- Extends
 - MPArea
 
- Modifiers
 - implements IRepairClient 
 
Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Gameplay.Rook
         |   
         +-- Gameplay.MPActor
            |   
            +-- Gameplay.MPArea
               |   
               +-- Gameplay.MPTerritory
	| Inherited Variables from Gameplay.MPActor | 
	| attackRadius, attackStat, bAllowSpectators, defendRadius, defendStat, idleAnim, localizedName, primaryEnemyObjectiveDesc, primaryFriendlyObjectiveDesc, primaryNeutralObjectiveDesc, secondaryMessageClass, spectatorList | 
	| Inherited Functions from Gameplay.MPActor | 
	| addDefaultObjectives, addEnemyObjective, addFriendlyObjective, addNeutralObjective, addSpectator, awardStat, cleanup, contractLattice, evaluateObjectiveState, expandLattice, GetHumanReadableName, getNearest, getPersonalObjectiveName, getUniqueObjectiveName, getViewTarget, incrementStatAttempt, onAvailableToLattice, onPlayerKilled, onUnavailableToLattice, PostBeginPlay, PostTakeDamage, registerStats, removeDefaultObjectives, removePersonalObjective, removeSpectator, resetSpectatorViewTarget, scoreIndividual, scoreTeam, setObjectiveState, setObjectiveTally, setPersonalObjective, setSpectatorViewTarget | 
var bool bConquered;
var bool bConquering;
var bool bContesting;
bDelayPermanentConquer Source code
var bool bDelayPermanentConquer;
var bool bIdle;
var bool bLocalConquered;
var bool bLocalConquering;
var bool bLocalContesting;
var bool bLocalIdle;
var bool bReconquerable;
bReconquerNeedsPlayers Source code
var bool bReconquerNeedsPlayers;
var float currentConqueringTime;
EffectEvents
var(EffectEvents) Name conqueredEffectEvent;
var(EffectEvents) Name conqueringEffectEvent;
var(EffectEvents) Name contestingEffectEvent;
var(EffectEvents) Name idleEffectEvent;
startedConqueringEffectEvent Source code
var(EffectEvents) Name startedConqueringEffectEvent;
startedContestingEffectEvent Source code
var(EffectEvents) Name startedContestingEffectEvent;
MPTerritory
individualConquerBonusScale Source code
var(
MPTerritory) editdisplay ( displayActorLabel ) editcombotype ( enumBaseInfo ) 
BaseInfo ownerBase;
 
Skins
var(Skins) int titleSkinIndex;
Stats
var(Stats) 
class<
Stat> conquerStat;
 
 allocatePoints Conquering Source code
 function  allocatePoints ( ) )
simulated 
function  beginRepair ( 
Rook r) )
 
 BeginState AwaitingTeammates Source code
 function  BeginState ( ) )
 function  BeginState ( ) )
 function  BeginState ( ) )
 function  BeginState ( ) )
 function  BeginState ( ) )
 BeginState PermanentlyConquered Source code
 function  BeginState ( ) )
simulated 
function bool canRepair ( 
Rook r) )
 
 function bool canRepair ( ) )
 canRepair PermanentlyConquered Source code
 function bool canRepair ( ) )
simulated function bool canStartFXTendril ( ) )
 function  cleanup ( ) )
simulated function  destroyed ( ) )
 determineInitialState Ownerless Source code
 function  determineInitialState ( ) )
simulated 
function  endRepair ( 
Rook r) )
 
 function  EndState ( ) )
 function  EndState ( ) )
 function  EndState ( ) )
 function  EndState ( ) )
simulated 
function Pawn getFXOriginActor ( ) )
 
simulated 
function Vector getFXTendrilOrigin ( 
Vector targetPos) )
 
simulated 
function Vector getFXTendrilTarget ( 
Actor target) )
 
simulated function float getRepairRadius ( ) )
 OnAreaEntered AwaitingTeammates Source code
 OnAreaEntered Conquered Source code
 OnAreaEntered Conquering Source code
 OnAreaEntered Ownerless Source code
 OnAreaEntered PermanentlyConquered Source code
 OnAreaExited Conquering Source code
 OnAreaExited Contested Source code
 OnAreaExited PermanentlyConquered Source code
 function  OnAreaTick ( ) )
 function  OnAreaTick ( ) )
 function  OnConquered ( ) )
simulated function  PostBeginPlay ( ) )
simulated function  PostNetReceive ( ) )
simulated 
function  setSkin ( 
Material skin) )
 
 function bool shouldInteractWith ( 
Character c) )
 
simulated function  updateEffects ( ) )
defaultproperties
{
	DrawType				= DT_StaticMesh
	StaticMesh				= StaticMesh'Editor_res.TexPropCube'
	bCollideActors			= true
	bCollideWorld			= true
	bMovable				= false
	NetUpdateFrequency		= 2
	bNetNotify				= true
	bAlwaysRelevant			= true
	CollisionRadius			= 200
	CollisionHeight			= 200
	teamConquerScore		= 1
	conquerTime				= 10
	conquerInterval			= 1
	individualConquerBonusScale = 1
	minimumConquerers		= 1
	bReconquerable			= false
	bReconquerNeedsPlayers	= false
	bConquerOnce			= false
	TerritoryMessageClass	= class'MPTerritoryMessages'
	conqueringEffectEvent			= Conquering
	startedConqueringEffectEvent	= StartedConquering
	contestingEffectEvent			= Contesting
	startedContestingEffectEvent	= StartedContesting
	idleEffectEvent					= Idle
	conqueredEffectEvent			= Conquered
	idleAnim				= Idle
	contestedSkin			= Material'BaseObjects.CS_ContestedShader'
	conqueringSkin			= Material'BaseObjects.CS_CapturedShader'
	idleSkin				= Material'BaseObjects.CS_Dormant'
	titleSkinIndex			= 1
	socketTarget			= "capture"
} | 
 
Creation time: st 23.5.2018 00:10:33.089 - Created with 
UnCodeX