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Gameplay.TribesLocalMessage

Extends
LocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.TribesLocalMessage

Direct Known Subclasses:

MPBallMessages, MPBaseDeviceMessages, MPCapturePointMessages, MPCarryableMessages, MPContainerMessages, MPEventMessage, MPGameAnnouncerMessages, MPTerritoryMessages

Variables Summary
Messages
array<announcement>announcements
Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary
announcement
effectEvent, speechTag, debugString
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))
functionstring GetString (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo


Variables Detail

Messages

announcements Source code

var(Messages) array<announcement> announcements;


Structures Detail

announcement Source code

struct announcement
{
var(TribesLocalMessage) localized string debugString;
var(TribesLocalMessage) name effectEvent;
var(TribesLocalMessage) name speechTag;
};



Functions Detail

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) )

GetString Source code

static function string GetString ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) )


Defaultproperties

defaultproperties
{
	Lifetime	= 8
	FontSize	= 0
	bFadeMessage = true
	bCenter		= true
	DrawColor=(R=255,G=0,B=0,A=255)
}

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Creation time: st 23.5.2018 00:10:36.515 - Created with UnCodeX