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tmod.as

Modifiers
config ( tribesmodSettings )

tmod.as

Constants Summary
MOD_VERSION="tribesmod"

Variables Summary
boolallowMutate
boolBaseRape
boolBonusStatsOn
array<class<BaseDevice>>BRBaseDeviceInclusionList
intBRTeamPlayerMin
boolbTournamentMode
classclientReplicationClass
boolDisableDeployableTurrets
boolDisableMines
boolEnableAssaultShip
boolEnableDegrapple
boolEnablePod
boolEnableRover
boolEnableRoverGun
boolEnableTank
boolenableTests
floatEnergyBoost
floatEnergyDuration
intHOHealth
floatHOknockbackscale
intMaxTeamKills
boolMTBalance
array<class<BaseDevice>>MTInclusionList
intMTTeamPlayerMin
intPlasmaEnergyUsage
floatPlasmaPIVF
intPlasmaVelocity
boolRemoveBaseTurret
boolRunInTournament
class<Gameplay.CombatRole>SpawnCombatRole
intSpawnInvincibility
boolspawnRepClass
intTankDefaultProjectileVelocity
intTankMortarProjectileVelocity
boolTankUsesMortarProjectile
boolTeamKillBanUser
intTimerInterval
booltrocIsOn
booluseDefaultBurner

Functions Summary
functionbool CTF ()))
function destroyClientReplicationClass ()))
event Destroyed ()))
function disableMineTurret ()))
functionbool EnableBR ()))
functionbool EnableMT ()))
function modifyBaseDeviceShieldClass ()))
function modifyCharacters ()))
function modifyFlagThrower ()))
function ModifyPlayer (Pawn Other))
function modifyPlayerStart ()))
function modifyStats ()))
function modifyVehicles ()))
function Mutate (string Command, PlayerController Sender))
functionstring MutateSpawnCombatRoleClass (Character c))
function PostBeginPlay ()))
function PreBeginPlay ()))
function removeBaseTurrets ()))
eventActor ReplaceActor (Actor Other))
function SaveConfigVariables ()))
function ServerSaveConfig ()))
function setStats ()))
functionbool ShouldModifyBRDevice (BaseDevice device))
functionbool ShouldModifyMTDevice (BaseDevice device))
function Timer ()))
functionbool tournamentOn ()))
function UpdateBRDevices ()))
function UpdateMTDevices ()))


Constants Detail

MOD_VERSION Source code

const MOD_VERSION = "tribesmod";


Variables Detail

allowMutate Source code

var private bool allowMutate;

BaseRape Source code

var config bool BaseRape;

BonusStatsOn Source code

var config bool BonusStatsOn;

BRBaseDeviceInclusionList Source code

var config array<class<BaseDevice>> BRBaseDeviceInclusionList;

BRTeamPlayerMin Source code

var config int BRTeamPlayerMin;

bTournamentMode Source code

var private bool bTournamentMode;

clientReplicationClass Source code

var public class clientReplicationClass;

DisableDeployableTurrets Source code

var config bool DisableDeployableTurrets;

DisableMines Source code

var config bool DisableMines;

EnableAssaultShip Source code

var config bool EnableAssaultShip;

EnableDegrapple Source code

var config bool EnableDegrapple;

EnablePod Source code

var config bool EnablePod;

EnableRover Source code

var config bool EnableRover;

EnableRoverGun Source code

var config bool EnableRoverGun;

EnableTank Source code

var config bool EnableTank;

enableTests Source code

var public bool enableTests;

EnergyBoost Source code

var public float EnergyBoost;

EnergyDuration Source code

var public float EnergyDuration;

HOHealth Source code

var config int HOHealth;

HOknockbackscale Source code

var config float HOknockbackscale;

MaxTeamKills Source code

var config int MaxTeamKills;

MTBalance Source code

var config bool MTBalance;

MTInclusionList Source code

var config array<class<BaseDevice>> MTInclusionList;

MTTeamPlayerMin Source code

var config int MTTeamPlayerMin;

PlasmaEnergyUsage Source code

var config int PlasmaEnergyUsage;

PlasmaPIVF Source code

var config float PlasmaPIVF;

PlasmaVelocity Source code

var config int PlasmaVelocity;

RemoveBaseTurret Source code

var config bool RemoveBaseTurret;

RunInTournament Source code

var config bool RunInTournament;

SpawnCombatRole Source code

var config class<Gameplay.CombatRole> SpawnCombatRole;

SpawnInvincibility Source code

var config int SpawnInvincibility;

spawnRepClass Source code

var private bool spawnRepClass;

TankDefaultProjectileVelocity Source code

var config int TankDefaultProjectileVelocity;

TankMortarProjectileVelocity Source code

var config int TankMortarProjectileVelocity;

TankUsesMortarProjectile Source code

var config bool TankUsesMortarProjectile;

TeamKillBanUser Source code

var config bool TeamKillBanUser;

TimerInterval Source code

var config int TimerInterval;

trocIsOn Source code

var private bool trocIsOn;

useDefaultBurner Source code

var config bool useDefaultBurner;


Functions Detail

CTF Source code

function bool CTF ( ) )

destroyClientReplicationClass Source code

simulated function destroyClientReplicationClass ( ) )

Destroyed Source code

simulated event Destroyed ( ) )

disableMineTurret Source code

function disableMineTurret ( ) )

EnableBR Source code

function bool EnableBR ( ) )

EnableMT Source code

function bool EnableMT ( ) )

modifyBaseDeviceShieldClass Source code

function modifyBaseDeviceShieldClass ( ) )

modifyCharacters Source code

function modifyCharacters ( ) )

modifyFlagThrower Source code

simulated function modifyFlagThrower ( ) )

ModifyPlayer Source code

simulated function ModifyPlayer ( Pawn Other) )

modifyPlayerStart Source code

function modifyPlayerStart ( ) )

modifyStats Source code

function modifyStats ( ) )

modifyVehicles Source code

function modifyVehicles ( ) )

Mutate Source code

simulated function Mutate ( string Command, PlayerController Sender) )

MutateSpawnCombatRoleClass Source code

function string MutateSpawnCombatRoleClass ( Character c) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

removeBaseTurrets Source code

function removeBaseTurrets ( ) )

ReplaceActor Source code

event Actor ReplaceActor ( Actor Other) )

SaveConfigVariables Source code

function SaveConfigVariables ( ) )

ServerSaveConfig Source code

function ServerSaveConfig ( ) )

setStats Source code

function setStats ( ) )

ShouldModifyBRDevice Source code

function bool ShouldModifyBRDevice ( BaseDevice device) )

ShouldModifyMTDevice Source code

function bool ShouldModifyMTDevice ( BaseDevice device) )

Timer Source code

function Timer ( ) )

tournamentOn Source code

function bool tournamentOn ( ) )

UpdateBRDevices Source code

function UpdateBRDevices ( ) )

UpdateMTDevices Source code

function UpdateMTDevices ( ) )


Defaultproperties

defaultproperties
{
    
    SpawnCombatRole = class'EquipmentClasses.CombatRoleLight'
    SpawnInvincibility = 2
    HOknockbackscale=1.175000
    HOHealth=195
    
    EnablePod = true
    EnableRover = true
    EnableRoverGun = true
    EnableAssaultShip = true
    EnableTank = true
    TankUsesMortarProjectile = false
    TankDefaultProjectileVelocity = 6000
    TankMortarProjectileVelocity = 6000
    
    EnergyBoost = 75000.000000
    EnergyDuration = 1.000000
    
    RemoveBaseTurret = false   
    DisableDeployableTurrets = false
    DisableMines = false
    
    BonusStatsOn = true
    RunInTournament = true
    allowMutate = true
    enableTests = false
    trocIsOn = false
    bTournamentMode = false
    EnableDegrapple = true
    clientReplicationClass = class'clientReplication'
    spawnRepClass = true
    
    MTBalance = true
    MTTeamPlayerMin = 3
    BRTeamPlayerMin = 6
    BaseRape = false   
    TeamKillBanUser = false
    MaxTeamKills = 3
    TimerInterval = 45
    
    bAddToServerPackages = true             
    FriendlyName = "TribesMod, created by Cobra."
    Description = "Mutator code: tribesmod.as, settings in tribesmodSettings.ini and tribesmod.int. Big Thanks to dEhaV for releasing the promod's source!"
}

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Creation time: st 23.5.2018 00:10:28.291 - Created with UnCodeX