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Editor.EditorEngine

Extends
Engine
Modifiers
native noexport transient

Core.Object
|   
+-- Core.Subsystem
   |   
   +-- Engine.Engine
      |   
      +-- Editor.EditorEngine

Direct Known Subclasses:

UnrealEdEngine, UnrealEdEngine

Variables Summary
vectorAddLocation
planeAddPlane
intAutoSaveCount
intAutoSaveIndex
Engine.textureBad
Engine.textureBadHighlight
boolbBootstrapping
boolbFastRebuild
Engine.textureBkgnd
Engine.textureBkgndHi
classBrowseClass
intClickFlags
intConstraintsVtbl
Core.classCurrentClass
Engine.meshCurrentMesh
Engine.staticmeshCurrentStaticMesh
Engine.textureCurrentTexture
Engine.levelLevel
Engine.textureMaterialArrow
Engine.textureMaterialBackdrop
intMode
floatMovementSpeed
Core.packagePackageContext
intPad[8]
Core.ObjectResults
Engine.modelTempModel
intTerrainEditBrush
Engine.staticmeshTexPropCube
Engine.staticmeshTexPropSphere
array<Core.Object>Tools
Core.ObjectTrans
Advanced
boolAlwaysShowTerrain
boolAutoSave
byteAutosaveTimeMinutes
array<string>EditPackages
floatFovAngleDegrees
stringGameCommandLine
boolGodMode
boolLoadEntirePackageWhenSaving
boolRedrawAllViewportsWhenMoving
boolUseActorRotationGizmo
boolUseAxisIndicator
boolUseSizingBox
Grid
boolGridEnabled
vectorGridSize
floatSnapDistance
boolSnapVertices
RotationGrid
boolRotGridEnabled
rotatorRotGridSize
Inherited Variables from Engine.Engine
ActiveControllerId, Audio, AudioDevice, bShowAIStats, bShowAnimStats, bShowAudioStats, bShowEngineStats, bShowFrameRate, bShowGameStats, bShowHardwareStats, bShowHistograph, bShowLightStats, bShowLIPSincStats, bShowMatineeStats, bShowNetStats, bShowRenderStats, bShowXboxMemStats, CacheSizeMegs, Client, ClientCycles, Console, CurrentTickRate, Cylinder, C_ActorArrow, C_ActorHiWire, C_ActorWire, C_AddWire, C_AnimMesh, C_Black, C_BrushSnap, C_BrushVertex, C_BrushWire, C_ConstraintLine, C_Current, C_GreyWire, C_GroundHighlight, C_GroundPlane, C_Invalid, C_Mask, C_Mover, C_NonSolidWire, C_OrthoBackground, C_Pivot, C_ScaleBox, C_ScaleBoxHi, C_Select, C_SemiSolidWire, C_StaticMesh, C_StaticMeshDynamic, C_SubtractWire, C_TerrainWire, C_VolumeBrush, C_White, C_WireBackground, C_WireGridAxis, C_WorldBox, C_ZoneWire, DefaultMenu, DefaultPlayerMenu, EnableCheatProtection, EnableDevTools, ForceActorCleanup, GameCycles, GameExecHook, GRenDev, Language, m_debugGui, m_ownDebugGui, NetworkDevice, TickCycles, UsePerforce, UseSound, UseStaticMeshBatching
Inherited Variables from Core.Subsystem
ExecVtbl


Variables Detail

AddLocation Source code

var const vector AddLocation;

AddPlane Source code

var const plane AddPlane;

AutoSaveCount Source code

var const int AutoSaveCount;

AutoSaveIndex Source code

var const config int AutoSaveIndex;

Bad Source code

var const Engine.texture Bad;

BadHighlight Source code

var const Engine.texture BadHighlight;

bBootstrapping Source code

var const bool bBootstrapping;

bFastRebuild Source code

var const bool bFastRebuild;

Bkgnd Source code

var const Engine.texture Bkgnd;

BkgndHi Source code

var const Engine.texture BkgndHi;

BrowseClass Source code

var const class BrowseClass;

ClickFlags Source code

var const int ClickFlags;

ConstraintsVtbl Source code

var const int ConstraintsVtbl;

CurrentClass Source code

var const Core.class CurrentClass;

CurrentMesh Source code

var const Engine.mesh CurrentMesh;

CurrentStaticMesh Source code

var const Engine.staticmesh CurrentStaticMesh;

CurrentTexture Source code

var const Engine.texture CurrentTexture;

Level Source code

var const Engine.level Level;

MaterialArrow Source code

var const Engine.texture MaterialArrow;

MaterialBackdrop Source code

var const Engine.texture MaterialBackdrop;

Mode Source code

var const int Mode;

MovementSpeed Source code

var const float MovementSpeed;

PackageContext Source code

var const Core.package PackageContext;

Pad[8] Source code

var const int Pad[8];

Results Source code

var const Core.Object Results;

TempModel Source code

var const Engine.model TempModel;

TerrainEditBrush Source code

var const int TerrainEditBrush;

TexPropCube Source code

var Engine.staticmesh TexPropCube;

TexPropSphere Source code

var Engine.staticmesh TexPropSphere;

Tools Source code

var const array<Core.Object> Tools;

Trans Source code

var const Core.Object Trans;

Advanced

AlwaysShowTerrain Source code

var(Advanced) config bool AlwaysShowTerrain;

AutoSave Source code

var(Advanced) config bool AutoSave;

AutosaveTimeMinutes Source code

var(Advanced) config byte AutosaveTimeMinutes;

EditPackages Source code

var(Advanced) config array<string> EditPackages;

FovAngleDegrees Source code

var(Advanced) config float FovAngleDegrees;

GameCommandLine Source code

var(Advanced) config string GameCommandLine;

GodMode Source code

var(Advanced) config bool GodMode;

LoadEntirePackageWhenSaving Source code

var(Advanced) config bool LoadEntirePackageWhenSaving;

RedrawAllViewportsWhenMoving Source code

var(Advanced) config bool RedrawAllViewportsWhenMoving;

UseActorRotationGizmo Source code

var(Advanced) config bool UseActorRotationGizmo;

UseAxisIndicator Source code

var(Advanced) config bool UseAxisIndicator;

UseSizingBox Source code

var(Advanced) config bool UseSizingBox;

Grid

GridEnabled Source code

var(Grid) config bool GridEnabled;

GridSize Source code

var(Grid) config vector GridSize;

SnapDistance Source code

var(Grid) config float SnapDistance;

SnapVertices Source code

var(Grid) config bool SnapVertices;

RotationGrid

RotGridEnabled Source code

var(RotationGrid) config bool RotGridEnabled;

RotGridSize Source code

var(RotationGrid) config rotator RotGridSize;


Defaultproperties

defaultproperties
{
     Bad=Texture'Editor_res.Bad'
     Bkgnd=Texture'Editor_res.Bkgnd'
     BkgndHi=Texture'Editor_res.BkgndHi'
	 MaterialArrow=Texture'Editor_res.MaterialArrow'
	 MaterialBackdrop=Texture'Editor_res.MaterialBackdrop'
	 BadHighlight=Texture'Editor_res.BadHighlight'
	 GridSize=(X=16,Y=16,Z=16)
	 TexPropCube=StaticMesh'Editor_res.TexPropCube'
	 TexPropSphere=StaticMesh'Editor_res.TexPropSphere'
}

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Creation time: st 23.5.2018 00:10:29.452 - Created with UnCodeX