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Gameplay.MPTerritoryMessages

Extends
TribesLocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.TribesLocalMessage
            |   
            +-- Gameplay.MPTerritoryMessages

Variables Summary
Inherited Variables from Gameplay.TribesLocalMessage
announcements
Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary
Inherited Structures from Gameplay.TribesLocalMessage
announcement

Functions Summary
Inherited Functions from Gameplay.TribesLocalMessage
ClientReceive, GetString
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage


Defaultproperties

defaultproperties
{
	announcements(0)=(effectEvent=TerritoryConquered,speechTag=DYN_QKC_QCREQUESTS_05,debugString="%1 conquered a territory.")
	announcements(1)=(effectEvent=TerritoryContested,speechTag=DYN_QKC_QCALERTS_02,debugString="%1 territory contested.")
}	

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Creation time: st 23.5.2018 00:10:33.097 - Created with UnCodeX