- Extends
- ZoneInfo
- Modifiers
- native nativereplication
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ZoneInfo
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+-- Engine.LevelInfo
Direct Known Subclasses:
clientReplication
Inherited Variables from Engine.ZoneInfo |
AmbientBrightness, AmbientHue, AmbientSaturation, AmbientVector, AmbientXGroundRatio, bClearToFogColor, bClipToDistanceFog, bDisableFogScaling, bDistanceFog, bLonelyZone, bTerrainZone, DistanceFogBlendTime, DistanceFogClipBias, DistanceFogColor, DistanceFogEnd, DistanceFogExpBias, DistanceFogStart, DistanceFogType, EffectsContexts, EnvironmentMap, LocationName, ManualExcludes, SkyZone, SkyZoneTag, Terrains, TexUPanSpeed, TexVPanSpeed, ZoneEffect, ZoneTag |
Enumerations Summary |
ELevelAction LEVACT_None,
LEVACT_Loading,
LEVACT_Saving,
LEVACT_Connecting,
LEVACT_Precaching |
ENetMode NM_Standalone,
NM_DedicatedServer,
NM_ListenServer,
NM_Client |
EPhysicsDetailLevel PDL_Low,
PDL_Medium,
PDL_High |
EPlatform PC,
PS2,
XBOX |
var bool bAggressiveLOD;
var bool bBegunPlay;
var globalconfig bool bCapFramerate;
var bool bDropDetail;
var private transient bool bGameStarted;
var bool bHasPathNodes;
var bool bIsMojoPlaying;
var bool bLevelChange;
var config bool bLowSoundDetail;
var config bool bNeverPrecache;
var bool bNextItems;
var bool bPathsRebuilt;
var bool bPlayersOnly;
var globalconfig bool bSkipMojoCutscenes;
var bool bStartup;
var string BuildVersion;
var string ComputerName;
var transient int Day;
var transient int DayOfWeek;
var config float DecalStayScale;
var float DefaultGravity;
var string EngineVersion;
var transient int Hour;
var int HubStackLevel;
InterestedActorsGameStarted Source code
var private array<
Actor> InterestedActorsGameStarted;
var transient int Millisecond;
var string MinNetVersion;
var transient int Minute;
var string MojoFileURL;
var transient int Month;
var float MoveRepSize;
var float NextSwitchCountdown;
var string NextURL;
var float PauseDelay;
var transient const
Pawn PawnList;
var transient array<
material> PrecacheMaterials;
var transient array<mesh> PrecacheMeshes;
var transient array<staticmesh> PrecacheStaticMeshes;
var const
Actor ReplicationViewTarget;
var deepcopy
Object savedCampaign;
var transient int Second;
var transient string SelectedGroups;
var float TimeSeconds;
var string VisibleGroups;
var transient int Year;
Audio
var(Audio) float MusicVolumeOverride;
var(Audio) float PlayerDoppler;
var(Audio) string Song;
Havok
var(Havok) bool bHavokDisabled;
HavokBroadPhaseDimension Source code
var(Havok) int HavokBroadPhaseDimension;
var(Havok) string HavokMoppCodeFilename;
var(Havok) float HavokStepTimeQuantum;
var(Havok) bool vehicleCeilingEnabled;
var(Havok) float vehicleCeilingHeight;
Karma
var(Karma) bool bKStaticFriction;
var(Karma) float KarmaGravScale;
var(Karma) float KarmaTimeScale;
var(Karma) int MaxRagdolls;
var(Karma) float RagdollTimeScale;
LevelInfo
var(
LevelInfo) localized
string LevelEnterText;
LevelSummary
SupportedModesScoreLimits Source code
enum
ELevelAction
{
LEVACT_None,
LEVACT_Loading,
LEVACT_Saving,
LEVACT_Connecting,
LEVACT_Precaching
};
enum
ENetMode
{
NM_Standalone,
NM_DedicatedServer,
NM_ListenServer,
NM_Client
};
simulated
function AddPrecacheMaterial (
Material mat) )
simulated function AddPrecacheMesh ( Mesh mesh) )
simulated
function AddPrecacheStaticMesh (
StaticMesh stat) )
simulated function CreateEffectsSystem ( ) )
native simulated
function DetailChange (
EDetailMode NewDetailMode )
native function bool EscapeCutscene ( )
FillRenderPrecacheArrays Source code
simulated event FillRenderPrecacheArrays ( ) )
native simulated function string GetAddressURL ( )
simulated
function class<
GameInfo> GetGameClass ( ) )
GetLocalPlayerController Source code
native simulated function string GetLocalURL ( )
native
function Material GetMapTexture ( )
native function float GetMapTextureExtent ( )
native
function Vector GetMapTextureOrigin ( )
simulated function GuardSlow ( String GuardString) )
simulated function bool HasGameStarted ( ) )
HavokGetNextFreeSystemLayer Source code
native final function HavokGetNextFreeSystemLayer ( out int systemLayer )
HavokSetCollisionLayerEnabled Source code
native final function HavokSetCollisionLayerEnabled ( int layerA, int layerB, bool enabled, bool updateWorldInfo )
InitializeEffectsSystem Source code
simulated function InitializeEffectsSystem ( ) )
InternalRegisterNotifyGameStarted Source code
simulated
function InternalRegisterNotifyGameStarted (
Actor registeree) )
native simulated final function bool IsDemoBuild ( )
native simulated function bool IsEntry ( )
native simulated function bool IsPendingActive ( )
simulated event NotifyGameStarted ( ) )
notifyListenersTeamChanged Source code
function notifyListenersTeamChanged (
Pawn pawn ) )
native final function PlayAllMojoCutscenes ( )
native final function PlayMojoCutscene ( name cutsceneName )
simulated function PostBeginPlay ( ) )
event PostLoadGame ( ) )
simulated event PreBeginPlay ( ) )
RegisterNotifyActorDestroyed Source code
RegisterNotifyPawnDied Source code
registerNotifyTeamChanged Source code
function Reset ( ) )
event ServerTravel (
string URL,
bool bItems ) )
simulated function SetupTransientData ( ) )
simulated event
bool ShouldProjectileHit (
Actor projInstigator) )
function ThisIsNeverExecuted ( ) )
UnRegisterNotifyActorDestroyed Source code
UnRegisterNotifyPawnDied Source code
unRegisterNotifyTeamChanged Source code
UpdateMovementConfiguration Source code
native final function UpdateMovementConfiguration ( )
defaultproperties
{
PreCacheGame="Engine.GameInfo"
RemoteRole=ROLE_DumbProxy
bAlwaysRelevant=true
TimeDilation=+00001.000000
Brightness=1
bHiddenEd=True
DefaultTexture=DefaultTexture
WireframeTexture=Texture'Engine_res.WireframeTexture'
WhiteSquareTexture=WhiteSquareTexture
LargeVertex=Texture'Engine_res.LargeVertex'
HubStackLevel=0
DetailMode=DM_SuperHigh
PlayerDoppler=0
bWorldGeometry=true
VisibleGroups="None"
KarmaTimeScale=0.9
RagdollTimeScale=1
MaxRagdolls=4
bKStaticFriction=true
KarmaGravScale=1
PhysicsDetailLevel=PDL_High
DefaultGravity=-1160
bCapFramerate=true
HavokBroadPhaseDimension=524288
Title="Untitled"
MoveRepSize=+42.0
MusicVolumeOverride=-1
DecalStayScale=1.0
vehicleCeilingEnabled = true
vehicleCeilingHeight = 3000
}
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Creation time: st 23.5.2018 00:10:31.753 - Created with
UnCodeX