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Engine.Engine

Extends
Subsystem
Modifiers
native noexport transient

Core.Object
|   
+-- Core.Subsystem
   |   
   +-- Engine.Engine

Direct Known Subclasses:

EditorEngine, GameEngine

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
intActiveControllerId
audiosubsystemAudio
intbShowAIStats
intbShowAnimStats
intbShowAudioStats
intbShowEngineStats
intbShowFrameRate
intbShowGameStats
intbShowHardwareStats
intbShowHistograph
intbShowLightStats
intbShowLIPSincStats
intbShowMatineeStats
intbShowNetStats
intbShowRenderStats
intbShowXboxMemStats
clientClient
intClientCycles
primitiveCylinder
intForceActorCleanup
intGameCycles
intGameExecHook
renderdeviceGRenDev
intm_debugGui
intm_ownDebugGui
intTickCycles
Advanced
intUsePerforce
Colors
colorC_ActorArrow
colorC_ActorHiWire
colorC_ActorWire
colorC_AddWire
colorC_AnimMesh
colorC_Black
colorC_BrushSnap
colorC_BrushVertex
colorC_BrushWire
colorC_ConstraintLine
colorC_Current
colorC_GreyWire
colorC_GroundHighlight
colorC_GroundPlane
colorC_Invalid
colorC_Mask
colorC_Mover
colorC_NonSolidWire
colorC_OrthoBackground
colorC_Pivot
colorC_ScaleBox
colorC_ScaleBoxHi
colorC_Select
colorC_SemiSolidWire
colorC_StaticMesh
colorC_StaticMeshDynamic
colorC_SubtractWire
colorC_TerrainWire
colorC_VolumeBrush
colorC_White
colorC_WireBackground
colorC_WireGridAxis
colorC_WorldBox
colorC_ZoneWire
Drivers
class<AudioSubsystem>AudioDevice
class<Interaction>Console
class<Interaction>DefaultMenu
class<Interaction>DefaultPlayerMenu
class<Core.Language>Language
class<NetDriver>NetworkDevice
Settings
intCacheSizeMegs
floatCurrentTickRate
boolEnableCheatProtection
boolEnableDevTools
boolUseSound
boolUseStaticMeshBatching
Inherited Variables from Core.Subsystem
ExecVtbl
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

ActiveControllerId Source code

var int ActiveControllerId;

Audio Source code

var const audiosubsystem Audio;

bShowAIStats Source code

var int bShowAIStats;

bShowAnimStats Source code

var int bShowAnimStats;

bShowAudioStats Source code

var int bShowAudioStats;

bShowEngineStats Source code

var int bShowEngineStats;

bShowFrameRate Source code

var int bShowFrameRate;

bShowGameStats Source code

var int bShowGameStats;

bShowHardwareStats Source code

var int bShowHardwareStats;

bShowHistograph Source code

var int bShowHistograph;

bShowLightStats Source code

var int bShowLightStats;

bShowLIPSincStats Source code

var int bShowLIPSincStats;

bShowMatineeStats Source code

var int bShowMatineeStats;

bShowNetStats Source code

var int bShowNetStats;

bShowRenderStats Source code

var int bShowRenderStats;

bShowXboxMemStats Source code

var int bShowXboxMemStats;

Client Source code

var const client Client;

ClientCycles Source code

var int ClientCycles;

Cylinder Source code

var primitive Cylinder;

ForceActorCleanup Source code

var config int ForceActorCleanup;

GameCycles Source code

var int GameCycles;

GameExecHook Source code

var transient const int GameExecHook;

GRenDev Source code

var const renderdevice GRenDev;

m_debugGui Source code

var transient const int m_debugGui;

m_ownDebugGui Source code

var int m_ownDebugGui;

TickCycles Source code

var int TickCycles;

Advanced

UsePerforce Source code

var(Advanced) config int UsePerforce;

Colors

C_ActorArrow Source code

var(Colors) config color C_ActorArrow;

C_ActorHiWire Source code

var(Colors) config color C_ActorHiWire;

C_ActorWire Source code

var(Colors) config color C_ActorWire;

C_AddWire Source code

var(Colors) config color C_AddWire;

C_AnimMesh Source code

var(Colors) config color C_AnimMesh;

C_Black Source code

var(Colors) config color C_Black;

C_BrushSnap Source code

var(Colors) config color C_BrushSnap;

C_BrushVertex Source code

var(Colors) config color C_BrushVertex;

C_BrushWire Source code

var(Colors) config color C_BrushWire;

C_ConstraintLine Source code

var(Colors) config color C_ConstraintLine;

C_Current Source code

var(Colors) config color C_Current;

C_GreyWire Source code

var(Colors) config color C_GreyWire;

C_GroundHighlight Source code

var(Colors) config color C_GroundHighlight;

C_GroundPlane Source code

var(Colors) config color C_GroundPlane;

C_Invalid Source code

var(Colors) config color C_Invalid;

C_Mask Source code

var(Colors) config color C_Mask;

C_Mover Source code

var(Colors) config color C_Mover;

C_NonSolidWire Source code

var(Colors) config color C_NonSolidWire;

C_OrthoBackground Source code

var(Colors) config color C_OrthoBackground;

C_Pivot Source code

var(Colors) config color C_Pivot;

C_ScaleBox Source code

var(Colors) config color C_ScaleBox;

C_ScaleBoxHi Source code

var(Colors) config color C_ScaleBoxHi;

C_Select Source code

var(Colors) config color C_Select;

C_SemiSolidWire Source code

var(Colors) config color C_SemiSolidWire;

C_StaticMesh Source code

var(Colors) config color C_StaticMesh;

C_StaticMeshDynamic Source code

var(Colors) config color C_StaticMeshDynamic;

C_SubtractWire Source code

var(Colors) config color C_SubtractWire;

C_TerrainWire Source code

var(Colors) config color C_TerrainWire;

C_VolumeBrush Source code

var(Colors) config color C_VolumeBrush;

C_White Source code

var(Colors) config color C_White;

C_WireBackground Source code

var(Colors) config color C_WireBackground;

C_WireGridAxis Source code

var(Colors) config color C_WireGridAxis;

C_WorldBox Source code

var(Colors) config color C_WorldBox;

C_ZoneWire Source code

var(Colors) config color C_ZoneWire;

Drivers

AudioDevice Source code

var(Drivers) config class<AudioSubsystem> AudioDevice;

Console Source code

var(Drivers) config class<Interaction> Console;

DefaultMenu Source code

var(Drivers) config class<Interaction> DefaultMenu;

DefaultPlayerMenu Source code

var(Drivers) config class<Interaction> DefaultPlayerMenu;

Language Source code

var(Drivers) config class<Core.Language> Language;

NetworkDevice Source code

var(Drivers) config class<NetDriver> NetworkDevice;

Settings

CacheSizeMegs Source code

var(Settings) config int CacheSizeMegs;

CurrentTickRate Source code

var(Settings) float CurrentTickRate;

EnableCheatProtection Source code

var(Settings) config bool EnableCheatProtection;

EnableDevTools Source code

var(Settings) config bool EnableDevTools;

UseSound Source code

var(Settings) config bool UseSound;

UseStaticMeshBatching Source code

var(Settings) config bool UseStaticMeshBatching;


Defaultproperties

defaultproperties
{
	CacheSizeMegs=2
	UseSound=True
	EnableDevTools=False
	EnableCheatProtection=True
	UsePerforce=1
	UseStaticMeshBatching=True
	C_WorldBox=(R=0,G=0,B=107,A=255)
	C_GroundPlane=(R=0,G=0,B=63,A=255)
	C_GroundHighlight=(R=0,G=0,B=127,A=255)
	C_BrushWire=(R=255,G=63,B=63,A=255)
	C_Pivot=(R=0,G=255,B=0,A=255)
	C_Select=(R=0,G=0,B=127,A=255)
	C_AddWire=(R=127,G=127,B=255,A=255)
	C_SubtractWire=(R=255,G=192,B=63,A=255)
	C_GreyWire=(R=163,G=163,B=163,A=255)
	C_Invalid=(R=163,G=163,B=163,A=255)
	C_ActorWire=(R=127,G=63,B=0,A=255)
	C_ActorHiWire=(R=255,G=127,B=0,A=255)
	C_White=(R=255,G=255,B=255,A=255)
	C_SemiSolidWire=(R=127,G=255,B=0,A=255)
	C_NonSolidWire=(R=63,G=192,B=32,A=255)
	C_WireGridAxis=(R=119,G=119,B=119,A=255)
	C_ActorArrow=(R=163,G=0,B=0,A=255)
	C_ScaleBox=(R=151,G=67,B=11,A=255)
	C_ScaleBoxHi=(R=223,G=149,B=157,A=255)
	C_Mover=(R=255,G=0,B=255,A=255)
	C_OrthoBackground=(R=163,G=163,B=163,A=255)
	C_Current=(R=0,G=0,B=0,A=255)
	C_BrushVertex=(R=0,G=0,B=0,A=255)
	C_BrushSnap=(R=0,G=0,B=0,A=255)
	C_Black=(R=0,G=0,B=0,A=255)
	C_Mask=(R=0,G=0,B=0,A=255)
	C_WireBackground=(R=0,G=0,B=0,A=255)
	C_ZoneWire=(R=0,G=0,B=0,A=255)
	C_StaticMesh=(R=0,G=255,B=255,A=255)
	C_StaticMeshDynamic=(R=127,G=127,B=255,A=255)
	C_VolumeBrush=(R=255,G=196,B=225,A=255)
	C_AnimMesh=(R=221,G=221,B=28,A=255)
	C_ConstraintLine=(R=0,G=255,B=0,A=255)
	C_TerrainWire=(R=255,G=255,B=255,A=255)
}

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Creation time: st 23.5.2018 00:10:29.590 - Created with UnCodeX