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Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Equipment
      |   
      +-- Gameplay.Equippable
         |   
         +-- Gameplay.Weapon
            |   
            +-- Gameplay.TankWeapon
| Variables Summary | 
|---|
| Functions Summary | ||
|---|---|---|
![]()  | bool | firstPersonStatus ())) | 
![]()  | moveWeapon ())) | |
![]()  | PostNetBeginPlay ())) | |
| States Summary | 
|---|
| TankWeaponHeld Source code | 
|---|
| 
	auto simulated state TankWeaponHeld extends Held | 
| Functions Detail | 
|---|
 firstPersonStatus  Source code
 moveWeapon  Source code
 PostNetBeginPlay  Source code| Defaultproperties | 
|---|
defaultproperties
{
	thirdPersonMesh = SkeletalMesh'Vehicles.TankCannon'
	firstPersonOffset = (X=-26,Y=22,Z=-18)
	roundsPerSecond = 0.5
	ammoCount = 10
	ammoUsage = 0
	projectileClass = class'MortarProjectile'
	projectileVelocity = 4500
	projectileInheritedVelFactor = 0.8
	aimClass = class'AimArcWeapons'
	animPrefix = "Mortar"
} | 
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