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Gameplay.MPSecondaryMessage

Extends
MPEventMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.TribesLocalMessage
            |   
            +-- Gameplay.MPEventMessage
               |   
               +-- Gameplay.MPSecondaryMessage

Variables Summary
MPSecondaryMessage
array<msg>secondaryMessages
Inherited Variables from Gameplay.TribesLocalMessage
announcements

Structures Summary
msg
stringOne, stringTwo, icon
Inherited Structures from Gameplay.TribesLocalMessage
announcement

Functions Summary
functionMaterial GetIconMaterial (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString))
functionString GetStringOne (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString))
functionString GetStringTwo (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString))
Inherited Functions from Gameplay.MPEventMessage
ClientReceive, GetIconMaterial, GetStringOne, GetStringTwo, SetMessageTypeByTeam
Inherited Functions from Gameplay.TribesLocalMessage
ClientReceive, GetString


Variables Detail

MPSecondaryMessage

secondaryMessages Source code

var(MPSecondaryMessage) localized array<msg> secondaryMessages;


Structures Detail

msg Source code

struct msg
{
var(MPSecondaryMessage) Material icon;
var(MPSecondaryMessage) localized string stringOne;
var(MPSecondaryMessage) localized string stringTwo;
};

icon:
The icon to display in this message.
stringOne:
An optional string override. If provided, it will be displayed; if not, a PlayerName will be displayed
stringTwo:
An optional string override. If provided, it will be displayed and %1 (if provided) will be replaced with a special int; if not, either nothing or a Playername will be displayed


Functions Detail

GetIconMaterial Source code

static function Material GetIconMaterial ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) )

GetStringOne Source code

static function String GetStringOne ( out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) )

GetStringTwo Source code

static function String GetStringTwo ( out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) )


Defaultproperties

defaultproperties
{
}

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Creation time: st 23.5.2018 00:10:33.050 - Created with UnCodeX