Gameplay.MPRabbitFlagMessages
- Extends
- LocalMessage
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.LocalMessage
|
+-- Gameplay.MPRabbitFlagMessages
Inherited Variables from Engine.LocalMessage |
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos |
var localized string RabbitFlagDropped;
var localized string RabbitFlagPickedUp;
var localized string RabbitKilled;
static
function string GetString ( optional
int Switch,
optional Core.
Object Related1,
optional Core.
Object Related2,
optional
Object OptionalObject,
optional
String OptionalString
) )
defaultproperties
{
RabbitFlagPickedUp = "A Rabbit flag was picked up."
RabbitFlagDropped = "A Rabbit flag was dropped."
RabbitKilled = "%1 killed a Rabbit!"
} |
Creation time: st 23.5.2018 00:10:33.041 - Created with
UnCodeX