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tmod.clientReplication

Extends
LevelInfo
Modifiers
config ( tribesmodSettings )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- Engine.LevelInfo
            |   
            +-- tmod.clientReplication

Variables Summary
MaterialBEFlagTexture
MaterialIMPFlagTexture
MaterialPNXFlagTexture
boolUseNewFlagTextures
Inherited Variables from Engine.LevelInfo
AI_Setup, Author, bAggressiveLOD, bBegunPlay, bCapFramerate, bDropDetail, bGameStarted, bHasPathNodes, bHavokDisabled, bIsMojoPlaying, bKNoInit, bKStaticFriction, bLevelChange, bLonePlayer, bLowSoundDetail, bNeverPrecache, bNextItems, bNoPathfinding, bPathsRebuilt, bPlayersOnly, Brightness, bSkipMojoCutscenes, bStartup, BuildVersion, CameraLocationDynamic, CameraLocationFront, CameraLocationSide, CameraLocationTop, CameraRotationDynamic, ComputerName, ControllerList, cutsceneManager, Day, DayOfWeek, DecalStayScale, DefaultGameType, DefaultGravity, DefaultTexture, Description, DetailMode, EffectsSystem, EngineVersion, ExtraInfo, Game, GRI, HavokBroadPhaseDimension, HavokMoppCodeFilename, HavokStepTimeQuantum, HideFromMenus, Hour, HubStackLevel, IdealPlayerCountMax, IdealPlayerCountMin, InterestedActorsGameStarted, KarmaGravScale, KarmaTimeScale, LargeVertex, LevelAction, LevelEnterText, LocalisationFile, LocalizedPkg, LocalPlayerController, MaxRagdolls, messageDispatcher, Millisecond, MinNetVersion, Minute, MojoFileURL, Month, MoveRepSize, MusicMgr, MusicVolumeOverride, NavigationPointList, NetMode, NextSwitchCountdown, NextURL, ObjectPool, PauseDelay, Pauser, PawnList, PhysicsDetailLevel, Platform, PlayerDoppler, PreCacheGame, PrecacheMaterials, PrecacheMeshes, PrecacheStaticMeshes, RagdollTimeScale, ReplicationViewer, ReplicationViewTarget, savedCampaign, Screenshot, Second, SelectedGroups, Song, speechManager, Summary, SupportedModes, SupportedModesScoreLimits, teamChangedListeners, TimeDilation, TimeSeconds, Title, vehicleCeilingEnabled, vehicleCeilingHeight, VisibleGroups, WhiteSquareTexture, WireframeTexture, Year
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, AmbientVector, AmbientXGroundRatio, bClearToFogColor, bClipToDistanceFog, bDisableFogScaling, bDistanceFog, bLonelyZone, bTerrainZone, DistanceFogBlendTime, DistanceFogClipBias, DistanceFogColor, DistanceFogEnd, DistanceFogExpBias, DistanceFogStart, DistanceFogType, EffectsContexts, EnvironmentMap, LocationName, ManualExcludes, SkyZone, SkyZoneTag, Terrains, TexUPanSpeed, TexVPanSpeed, ZoneEffect, ZoneTag

Enumerations Summary
Inherited Enumerations from Engine.LevelInfo
ELevelAction, ENetMode, EPhysicsDetailLevel, EPlatform
Inherited Enumerations from Engine.ZoneInfo
EFogType

Functions Summary
function ClientSaveProperties ()))
event Destroyed ()))
function InitializeChainGun ()))
function InitializeFlagtexture ()))
function InitializeGrenadeLauncher ()))
function InitializeMortar ()))
function InitializePlasmaGun ()))
event PostBeginPlay ()))
Inherited Functions from Engine.LevelInfo
AddPrecacheMaterial, AddPrecacheMesh, AddPrecacheStaticMesh, AllControllers, CreateEffectsSystem, DetailChange, EscapeCutscene, FillRenderPrecacheArrays, GetAddressURL, GetGameClass, GetGameSpyManager, GetLocalPlayerController, GetLocalURL, GetMapTexture, GetMapTextureExtent, GetMapTextureOrigin, GuardSlow, HasGameStarted, HavokGetNextFreeSystemLayer, HavokSetCollisionLayerEnabled, InitializeEffectsSystem, InternalRegisterNotifyGameStarted, IsDemoBuild, IsEntry, IsPendingActive, NotifyGameStarted, notifyListenersTeamChanged, PlayAllMojoCutscenes, PlayMojoCutscene, PostBeginPlay, PostLoadGame, PreBeginPlay, RegisterNotifyActorDestroyed, RegisterNotifyPawnDied, registerNotifyTeamChanged, Reset, ServerTravel, SetupTransientData, ShouldProjectileHit, ThisIsNeverExecuted, UnRegisterNotifyActorDestroyed, UnRegisterNotifyPawnDied, unRegisterNotifyTeamChanged, UpdateMovementConfiguration
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, ZoneActors


Variables Detail

BEFlagTexture Source code

var config Material BEFlagTexture;

IMPFlagTexture Source code

var config Material IMPFlagTexture;

PNXFlagTexture Source code

var config Material PNXFlagTexture;

UseNewFlagTextures Source code

var config bool UseNewFlagTextures;


Functions Detail

ClientSaveProperties Source code

simulated function ClientSaveProperties ( ) )

Destroyed Source code

simulated event Destroyed ( ) )

InitializeChainGun Source code

simulated function InitializeChainGun ( ) )

InitializeFlagtexture Source code

simulated function InitializeFlagtexture ( ) )

InitializeGrenadeLauncher Source code

simulated function InitializeGrenadeLauncher ( ) )

InitializeMortar Source code

simulated function InitializeMortar ( ) )

InitializePlasmaGun Source code

simulated function InitializePlasmaGun ( ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
    UseNewFlagTextures = true
    BEFlagTexture=Shader'MPGameObjects.HologramBeagleFalbackShader'
    PNXFlagTexture=Shader'MPGameObjects.HologramPhoenixFalbackShader'
    IMPFlagTexture=Shader'MPGameObjects.HologramImperialFalbackShader'
    
    RemoteRole = ROLE_SimulatedProxy
    bStatic = false
    bNoDelete = false
    bNetNotify = true
}

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Creation time: st 23.5.2018 00:10:28.942 - Created with UnCodeX