- Extends
- MPArea
- Modifiers
- implements IRepairClient
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Gameplay.Rook
|
+-- Gameplay.MPActor
|
+-- Gameplay.MPArea
|
+-- Gameplay.MPTerritory
Inherited Variables from Gameplay.MPActor |
attackRadius, attackStat, bAllowSpectators, defendRadius, defendStat, idleAnim, localizedName, primaryEnemyObjectiveDesc, primaryFriendlyObjectiveDesc, primaryNeutralObjectiveDesc, secondaryMessageClass, spectatorList |
Inherited Functions from Gameplay.MPActor |
addDefaultObjectives, addEnemyObjective, addFriendlyObjective, addNeutralObjective, addSpectator, awardStat, cleanup, contractLattice, evaluateObjectiveState, expandLattice, GetHumanReadableName, getNearest, getPersonalObjectiveName, getUniqueObjectiveName, getViewTarget, incrementStatAttempt, onAvailableToLattice, onPlayerKilled, onUnavailableToLattice, PostBeginPlay, PostTakeDamage, registerStats, removeDefaultObjectives, removePersonalObjective, removeSpectator, resetSpectatorViewTarget, scoreIndividual, scoreTeam, setObjectiveState, setObjectiveTally, setPersonalObjective, setSpectatorViewTarget |
var bool bConquered;
var bool bConquering;
var bool bContesting;
bDelayPermanentConquer Source code
var bool bDelayPermanentConquer;
var bool bIdle;
var bool bLocalConquered;
var bool bLocalConquering;
var bool bLocalContesting;
var bool bLocalIdle;
var bool bReconquerable;
bReconquerNeedsPlayers Source code
var bool bReconquerNeedsPlayers;
var float currentConqueringTime;
EffectEvents
var(EffectEvents) Name conqueredEffectEvent;
var(EffectEvents) Name conqueringEffectEvent;
var(EffectEvents) Name contestingEffectEvent;
var(EffectEvents) Name idleEffectEvent;
startedConqueringEffectEvent Source code
var(EffectEvents) Name startedConqueringEffectEvent;
startedContestingEffectEvent Source code
var(EffectEvents) Name startedContestingEffectEvent;
MPTerritory
individualConquerBonusScale Source code
var(
MPTerritory) editdisplay ( displayActorLabel ) editcombotype ( enumBaseInfo )
BaseInfo ownerBase;
Skins
var(Skins) int titleSkinIndex;
Stats
var(Stats)
class<
Stat> conquerStat;
allocatePoints Conquering Source code
function allocatePoints ( ) )
simulated
function beginRepair (
Rook r) )
BeginState AwaitingTeammates Source code
function BeginState ( ) )
function BeginState ( ) )
function BeginState ( ) )
function BeginState ( ) )
function BeginState ( ) )
BeginState PermanentlyConquered Source code
function BeginState ( ) )
simulated
function bool canRepair (
Rook r) )
function bool canRepair ( ) )
canRepair PermanentlyConquered Source code
function bool canRepair ( ) )
simulated function bool canStartFXTendril ( ) )
function cleanup ( ) )
simulated function destroyed ( ) )
determineInitialState Ownerless Source code
function determineInitialState ( ) )
simulated
function endRepair (
Rook r) )
function EndState ( ) )
function EndState ( ) )
function EndState ( ) )
function EndState ( ) )
simulated
function Pawn getFXOriginActor ( ) )
simulated
function Vector getFXTendrilOrigin (
Vector targetPos) )
simulated
function Vector getFXTendrilTarget (
Actor target) )
simulated function float getRepairRadius ( ) )
OnAreaEntered AwaitingTeammates Source code
OnAreaEntered Conquered Source code
OnAreaEntered Conquering Source code
OnAreaEntered Ownerless Source code
OnAreaEntered PermanentlyConquered Source code
OnAreaExited Conquering Source code
OnAreaExited Contested Source code
OnAreaExited PermanentlyConquered Source code
function OnAreaTick ( ) )
function OnAreaTick ( ) )
function OnConquered ( ) )
simulated function PostBeginPlay ( ) )
simulated function PostNetReceive ( ) )
simulated
function setSkin (
Material skin) )
function bool shouldInteractWith (
Character c) )
simulated function updateEffects ( ) )
defaultproperties
{
DrawType = DT_StaticMesh
StaticMesh = StaticMesh'Editor_res.TexPropCube'
bCollideActors = true
bCollideWorld = true
bMovable = false
NetUpdateFrequency = 2
bNetNotify = true
bAlwaysRelevant = true
CollisionRadius = 200
CollisionHeight = 200
teamConquerScore = 1
conquerTime = 10
conquerInterval = 1
individualConquerBonusScale = 1
minimumConquerers = 1
bReconquerable = false
bReconquerNeedsPlayers = false
bConquerOnce = false
TerritoryMessageClass = class'MPTerritoryMessages'
conqueringEffectEvent = Conquering
startedConqueringEffectEvent = StartedConquering
contestingEffectEvent = Contesting
startedContestingEffectEvent = StartedContesting
idleEffectEvent = Idle
conqueredEffectEvent = Conquered
idleAnim = Idle
contestedSkin = Material'BaseObjects.CS_ContestedShader'
conqueringSkin = Material'BaseObjects.CS_CapturedShader'
idleSkin = Material'BaseObjects.CS_Dormant'
titleSkinIndex = 1
socketTarget = "capture"
} |
Creation time: st 23.5.2018 00:10:33.089 - Created with
UnCodeX