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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.LocalMessage | +-- Gameplay.TribesLocalMessage | +-- Gameplay.MPEventMessage | +-- Gameplay.MPSecondaryMessage
Variables Summary | |
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MPSecondaryMessage | |
array<msg> | secondaryMessages |
Inherited Variables from Gameplay.TribesLocalMessage |
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announcements |
Structures Summary | ||
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msg stringOne, stringTwo, icon |
Inherited Structures from Gameplay.TribesLocalMessage |
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announcement |
Functions Summary | ||
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Material | GetIconMaterial (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString)) | |
String | GetStringOne (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString)) | |
String | GetStringTwo (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString)) |
Inherited Functions from Gameplay.MPEventMessage |
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ClientReceive, GetIconMaterial, GetStringOne, GetStringTwo, SetMessageTypeByTeam |
Inherited Functions from Gameplay.TribesLocalMessage |
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ClientReceive, GetString |
Variables Detail |
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Structures Detail |
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var(MPSecondaryMessage) Material icon;};
var(MPSecondaryMessage) localized string stringOne;
var(MPSecondaryMessage) localized string stringTwo;
icon:The icon to display in this message.stringOne:An optional string override. If provided, it will be displayed; if not, a PlayerName will be displayedstringTwo:An optional string override. If provided, it will be displayed and %1 (if provided) will be replaced with a special int; if not, either nothing or a Playername will be displayed
Functions Detail |
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Defaultproperties |
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defaultproperties { } |
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