Editor.EditorEngine
- Extends
- Engine
- Modifiers
- native noexport transient
Core.Object
|
+-- Core.Subsystem
|
+-- Engine.Engine
|
+-- Editor.EditorEngine
Direct Known Subclasses:
UnrealEdEngine, UnrealEdEngine
Inherited Variables from Engine.Engine |
ActiveControllerId, Audio, AudioDevice, bShowAIStats, bShowAnimStats, bShowAudioStats, bShowEngineStats, bShowFrameRate, bShowGameStats, bShowHardwareStats, bShowHistograph, bShowLightStats, bShowLIPSincStats, bShowMatineeStats, bShowNetStats, bShowRenderStats, bShowXboxMemStats, CacheSizeMegs, Client, ClientCycles, Console, CurrentTickRate, Cylinder, C_ActorArrow, C_ActorHiWire, C_ActorWire, C_AddWire, C_AnimMesh, C_Black, C_BrushSnap, C_BrushVertex, C_BrushWire, C_ConstraintLine, C_Current, C_GreyWire, C_GroundHighlight, C_GroundPlane, C_Invalid, C_Mask, C_Mover, C_NonSolidWire, C_OrthoBackground, C_Pivot, C_ScaleBox, C_ScaleBoxHi, C_Select, C_SemiSolidWire, C_StaticMesh, C_StaticMeshDynamic, C_SubtractWire, C_TerrainWire, C_VolumeBrush, C_White, C_WireBackground, C_WireGridAxis, C_WorldBox, C_ZoneWire, DefaultMenu, DefaultPlayerMenu, EnableCheatProtection, EnableDevTools, ForceActorCleanup, GameCycles, GameExecHook, GRenDev, Language, m_debugGui, m_ownDebugGui, NetworkDevice, TickCycles, UsePerforce, UseSound, UseStaticMeshBatching |
var const
plane AddPlane;
var const int AutoSaveCount;
var const config int AutoSaveIndex;
var const bool bBootstrapping;
var const bool bFastRebuild;
var const class BrowseClass;
var const int ClickFlags;
var const int ConstraintsVtbl;
var const Core.class CurrentClass;
var const
Engine.
mesh CurrentMesh;
var const
Engine.
staticmesh CurrentStaticMesh;
var const int Mode;
var const float MovementSpeed;
var const Core.package PackageContext;
var const int Pad[8];
var const Core.
Object Results;
var const
Engine.
model TempModel;
var const int TerrainEditBrush;
var
Engine.
staticmesh TexPropCube;
var
Engine.
staticmesh TexPropSphere;
var const array<Core.
Object> Tools;
Advanced
var(Advanced) config bool AlwaysShowTerrain;
var(Advanced) config bool AutoSave;
var(Advanced) config byte AutosaveTimeMinutes;
var(Advanced) config array<string> EditPackages;
var(Advanced) config float FovAngleDegrees;
var(Advanced) config string GameCommandLine;
var(Advanced) config bool GodMode;
LoadEntirePackageWhenSaving Source code
var(Advanced) config bool LoadEntirePackageWhenSaving;
RedrawAllViewportsWhenMoving Source code
var(Advanced) config bool RedrawAllViewportsWhenMoving;
var(Advanced) config bool UseActorRotationGizmo;
var(Advanced) config bool UseAxisIndicator;
var(Advanced) config bool UseSizingBox;
Grid
var(Grid) config bool GridEnabled;
var(Grid) config
vector GridSize;
var(Grid) config float SnapDistance;
var(Grid) config bool SnapVertices;
RotationGrid
var(RotationGrid) config bool RotGridEnabled;
var(RotationGrid) config
rotator RotGridSize;
defaultproperties
{
Bad=Texture'Editor_res.Bad'
Bkgnd=Texture'Editor_res.Bkgnd'
BkgndHi=Texture'Editor_res.BkgndHi'
MaterialArrow=Texture'Editor_res.MaterialArrow'
MaterialBackdrop=Texture'Editor_res.MaterialBackdrop'
BadHighlight=Texture'Editor_res.BadHighlight'
GridSize=(X=16,Y=16,Z=16)
TexPropCube=StaticMesh'Editor_res.TexPropCube'
TexPropSphere=StaticMesh'Editor_res.TexPropSphere'
} |
Creation time: st 23.5.2018 00:10:29.452 - Created with
UnCodeX