attachmentSocket, bAllowThroughEnergyBarriers, bBlockActorsWhenDropped, bCanBeGrappledAtHome, bCanBeGrappledInField, bCanBringIntoVehicle, bCarriedEffect, bDontReplicateEffects, bHome, bHomeEffect, bHotPotato, bInitialization, bInitialized, bIsWeaponType, bLocalCarriedEffect, bLocalHomeEffect, bLocalPreReturnEffect, bLocalThrowingEffect, bOldWasDropped, bPreReturnEffect, bRandomizeStartingRotation, bThrowingEffect, bWasDropped, carriedAnimation, carriedObjectClass, carrier, carrierController, carrierKillStat, CarryableMessageClass, carryingEffectEvent, clientInterpolationPeriod, clientInterpolationSnapDistance, currentDesiredHavokState, damagePerSecondAfterMaxTimeCarried, denominations, dropEffectEvent, droppedPhysics, elasticity, existenceTime, existenceTimer, extraMass, homeContainer, homeLocation, homeRotation, hudIcon, hudIconCoords, idlingEffectEvent, idlingHomeEffectEvent, inheritedVelocityFactor, lastCarrier, lastEnergyBarrierCollisionTime, lastStateReceiveTime, maxCarried, maximumNetUpdateInterval, maximumNextNetUpdateTime, maxRespawnTime, maxTimeCarried, meshWhileCarried, minimumNetUpdateInterval, minimumNextNetUpdateTime, minRespawnTime, numCarried, offsetCOM, padding[1], pickupEffectEvent, pickupRotation, pickupStat, preReturnEffectEvent, randomStartingLocations, ReplicationState, returnedHomeEffectEvent, returnTime, selfPickupTimeout, spread, staticMeshWhileCarried, stopSpeed, throwingEffectEvent, thrownEffectEvent, timeBetweenEnergyBarrierCollisions, timeDropped, timePickedUp |