Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
class MPRabbitFlagMessages extends Engine.LocalMessage; var localized string RabbitFlagPickedUp; var localized string RabbitFlagDropped; var localized string RabbitKilled; static function string GetString( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) { switch (Switch) { case 0: return default.RabbitFlagPickedUp; case 1: return default.RabbitFlagDropped; case 2: return replaceStr(default.RabbitKilled, TribesReplicationInfo(Related1).PlayerName); } } defaultproperties { RabbitFlagPickedUp = "A Rabbit flag was picked up." RabbitFlagDropped = "A Rabbit flag was dropped." RabbitKilled = "%1 killed a Rabbit!" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |