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Engine.LevelInfo

Extends
ZoneInfo
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- Engine.LevelInfo

Direct Known Subclasses:

clientReplication

Variables Summary
Tyrion_SetupAI_Setup
boolbAggressiveLOD
boolbBegunPlay
boolbCapFramerate
boolbDropDetail
boolbGameStarted
boolbHasPathNodes
boolbIsMojoPlaying
boolbLevelChange
boolbLowSoundDetail
boolbNeverPrecache
boolbNextItems
boolbPathsRebuilt
boolbPlayersOnly
boolbSkipMojoCutscenes
boolbStartup
stringBuildVersion
stringComputerName
ControllerControllerList
ObjectcutsceneManager
intDay
intDayOfWeek
floatDecalStayScale
floatDefaultGravity
textureDefaultTexture
EDetailModeDetailMode
IGEffectsSystemBaseEffectsSystem
stringEngineVersion
GameInfoGame
GameReplicationInfoGRI
intHour
intHubStackLevel
array<Actor>InterestedActorsGameStarted
textureLargeVertex
ELevelActionLevelAction
PlayerControllerLocalPlayerController
MessageDispatchermessageDispatcher
intMillisecond
stringMinNetVersion
intMinute
stringMojoFileURL
intMonth
floatMoveRepSize
MusicManagerBaseMusicMgr
NavigationPointNavigationPointList
ENetModeNetMode
floatNextSwitchCountdown
stringNextURL
ObjectPoolObjectPool
floatPauseDelay
PlayerReplicationInfoPauser
PawnPawnList
EPlatformPlatform
array<material>PrecacheMaterials
array<mesh>PrecacheMeshes
array<staticmesh>PrecacheStaticMeshes
PlayerControllerReplicationViewer
ActorReplicationViewTarget
ObjectsavedCampaign
intSecond
stringSelectedGroups
SpeechManagerspeechManager
LevelSummarySummary
array<IInterestedTeamChanged>teamChangedListeners
floatTimeSeconds
stringVisibleGroups
textureWhiteSquareTexture
textureWireframeTexture
intYear
Audio
floatMusicVolumeOverride
floatPlayerDoppler
stringSong
Havok
boolbHavokDisabled
intHavokBroadPhaseDimension
stringHavokMoppCodeFilename
floatHavokStepTimeQuantum
boolvehicleCeilingEnabled
floatvehicleCeilingHeight
Karma
boolbKStaticFriction
floatKarmaGravScale
floatKarmaTimeScale
intMaxRagdolls
floatRagdollTimeScale
LevelInfo
boolbKNoInit
boolbLonePlayer
boolbNoPathfinding
floatBrightness
vectorCameraLocationDynamic
vectorCameraLocationFront
vectorCameraLocationSide
vectorCameraLocationTop
rotatorCameraRotationDynamic
stringDefaultGameType
stringLevelEnterText
stringLocalizedPkg
EPhysicsDetailLevelPhysicsDetailLevel
stringPreCacheGame
floatTimeDilation
LevelSummary
StringAuthor
StringDescription
StringExtraInfo
boolHideFromMenus
intIdealPlayerCountMax
intIdealPlayerCountMin
StringLocalisationFile
MaterialScreenshot
Array<class<GameInfo>>SupportedModes
Array<int>SupportedModesScoreLimits
StringTitle
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, AmbientVector, AmbientXGroundRatio, bClearToFogColor, bClipToDistanceFog, bDisableFogScaling, bDistanceFog, bLonelyZone, bTerrainZone, DistanceFogBlendTime, DistanceFogClipBias, DistanceFogColor, DistanceFogEnd, DistanceFogExpBias, DistanceFogStart, DistanceFogType, EffectsContexts, EnvironmentMap, LocationName, ManualExcludes, SkyZone, SkyZoneTag, Terrains, TexUPanSpeed, TexVPanSpeed, ZoneEffect, ZoneTag

Enumerations Summary
ELevelAction
LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting, LEVACT_Precaching
ENetMode
NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client
EPhysicsDetailLevel
PDL_Low, PDL_Medium, PDL_High
EPlatform
PC, PS2, XBOX
Inherited Enumerations from Engine.ZoneInfo
EFogType

Structures Summary
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
function AddPrecacheMaterial (Material mat))
function AddPrecacheMesh (Mesh mesh))
function AddPrecacheStaticMesh (StaticMesh stat))
function AllControllers (class<Controller> BaseClass, out actor Actor)
function CreateEffectsSystem ()))
function DetailChange (EDetailMode NewDetailMode)
functionbool EscapeCutscene ()
event FillRenderPrecacheArrays ()))
functionstring GetAddressURL ()
functionclass<GameInfoGetGameClass ()))
functionGameSpyManager GetGameSpyManager ()
eventPlayerController GetLocalPlayerController ()))
functionstring GetLocalURL ()
functionMaterial GetMapTexture ()
functionfloat GetMapTextureExtent ()
functionVector GetMapTextureOrigin ()
function GuardSlow (String GuardString))
functionbool HasGameStarted ()))
function HavokGetNextFreeSystemLayer (out int systemLayer)
function HavokSetCollisionLayerEnabled (int layerA, int layerB, bool enabled, bool updateWorldInfo)
function InitializeEffectsSystem ()))
function InternalRegisterNotifyGameStarted (Actor registeree))
functionbool IsDemoBuild ()
functionbool IsEntry ()
functionbool IsPendingActive ()
event NotifyGameStarted ()))
function notifyListenersTeamChanged (Pawn pawn ))
function PlayAllMojoCutscenes ()
function PlayMojoCutscene (name cutsceneName)
function PostBeginPlay ()))
event PostLoadGame ()))
event PreBeginPlay ()))
function RegisterNotifyActorDestroyed (IInterestedActorDestroyed ObjectToNotify)
function RegisterNotifyPawnDied (IInterestedPawnDied ObjectToNotify)
function registerNotifyTeamChanged (IInterestedTeamChanged objectToNotify ))
function Reset ()))
event ServerTravel (string URL, bool bItems ))
function SetupTransientData ()))
eventbool ShouldProjectileHit (Actor projInstigator))
function ThisIsNeverExecuted ()))
function UnRegisterNotifyActorDestroyed (IInterestedActorDestroyed RegisteredObject)
function UnRegisterNotifyPawnDied (IInterestedPawnDied RegisteredObject)
function unRegisterNotifyTeamChanged (IInterestedTeamChanged registeredObject ))
function UpdateMovementConfiguration ()
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, ZoneActors
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo


Variables Detail

AI_Setup Source code

var Tyrion_Setup AI_Setup;

bAggressiveLOD Source code

var bool bAggressiveLOD;

bBegunPlay Source code

var bool bBegunPlay;

bCapFramerate Source code

var globalconfig bool bCapFramerate;

bDropDetail Source code

var bool bDropDetail;

bGameStarted Source code

var private transient bool bGameStarted;

bHasPathNodes Source code

var bool bHasPathNodes;

bIsMojoPlaying Source code

var bool bIsMojoPlaying;

bLevelChange Source code

var bool bLevelChange;

bLowSoundDetail Source code

var config bool bLowSoundDetail;

bNeverPrecache Source code

var config bool bNeverPrecache;

bNextItems Source code

var bool bNextItems;

bPathsRebuilt Source code

var bool bPathsRebuilt;

bPlayersOnly Source code

var bool bPlayersOnly;

bSkipMojoCutscenes Source code

var globalconfig bool bSkipMojoCutscenes;

bStartup Source code

var bool bStartup;

BuildVersion Source code

var string BuildVersion;

ComputerName Source code

var string ComputerName;

ControllerList Source code

var transient const Controller ControllerList;

cutsceneManager Source code

var transient Object cutsceneManager;

Day Source code

var transient int Day;

DayOfWeek Source code

var transient int DayOfWeek;

DecalStayScale Source code

var config float DecalStayScale;

DefaultGravity Source code

var float DefaultGravity;

DefaultTexture Source code

var texture DefaultTexture;

DetailMode Source code

var const EDetailMode DetailMode;

EffectsSystem Source code

var IGEffectsSystemBase EffectsSystem;

EngineVersion Source code

var string EngineVersion;

Game Source code

var GameInfo Game;

GRI Source code

var transient GameReplicationInfo GRI;

Hour Source code

var transient int Hour;

HubStackLevel Source code

var int HubStackLevel;

InterestedActorsGameStarted Source code

var private array<Actor> InterestedActorsGameStarted;

LargeVertex Source code

var texture LargeVertex;

LevelAction Source code

var ELevelAction LevelAction;

LocalPlayerController Source code

var private PlayerController LocalPlayerController;

messageDispatcher Source code

var MessageDispatcher messageDispatcher;

Millisecond Source code

var transient int Millisecond;

MinNetVersion Source code

var string MinNetVersion;

Minute Source code

var transient int Minute;

MojoFileURL Source code

var string MojoFileURL;

Month Source code

var transient int Month;

MoveRepSize Source code

var float MoveRepSize;

MusicMgr Source code

var MusicManagerBase MusicMgr;

NavigationPointList Source code

var const NavigationPoint NavigationPointList;

NetMode Source code

var ENetMode NetMode;

NextSwitchCountdown Source code

var float NextSwitchCountdown;

NextURL Source code

var string NextURL;

ObjectPool Source code

var ObjectPool ObjectPool;

PauseDelay Source code

var float PauseDelay;

Pauser Source code

var PlayerReplicationInfo Pauser;

PawnList Source code

var transient const Pawn PawnList;

Platform Source code

var EPlatform Platform;

PrecacheMaterials Source code

var transient array<material> PrecacheMaterials;

PrecacheMeshes Source code

var transient array<mesh> PrecacheMeshes;

PrecacheStaticMeshes Source code

var transient array<staticmesh> PrecacheStaticMeshes;

ReplicationViewer Source code

var const PlayerController ReplicationViewer;

ReplicationViewTarget Source code

var const Actor ReplicationViewTarget;

savedCampaign Source code

var deepcopy Object savedCampaign;

Second Source code

var transient int Second;

SelectedGroups Source code

var transient string SelectedGroups;

speechManager Source code

var transient SpeechManager speechManager;

Summary Source code

var LevelSummary Summary;

teamChangedListeners Source code

var array<IInterestedTeamChanged> teamChangedListeners;

TimeSeconds Source code

var float TimeSeconds;

VisibleGroups Source code

var string VisibleGroups;

WhiteSquareTexture Source code

var texture WhiteSquareTexture;

WireframeTexture Source code

var texture WireframeTexture;

Year Source code

var transient int Year;

Audio

MusicVolumeOverride Source code

var(Audio) float MusicVolumeOverride;

PlayerDoppler Source code

var(Audio) float PlayerDoppler;

Song Source code

var(Audio) string Song;

Havok

bHavokDisabled Source code

var(Havok) bool bHavokDisabled;

HavokBroadPhaseDimension Source code

var(Havok) int HavokBroadPhaseDimension;

HavokMoppCodeFilename Source code

var(Havok) string HavokMoppCodeFilename;

HavokStepTimeQuantum Source code

var(Havok) float HavokStepTimeQuantum;

vehicleCeilingEnabled Source code

var(Havok) bool vehicleCeilingEnabled;

vehicleCeilingHeight Source code

var(Havok) float vehicleCeilingHeight;

Karma

bKStaticFriction Source code

var(Karma) bool bKStaticFriction;

KarmaGravScale Source code

var(Karma) float KarmaGravScale;

KarmaTimeScale Source code

var(Karma) float KarmaTimeScale;

MaxRagdolls Source code

var(Karma) int MaxRagdolls;

RagdollTimeScale Source code

var(Karma) float RagdollTimeScale;

LevelInfo

bKNoInit Source code

var(LevelInfo) bool bKNoInit;

bLonePlayer Source code

var(LevelInfo) bool bLonePlayer;

bNoPathfinding Source code

var(LevelInfo) bool bNoPathfinding;

Brightness Source code

var(LevelInfo) float Brightness;

CameraLocationDynamic Source code

var(LevelInfo) vector CameraLocationDynamic;

CameraLocationFront Source code

var(LevelInfo) vector CameraLocationFront;

CameraLocationSide Source code

var(LevelInfo) vector CameraLocationSide;

CameraLocationTop Source code

var(LevelInfo) vector CameraLocationTop;

CameraRotationDynamic Source code

var(LevelInfo) rotator CameraRotationDynamic;

DefaultGameType Source code

var(LevelInfo) string DefaultGameType;

LevelEnterText Source code

var(LevelInfo) localized string LevelEnterText;

LocalizedPkg Source code

var(LevelInfo) string LocalizedPkg;

PhysicsDetailLevel Source code

var(LevelInfo) EPhysicsDetailLevel PhysicsDetailLevel;

PreCacheGame Source code

var(LevelInfo) string PreCacheGame;

TimeDilation Source code

var(LevelInfo) float TimeDilation;

LevelSummary

Author Source code

var(LevelSummary) String Author;

Description Source code

var(LevelSummary) localized String Description;
Description of this level.

ExtraInfo Source code

var(LevelSummary) String ExtraInfo;

HideFromMenus Source code

var(LevelSummary) bool HideFromMenus;

IdealPlayerCountMax Source code

var(LevelSummary) int IdealPlayerCountMax;
Recommended maximum number of players for this level.

IdealPlayerCountMin Source code

var(LevelSummary) int IdealPlayerCountMin;
Recommended minimum number of players for this level.

LocalisationFile Source code

var(LevelSummary) String LocalisationFile;

Screenshot Source code

var(LevelSummary) Material Screenshot;
A screenshot of this level.

SupportedModes Source code

var(LevelSummary) Array<class<GameInfo>> SupportedModes;
List of modes that this map supports.

SupportedModesScoreLimits Source code

var(LevelSummary) Array<int> SupportedModesScoreLimits;
Parallels the SupportedModes array. Score limit for each game type. 0 to disable.

Title Source code

var(LevelSummary) localized String Title;


Enumerations Detail

ELevelAction Source code

enum ELevelAction
{
LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting, LEVACT_Precaching
};

ENetMode Source code

enum ENetMode
{
NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client
};

EPhysicsDetailLevel Source code

enum EPhysicsDetailLevel
{
PDL_Low, PDL_Medium, PDL_High
};

EPlatform Source code

enum EPlatform
{
PC, PS2, XBOX
};


Functions Detail

AddPrecacheMaterial Source code

simulated function AddPrecacheMaterial ( Material mat) )

AddPrecacheMesh Source code

simulated function AddPrecacheMesh ( Mesh mesh) )

AddPrecacheStaticMesh Source code

simulated function AddPrecacheStaticMesh ( StaticMesh stat) )

AllControllers Source code

native iterator function AllControllers ( class<Controller> BaseClass, out actor Actor )

CreateEffectsSystem Source code

simulated function CreateEffectsSystem ( ) )

DetailChange Source code

native simulated function DetailChange ( EDetailMode NewDetailMode )

EscapeCutscene Source code

native function bool EscapeCutscene ( )

FillRenderPrecacheArrays Source code

simulated event FillRenderPrecacheArrays ( ) )

GetAddressURL Source code

native simulated function string GetAddressURL ( )

GetGameClass Source code

simulated function class<GameInfo> GetGameClass ( ) )

GetGameSpyManager Source code

final native function GameSpyManager GetGameSpyManager ( )

GetLocalPlayerController Source code

simulated event PlayerController GetLocalPlayerController ( ) )

GetLocalURL Source code

native simulated function string GetLocalURL ( )

GetMapTexture Source code

native function Material GetMapTexture ( )

GetMapTextureExtent Source code

native function float GetMapTextureExtent ( )

GetMapTextureOrigin Source code

native function Vector GetMapTextureOrigin ( )

GuardSlow Source code

simulated function GuardSlow ( String GuardString) )

HasGameStarted Source code

simulated function bool HasGameStarted ( ) )

HavokGetNextFreeSystemLayer Source code

native final function HavokGetNextFreeSystemLayer ( out int systemLayer )

HavokSetCollisionLayerEnabled Source code

native final function HavokSetCollisionLayerEnabled ( int layerA, int layerB, bool enabled, bool updateWorldInfo )

InitializeEffectsSystem Source code

simulated function InitializeEffectsSystem ( ) )

InternalRegisterNotifyGameStarted Source code

simulated function InternalRegisterNotifyGameStarted ( Actor registeree) )

IsDemoBuild Source code

native simulated final function bool IsDemoBuild ( )

IsEntry Source code

native simulated function bool IsEntry ( )

IsPendingActive Source code

native simulated function bool IsPendingActive ( )

NotifyGameStarted Source code

simulated event NotifyGameStarted ( ) )

notifyListenersTeamChanged Source code

function notifyListenersTeamChanged ( Pawn pawn ) )

PlayAllMojoCutscenes Source code

native final function PlayAllMojoCutscenes ( )

PlayMojoCutscene Source code

native final function PlayMojoCutscene ( name cutsceneName )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PostLoadGame Source code

event PostLoadGame ( ) )

PreBeginPlay Source code

simulated event PreBeginPlay ( ) )

RegisterNotifyActorDestroyed Source code

native final function RegisterNotifyActorDestroyed ( IInterestedActorDestroyed ObjectToNotify )

RegisterNotifyPawnDied Source code

native final function RegisterNotifyPawnDied ( IInterestedPawnDied ObjectToNotify )

registerNotifyTeamChanged Source code

function registerNotifyTeamChanged ( IInterestedTeamChanged objectToNotify ) )

Reset Source code

function Reset ( ) )

ServerTravel Source code

event ServerTravel ( string URL, bool bItems ) )

SetupTransientData Source code

simulated function SetupTransientData ( ) )

ShouldProjectileHit Source code

simulated event bool ShouldProjectileHit ( Actor projInstigator) )

ThisIsNeverExecuted Source code

function ThisIsNeverExecuted ( ) )

UnRegisterNotifyActorDestroyed Source code

native final function UnRegisterNotifyActorDestroyed ( IInterestedActorDestroyed RegisteredObject )

UnRegisterNotifyPawnDied Source code

native final function UnRegisterNotifyPawnDied ( IInterestedPawnDied RegisteredObject )

unRegisterNotifyTeamChanged Source code

function unRegisterNotifyTeamChanged ( IInterestedTeamChanged registeredObject ) )

UpdateMovementConfiguration Source code

native final function UpdateMovementConfiguration ( )


Defaultproperties

defaultproperties
{
	PreCacheGame="Engine.GameInfo"
    RemoteRole=ROLE_DumbProxy
	 bAlwaysRelevant=true
     TimeDilation=+00001.000000
	 Brightness=1
     bHiddenEd=True
	 DefaultTexture=DefaultTexture
	 WireframeTexture=Texture'Engine_res.WireframeTexture'
	 WhiteSquareTexture=WhiteSquareTexture
	 LargeVertex=Texture'Engine_res.LargeVertex'
	 HubStackLevel=0
	 DetailMode=DM_SuperHigh
	 PlayerDoppler=0
	 bWorldGeometry=true
	 VisibleGroups="None"
         KarmaTimeScale=0.9
         RagdollTimeScale=1
         MaxRagdolls=4
         bKStaticFriction=true
         KarmaGravScale=1
	 PhysicsDetailLevel=PDL_High
    DefaultGravity=-1160
	bCapFramerate=true


	HavokBroadPhaseDimension=524288 

     Title="Untitled"
    MoveRepSize=+42.0
    MusicVolumeOverride=-1



    DecalStayScale=1.0



	vehicleCeilingEnabled = true
	vehicleCeilingHeight = 3000

}



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Creation time: st 23.5.2018 00:10:31.753 - Created with UnCodeX