Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Gameplay.TeamInfo
Constants Summary | ||
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MAX_RESPAWN_VEHICLES_DEFINE | = | 10 |
Inherited Contants from Engine.Actor |
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MAXSTEPHEIGHT, MINFLOORZ |
Enumerations Summary |
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Inherited Enumerations from Engine.Actor |
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EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ETravelType, SocketCoordinates |
Structures Summary | ||
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RoleData role, mesh, femaleMesh, jetpack, femaleJetpack, armsMesh, armorIcon |
Inherited Structures from Engine.Info |
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KeyValuePair, PlayerResponseLine, ServerResponseLine |
Inherited Structures from Engine.Actor |
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ActorRenderDataPtr, AnimRep, BatchReference, HavokRigidBodyState, KRBVec, KRigidBodyState, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
Inherited Functions from Engine.Info |
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AcceptPlayInfoProperty, FillPlayInfo |
Constants Detail |
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Variables Detail |
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An alternate material used for self-illumination on Base Devices owned by this team; if specified, overrides baseDeviceIllumMaterial
An alternate material used for the ownership badge on Base Devices owned by this team; if specified, overrides ownershipMaterial
The material used for self-illumination on Base Devices owned by this team
Only the specified team will be able to damage members of this team.
The material used for the ownership badge on Base Devices owned by this team
Color of this team's terriory capture tendril
Structures Detail |
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var(TeamInfo) Material armorIcon;};
var(TeamInfo) Mesh armsMesh;
var(TeamInfo) class<Jetpack> femaleJetpack;
var(TeamInfo) Mesh femaleMesh;
var(TeamInfo) class<Jetpack> jetpack;
var(TeamInfo) Mesh mesh;
var(TeamInfo) class<CombatRole> role;
armorIcon:The Icon representation for this combat roles armorarmsMesh:The arms used for the characters with this role when playing for this teamfemaleJetpack:The jetpack mesh used for female characters with this role when playing for this teamfemaleMesh:The mesh used for female characters with this role when playing for this teamjetpack:The jetpack used for characters with this role when playing for this teammesh:The mesh used for characters with this role when playing for this teamrole:The role that this data applies to
Functions Detail |
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Defaultproperties |
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defaultproperties { objectivesUpdateRate = 0.5 sensorGridRate = 0.5 RemoteRole = ROLE_SimulatedProxy bAlwaysRelevant = true bReplicateLabel = true bHiddenEd = true MAX_BASES = 10 MAX_RESPAWN_VEHICLES = 10 TeamColor = (R=255,G=255,B=255,A=255) TeamHighlightColor = (R=255,G=255,B=0,A=255) relativeFriendlyTeamColor=(R=20,G=220,B=20,A=255) relativeFriendlyHighlightColor=(R=0,B=0,G=255,A=255) relativeEnemyTeamColor=(R=220,G=20,B=20,A=255) relativeEnemyHighlightColor=(R=255,G=0,B=0,A=255) territoryTendrilColor = (R=255,G=255,B=255,A=255) } |
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