewAccel, EDoubleClickDir DoubleClickMove, rotator DeltaRot
)) | |
![]() | ReportAdmin ())) | |
![]() | Reset ())) | |
![]() | ResetFOV ())) | |
![]() | ResetKeyboard () | |
![]() | Restart ())) | |
![]() | RestartLevel ())) | |
![]() | RocketServerMove (float TimeStamp, vector InAccel, vector ClientLoc, byte ClientRoll, int View
)) | |
![]() | RocketServerMove (float TimeStamp, vector InAccel, vector ClientLoc, byte ClientRoll, int View )) PlayerRocketing | |
![]() | bool | SaveGameExists (string SaveGameName) |
![]() | Say (string Msg )) | |
![]() | ServerAdminLogin (string CmdLine )) | |
![]() | ServerChangeVoiceChatter (PlayerController Player, int IpAddr, int Handle, bool Add )) | |
![]() | ServerDrive (float InForward, float InStrafe, float InUp, bool InJump)) | |
![]() | ServerGetVoiceChatters (PlayerController Player )) | |
![]() | ServerGivePawn ())) | |
![]() | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, bool NewbJetpack, optional byte OldTimeDelta, optional int OldAccel
)) | |
![]() | ServerMove (float TimeStamp, vector Accel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, bool NewbJetpack, optional byte OldTimeDelta, optional int OldAccel )) Dead | |
![]() | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, bool NewbJetpack, optional byte OldTimeDelta, optional int OldAccel )) GameEnded | |
![]() | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, bool NewbJetpack, optional byte OldTimeDelta, optional int OldAccel )) PlayerRocketing | |
![]() | ServerRestartGame ())) | |
![]() | ServerReStartGame ())) GameEnded | |
![]() | ServerReStartPlayer ())) Dead | |
![]() | ServerReStartPlayer ())) GameEnded | |
![]() | ServerRestartPlayer ())) PlayerWaiting | |
![]() | ServerSetClientDemo ())) | |
![]() | ServerSetHandedness (float hand)) | |
![]() | ServerSpectateSpeed (Float F)) | |
![]() | ServerThrowWeapon ())) | |
![]() | ServerToggleBehindView ())) | |
![]() | ServerUpdatePing (int NewPing)) | |
![]() | ServerUse ())) | |
![]() | ServerUTrace ())) | |
![]() | ServerValidationResponse (string R) | |
![]() | ServerVerifyViewTarget ())) | |
![]() | ServerViewNextPlayer ())) | |
![]() | ServerViewSelf ())) | |
![]() | SetCinematicMode (bool bCinematic) | |
![]() | SetFOV (float NewFOV)) | |
![]() | SetFOVAngle (float newFOV)) | |
![]() | SetHand (int IntValue)) | |
![]() | SetMouseAccel (float F)) | |
![]() | SetMouseSmoothing (int Mode )) | |
![]() | SetName (coerce string S)) | |
![]() | SetNetSpeed (int NewSpeed) | |
![]() | bool | SetPause (BOOL bPause )) |
![]() | SetProgressMessage (int Index, string S, color C )) | |
![]() | SetProgressTime (float T )) | |
![]() | SetSensitivity (float F)) | |
![]() | SetSpectateSpeed (Float F)) | |
![]() | SetViewTarget (Actor NewViewTarget) | |
![]() | SetWeaponHand (string S )) | |
![]() | ShakeView (float shaketime, float RollMag, vector OffsetMag, float RollRate, vector OffsetRate, float OffsetTime)) | |
![]() | ShortClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase
)) | |
![]() | ShortServerMove (float TimeStamp, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View, bool NewbJetpack
)) | |
![]() | showEscapeMenu ())) | |
![]() | ShowGun ())) | |
![]() | ShowMenu ())) | |
![]() | ShowSubtitle (String Subtitle, float lifetime) | |
![]() | SpawnDefaultHUD ())) | |
![]() | Speech (name Type, int Index, string Callsign )) | |
![]() | StartClientDemoRec ())) | |
![]() | StartZoom ())) | |
![]() | StopForceFeedback (optional String EffectName )) | |
![]() | StopZoom ())) | |
![]() | Suicide ())) | |
![]() | Suicide ())) PlayerWaiting | |
![]() | SwitchLevel (string URL )) | |
![]() | SwitchWeapon (byte F )) | |
![]() | TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type )) | |
![]() | TeamSay (string Msg )) | |
![]() | ThrowWeapon ())) | |
![]() | ThrowWeapon ())) GameEnded | |
![]() | Timer ())) Dead | |
![]() | Timer ())) GameEnded | |
![]() | Timer ())) PlayerSwimming | |
![]() | Timer ())) WaitingForPawn | |
![]() | ToggleBehindView ())) | |
![]() | ToggleZoom ())) | |
![]() | TravelPostAccept ())) | |
![]() | TurnAround ())) | |
![]() | bool | TurnTowardNearestEnemy () |
![]() | Typing (bool bTyping )) | |
![]() | UnPossess ())) | |
![]() | float | UpdateFlashComponent (float Current, float Step, float goal)) |
![]() | UpdateRotation (float DeltaTime, float maxPitch)) | |
![]() | UpdateRotation (float DeltaTime, float maxPitch)) PlayerSpidering | |
![]() | Use ())) | |
![]() | UTrace ())) | |
![]() | VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase
)) | |
![]() | ViewFlash (float DeltaTime)) | |
![]() | ViewShake (float DeltaTime)) | |
![]() | bool | WantsSmoothedView ())) PlayerSwimming |
| States Summary |
|---|
| BaseSpectating Source code |
|---|
|
state BaseSpectating |
| IsSpectating, PlayerMove, ProcessMove |
| Dead Source code |
|---|
|
state Dead |
| AltFire, BeginState, EndState, FindGoodView, Fire, IsDead, PlayerMove, ServerMove, ServerReStartPlayer, Timer |
| GameEnded Source code |
|---|
|
state GameEnded |
| AltFire, BeginState, FindGoodView, Fire, IsSpectating, LongClientAdjustPosition, PlayerMove, ServerMove, ServerReStartGame, ServerReStartPlayer, ThrowWeapon, Timer |
| PlayerClimbing Source code |
|---|
|
state PlayerClimbing |
| BeginState, EndState, NotifyPhysicsVolumeChange, PlayerMove, ProcessMove |
| PlayerFlying Source code |
|---|
|
state PlayerFlying |
| BeginState, PlayerMove |
| PlayerRocketing Source code |
|---|
|
state PlayerRocketing |
| BeginState, PlayerMove, RocketServerMove, ServerMove |
| PlayerSpidering Source code |
|---|
|
state PlayerSpidering |
| BeginState, EndState, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, PlayerMove, ProcessMove, UpdateRotation |
| PlayerSwimming Source code |
|---|
|
state PlayerSwimming |
| BeginState, NotifyLanded, NotifyPhysicsVolumeChange, PlayerMove, ProcessMove, Timer, WantsSmoothedView |
| PlayerWaiting Source code |
|---|
|
auto state PlayerWaiting extends BaseSpectating |
| AltFire, BeginState, ChangeTeam, EndState, Fire, Jump, ServerRestartPlayer, Suicide |
| PlayerWalking Source code |
|---|
|
state PlayerWalking |
| BeginState, EndState, NotifyPhysicsVolumeChange, PlayerMove, ProcessMove |
| Scripting Source code |
|---|
|
state Scripting |
| AltFire, Fire |
| Spectating Source code |
|---|
|
state Spectating extends BaseSpectating |
| AltFire, BeginState, EndState, Fire |
| WaitingForPawn Source code |
|---|
|
state WaitingForPawn extends BaseSpectating |
| AltFire, BeginState, EndState, Fire, LongClientAdjustPosition, PlayerTick, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
ActivateInventoryItem Source code
ActivateItem Source code
AddCameraEffect Source code
AddCheats Source code
AdjustView Source code
Admin Source code
AdminCommand Source code
AdminLogin Source code
AdminLogout Source code
AdminPromote Source code
AdminReply Source code
AltFire Source code
AltFire Dead Source code
AltFire GameEnded Source code
AltFire PlayerWaiting Source code
AltFire Scripting Source code
AltFire Spectating Source code
AltFire WaitingForPawn Source code
AskForPawn Source code
BeginState Dead Source code
BeginState GameEnded Source code
BeginState PlayerClimbing Source code
BeginState PlayerFlying Source code
BeginState PlayerRocketing Source code
BeginState PlayerSpidering Source code
BeginState PlayerSwimming Source code
BeginState PlayerWaiting Source code
BeginState PlayerWalking Source code
BeginState Spectating Source code
BeginState WaitingForPawn Source code
BehindView Source code
BlendRot Source code
CalcBehindView Source code
CalcFirstPersonView Source code
CanRestartPlayer Source code
ChangeAlwaysMouseLook Source code
ChangedWeapon Source code
ChangeName Source code
ChangeStairLook Source code
ChangeTeam Source code
ChangeTeam PlayerWaiting Source code
ChangeVoiceChatter Source code
CheckCullDistance Source code
CheckShake Source code
CleanOutSavedMoves Source code
ClearDoubleClick Source code
ClearProgressMessages Source code
ClientAdjustGlow Source code
ClientAdjustPosition Source code
ClientCapBandwidth Source code
ClientChangeVoiceChatter Source code
ClientCloseMenu Source code
ClientFlash Source code
ClientGotoState Source code
ClientHearSound Source code
ClientLeaveVoiceChat Source code
ClientMessage Source code
ClientOpenMenu Source code
ClientPlayForceFeedback Source code
ClientPlaySound Source code
ClientReliablePlaySound Source code
ClientRestart Source code
ClientSetBehindView Source code
ClientSetFixedCamera Source code
ClientSetHUD Source code
ClientSetMusic Source code
ClientSetViewTarget Source code
ClientShake Source code
ClientStopForceFeedback Source code
ClientTravel Source code
ClientUpdatePosition Source code
ClientValidate Source code
ClientVoiceMessage Source code
CompressAccel Source code
ConsoleCommand Source code
CopyToClipboard Source code
CreateCameraEffect Source code
DemoClientSetHUD Source code
Destroyed Source code
EndState Dead Source code
EndState PlayerClimbing Source code
EndState PlayerSpidering Source code
EndState PlayerWaiting Source code
EndState PlayerWalking Source code
EndState Spectating Source code
EndState WaitingForPawn Source code
EndZoom Source code
FindGoodView Dead Source code
FindGoodView GameEnded Source code
Fire Dead Source code
Fire GameEnded Source code
Fire PlayerWaiting Source code
Fire Scripting Source code
Fire Spectating Source code
Fire WaitingForPawn Source code
FixFOV Source code
ForceAdmin Source code
ForceDeathUpdate Source code
ForceReload Source code
FOV Source code
GainedChild Source code
GameSaved Source code
GetDefaultURL Source code
GetEntryLevel Source code
GetFacingDirection Source code
GetFreeMove Source code
GetPlayerNetworkAddress Source code
GetServerNetworkAddress Source code
GetTravelPawn Source code
GetURLProtocol Source code
GetViewRotation Source code
GivePawn Source code
HandleWalking Source code
InitInputSystem Source code
IsDead Source code
IsDead Dead Source code
IsFriendly Source code
IsFriendlyPRI Source code
IsSpectating Source code
IsSpectating BaseSpectating Source code
IsSpectating GameEnded Source code
Jump Source code
Jump PlayerWaiting Source code
LeaveVoiceChat Source code
LoadPlayers Source code
LocalTravel Source code
LongClientAdjustPosition Source code
LongClientAdjustPosition GameEnded Source code
LongClientAdjustPosition WaitingForPawn Source code
LostChild Source code
MakeAdmin Source code
MoveAutonomous Source code
Mutate Source code
Name Source code
NextWeapon Source code
NotifyHitWall PlayerSpidering Source code
NotifyLanded Source code
NotifyLanded PlayerSpidering Source code
NotifyLanded PlayerSwimming Source code
NotifyPhysicsVolumeChange PlayerClimbing Source code
NotifyPhysicsVolumeChange PlayerSpidering Source code
NotifyPhysicsVolumeChange PlayerSwimming Source code
NotifyPhysicsVolumeChange PlayerWalking Source code
OnFinishedPrecaching Source code
onMessage Source code
OpenMenu Source code
PasteFromClipboard Source code
Pause Source code
PawnDied Source code
PendingStasis Source code
PlayAnnouncement Source code
PlayBeepSound Source code
PlayerCalcView Source code
PlayerMove Source code
PlayerMove BaseSpectating Source code
PlayerMove Dead Source code
PlayerMove GameEnded Source code
PlayerMove PlayerClimbing Source code
PlayerMove PlayerFlying Source code
PlayerMove PlayerRocketing Source code
PlayerMove PlayerSpidering Source code
PlayerMove PlayerSwimming Source code
PlayerMove PlayerWalking Source code
PlayerTick Source code
PlayerTick WaitingForPawn Source code
Possess Source code
PostBeginPlay Source code
PreBeginPlay Source code
PreClientTravel Source code
PrevItem Source code
PrevWeapon Source code
ProcessDrive Source code
ProcessMove Source code
ProcessMove BaseSpectating Source code
ProcessMove PlayerClimbing Source code
ProcessMove PlayerSpidering Source code
ProcessMove PlayerSwimming Source code
ProcessMove PlayerWalking Source code
ProgressCommand Source code
QuickLoad Source code
QuickSave Source code
ReceiveLocalizedMessage Source code
RemoveCameraEffect Source code
ReplicateMove Source code
ReportAdmin Source code
Reset Source code
ResetFOV Source code
ResetKeyboard Source code
Restart Source code
RestartLevel Source code
RocketServerMove Source code
RocketServerMove PlayerRocketing Source code
SaveGameExists Source code
Say Source code
ServerAdminLogin Source code
ServerChangeVoiceChatter Source code
ServerDrive Source code
ServerGetVoiceChatters Source code
ServerGivePawn Source code
ServerMove Source code
ServerMove Dead Source code
ServerMove GameEnded Source code
ServerMove PlayerRocketing Source code
ServerRestartGame Source code
ServerReStartGame GameEnded Source code
ServerReStartPlayer Dead Source code
ServerReStartPlayer GameEnded Source code
ServerRestartPlayer PlayerWaiting Source code
ServerSetClientDemo Source code
ServerSetHandedness Source code
ServerSpectateSpeed Source code
ServerThrowWeapon Source code
ServerToggleBehindView Source code
ServerUpdatePing Source code
ServerUse Source code
ServerUTrace Source code
ServerValidationResponse Source code
ServerVerifyViewTarget Source code
ServerViewNextPlayer Source code
ServerViewSelf Source code
SetCinematicMode Source code
SetFOV Source code
SetFOVAngle Source code
SetHand Source code
SetMouseAccel Source code
SetMouseSmoothing Source code
SetName Source code
SetNetSpeed Source code
SetPause Source code
SetProgressMessage Source code
SetProgressTime Source code
SetSensitivity Source code
SetSpectateSpeed Source code
SetViewTarget Source code
SetWeaponHand Source code
ShakeView Source code
ShortClientAdjustPosition Source code
ShortServerMove Source code
showEscapeMenu Source code
ShowGun Source code
ShowMenu Source code
ShowSubtitle Source code
SpawnDefaultHUD Source code
Speech Source code
StartClientDemoRec Source code
StartZoom Source code
StopForceFeedback Source code
StopZoom Source code
Suicide Source code
Suicide PlayerWaiting Source code
SwitchLevel Source code
SwitchWeapon Source code
TeamMessage Source code
TeamSay Source code
ThrowWeapon Source code
ThrowWeapon GameEnded Source code
Timer Dead Source code
Timer GameEnded Source code
Timer PlayerSwimming Source code
Timer WaitingForPawn Source code
ToggleBehindView Source code
ToggleZoom Source code
TravelPostAccept Source code
TurnAround Source code
TurnTowardNearestEnemy Source code
Typing Source code
UnPossess Source code
UpdateFlashComponent Source code
UpdateRotation Source code
UpdateRotation PlayerSpidering Source code
Use Source code
UTrace Source code
VeryShortClientAdjustPosition Source code
ViewFlash Source code
ViewShake Source code
WantsSmoothedView PlayerSwimming Source code| Defaultproperties |
|---|
defaultproperties
{
AimingHelp=0.0
OrthoZoom=+40000.000000
FlashScale=(X=1.000000,Y=1.000000,Z=1.000000)
AnnouncerVolume=4
FovAngle=85.000
DesiredFOV=85.000000
DefaultFOV=85.000000
Handedness=1.000000
bAlwaysMouseLook=True
ViewingFrom="Now viewing from"
OwnCamera="Now viewing from own camera"
QuickSaveString="Quick Saving"
QuickSaveName="QuickSave";
NoPauseMessage="Game is not pauseable"
bTravel=True
bStasis=False
NetPriority=3
MaxTimeMargin=+0.35
LocalMessageClass=class'LocalMessage'
bIsPlayer=true
Physics=PHYS_None
EnemyTurnSpeed=45000
CheatClass=class'Engine.CheatManager'
InputClass=class'Engine.PlayerInput'
CameraDist=+9.0
bZeroRoll=true
bDynamicNetSpeed=true
bEnableWeaponForceFeedback=True
bEnablePickupForceFeedback=True
bEnableDamageForceFeedback=True
bEnableGUIForceFeedback=True
bForceFeedbackSupported=True
ProgressTimeOut=8.0
MaxResponseTime=0.7
SpectateSpeed=+600.0
DynamicPingThreshold=+400.0
ClientCap=0
Texture=None
}
|
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