- Extends
- Rook
- Modifiers
- native
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Gameplay.Rook
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+-- Gameplay.BaseDevice
Direct Known Subclasses:
Catapult, DeployedInventoryStation, DeployedRepairer, EmergencyStation, EnergyBarrier, InventoryStation, ObjectSpawnPoint, PlayerSpawnPoint, PowerGenerator, ResupplyStation, SensorTower, ShockMine, SpawnArray, SwitchStation, Turret, VehicleSpawnPoint
Inherited Variables from Gameplay.Rook |
AI_LOD_ActivationDistance, AI_LOD_DeactivationDistance, AI_LOD_deactivation_exemption_ticks, AI_LOD_LevelMP, alertness, attacker, bAIThreat, bAlwaysMarked, bCanBeSensed, bCanRepair, bDeferredAICleanup, bIsDetectableByEnemies, bShowJSDebug, bShowLOADebug, bShowNavigationDebug, bShowSensingDebug, bShowSquadDebug, bShowTyrionCharacterDebug, bShowTyrionHeadDebug, bShowTyrionMovementDebug, bShowTyrionWeaponDebug, bUnobstructedLOF, bUseAlternateOwnershipMaterial, bUseAlternateSelfIllumMaterial, clientDamageComponentMask, componentBreakThreshold, damageComponentMask, damageComponents, desiredLocation, effectLogging, estLocation, expectedImpactTime, flameDamagePerSecond, flameDamageReductionPerSecond, flameDamageType, flameSource, grapplerRetentionScale, healthMaximum, hearing, hudType, lastDetectedTime, lastShotFiredTime, loaEndPoint, loaEndPoint2, loaHit, loaStartPoint, loaStartPoint2, logAlertnessChanges, loopingEffects, MaxShadowTraceDistance, mountAI, movementForce, m_lastTeam, m_localTeam, m_squad, m_team, pastPositionsIndex, pastPositionsTimeAccu, pastPositions[N_PAST_POSITIONS], PeripheralVisionZAngle, personalShield, personalShieldClass, playerControllerState, radarInfoClass, reactionDelay, reactionDelayMP, repairers, repDepLastRateAddition, repDepRepairRate, repPakLastRateAddition, repPakRepairRate, sensorUpdateFlag, ShadowLightDistance, shotAngularDeviation, shotAngularDeviationMP, shotLeadAbility, shotLeadAbilityMP, shotNotifier, SightRadiusToPlayer, teamDamagePercentage, teamSelfIllumSkinName, teamSpecificHavokCollisionFiltering, tickTime, tickTimeOrg, tickTimeUpdateRange, UseablePointsValid[MAX_USEABLE_POINTS], UseablePoints[MAX_USEABLE_POINTS], vehicleAI, vision, visionMemory |
Inherited Variables from Engine.Pawn |
abilities, AccelRate, AirControl, AirSpeed, AIScriptTag, AI_LOD_Level, AI_LOD_LevelOrig, Alertness, Anchor, AnimAction, AppliedBob, AvgPhysicsTime, BackwardStrafeBias, bAdjacentZoneHearing, bAmbientCreature, BaseEyeHeight, BaseMovementRate, bAvoidLedges, bCachedRelevant, bCanBeBaseForPawns, bCanClimbLadders, bCanCrouch, bCanDoubleJump, bCanFly, bCanJump, bCanStrafe, bCanSwim, bCanWalk, bCanWalkOffLedges, bClientCollision, bCouldSeeLastTick, bCountJumps, bCrawler, bDirectHitWall, bDontPossess, bGroundNavigationObstruction, bHavokCharacterCollisionExtraRadius, bHavokCharacterCollisions, bHavokInitCalled, bHideRegularHUD, bIgnoreForces, bInitializeAnimation, bInvulnerableBody, bIsCrouched, bIsFemale, bIsTyping, bIsWalking, bJumpCapable, bJustLanded, BlendChangeTime, BloodEffect, bLOSHearing, bMuffledHearing, bNoJumpAdjust, bNotifiedDeathListeners, bNoVelocityUpdate, bNoWeaponFiring, Bob, bobtime, bPhysicsAnimUpdate, bPlayedDeath, BreathTime, bReducedSpeed, bRollToDesired, bSameZoneHearing, bSendsDamagedMessages, bSimGravityDisabled, bSimulateGravity, bSpecialCalcView, bSpecialHUD, bSteadyFiring, bStopAtLedges, bThumped, bTryToUncrouch, bUpAndOut, bUpdateEyeHeight, bUpdatingDisplay, bUseCompressedPosition, bWantsToCrouch, bWarping, bWasCrouched, bWasOnGround, bWasWalking, bWeaponBob, CharacterAI, ConstantAcceleration, Controller, ControllerClassName, CrouchedPct, CrouchHeight, CrouchRadius, DamageScaling, DesiredSpeed, DestinationOffset, EyeHeight, Floor, ForwardStrafeBias, goals, GroundSpeed, HeadAI, HeadScale, HeadVolume, Health, HearingThreshold, HitDamageType, JumpZ, LadderSpeed, LandBob, LandMovementState, LastAnchor, LastPainSound, LastPainTime, LastRealViewer, LastStartSpot, LastStartTime, LastValidAnchorTime, LastViewer, logDLM, logNavigationSystem, logTyrion, LowGoreBlood, MaxFallSpeed, MeleeRange, MenuName, MovementAI, MovementAnims[4], MovementBlendStartTime, movementSimProxyPending, movementSimProxyPosition, movementSimProxyRotation, movementSimProxyVelocity, NetRelevancyTime, nextPawn, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldAcceleration, OldPhysics, OldRotYaw, OldZ, OnLadder, OwnerName, PawnPosition, PeripheralVision, PlayerReplicationInfo, ReducedDamageType, SerpentineDist, SerpentineTime, Shadow, SightRadius, SoundDampening, SpawnTime, SplashTime, TakeHitLocation, TearOffMomentum, TurnLeftAnim, TurnRightAnim, UncrouchTime, UnderWaterTime, Visibility, VisionCounter, VisionUpdateRange, WalkBob, WalkingPct, WaterMovementState, WaterSpeed, WeaponAI |
Functions Summary |
| | BeginState ())) Active |
| | BeginState ())) Damaged |
| | BeginState ())) Destructed |
| | BeginState ())) Disabled |
| | BeginState ())) Initialization |
| | BeginState ())) Unpowered |
| bool | CanBeUsedBy (Character CharacterUser))
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| | CheckChangeState ())) Active |
| | CheckChangeState ())) Damaged |
| | classConstruct ()))
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| | construct (optional bool _bWasDeployed, optional Character _deployer, optional TeamInfo team, optional vector loc, optional Rotator rot))
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| | Died (Controller Killer, class<DamageType> damageType, vector HitLocation))
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| | dispatchDeathMessage (Controller Killer))
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| | EndState ())) Active |
| | EndState ())) Damaged |
| | EndState ())) Destructed |
| | EndState ())) Disabled |
| | EndState ())) Unpowered |
| | enumBaseInfo (Engine.LevelInfo l, Array<BaseInfo> a))
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| float | GetDamageComponentThresholdRange ()))
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| string | GetHumanReadableName ()))
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| float | getTeamDamagePercentage ()))
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| bool | isActive ()))
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| bool | isAlive ()))
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| bool | isDamaged ()))
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| bool | isDamagedAtThreshold ()))
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| bool | isDisabled ()))
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| bool | isFunctional ()))
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| bool | isOpenedAnimPlaying (Name animName))
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| bool | isPowered ()))
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| | latentBeginActive ()))
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| | latentExecuteActive ()))
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| | latentExecuteInitialization ()))
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| | LoopBDAnim (name Sequence ))
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| | onTeamChange ()))
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| | PlayBDAnim (name Sequence ))
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| | PlayDamagedDegeneratingEffects ()))
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| | PlayDamagedEnteredEffects ()))
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| | PlayDamagedExitedEffects ()))
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| | PostBeginPlay ()))
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| | PostLoadGame ()))
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| | PostTakeDamage (float Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional float projectileFactor))
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| | setHasPower (bool b))
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| | setSwitchedOn (bool b))
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| | Tick (float Delta)) Active |
| | Tick (float Delta)) Destructed |
| | Tick (float Delta)) Disabled |
| | Tick (float Delta)) Unpowered |
| | unifiedAddImpulseAtPosition (Vector impulse, Vector position))
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Inherited Functions from Gameplay.Rook |
activatePersonalShield, addRepairFromDeployable, addRepairFromPack, ApplyDamage, averageVelocity, breakDamageComponent, canBeRepairedBy, canBeSensed, CanBeUsedBy, ChunkUp, cleanupAI, cleanupDamageComponents, CleanupSensing, clientUpdateDamageComponents, createDamageComponent, CreateHearingNotifier, CreateShotNotifier, CreateVisionNotifier, damageComponentsOnDamage, damageComponentsOnIncreaseHealth, damageComponentsPostTakeDamage, deactivatePersonalShield, Destroyed, Died, displayActorLabel, displayEnemiesList, displayTyrionDebugHeader, displayWorldSpaceDebug, DrawVisionCone, EffectIsLooping, enumSquadInfo, enumTeamInfo, firingMotor, generateAISpeechEvents, getAlertnessLevel, getControllingCharacter, getControllingCharacterTeam, GetDamageComponentThresholdRange, getKillerLabel, GetObjectiveLocation, GetOverlayMaterial, GetRadarInfoClass, getTeamDamagePercentage, getTeamLabel, groundPredictedLocation, IncreaseHealth, isFriendly, IsInVisionCone, OnEffectInitialized, OnEffectStarted, OnEffectStopped, OnShotFired, onTeamChange, personalShieldActive, PlayEffect, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PreBeginPlay, PrecacheDamageComponents, predictedLocation, ProcessBurnDamage, ProcessRepair, RegisterHearingNotification, RegisterShotNotification, RegisterVisionNotification, removeFlameDamage, removeRepairFromDeployable, removeRepairFromPack, resetPersonalShield, setAlertnessLevel, setLimitedTimeLODActivation, setSquad, setTeam, ShouldBeMarked, squad, squadCleanupOnDeath, StartLoopingEffect, StopEffect, StopLoopingEffect, team, UnregisterHearingNotification, UnregisterShotNotification, UnregisterVisionNotification, updateHavokCollisionFilter, updatePastPositions, UpdatePrecacheRenderData |
Inherited Functions from Engine.Pawn |
AddPawn, AddVelocity, AdjustedStrength, AnimEnd, ApplyDamage, BaseChange, BecomeViewTarget, BeginState, BreathTimer, CanDoubleJump, CanGrabLadder, CannotJumpNow, CanSee, CanSplash, CanThrowWeapon, CanTrigger, ChangeAnimation, ChangedWeapon, checkAlive, CheckBob, checkDead, CheckWaterJump, ChunkUp, classConstruct, ClientDying, ClientMessage, ClientReStart, ClientSetLocation, ClientSetRotation, ClimbLadder, CreateInventory, Destroyed, Died, DisplayDebug, Dodge, DoDoubleJump, DoJump, DrawHUD, DropToGround, EncroachedBy, EncroachingOn, EndClimbLadder, EndCrouch, EyePosition, FaceRotation, Falling, FinishedInterpolation, ForceCrouch, Gasp, GetHumanReadableName, GetKillerController, GetViewDirection, GetViewPoint, GetViewRotation, Gibbed, gibbedBy, GiveWeapon, groundPredictedLocation, HavokCharacterCollision, HeadVolumeChange, HitWall, IgnoresSeenPawnsOfType, InCurrentCombo, InGodMode, isAlive, IsFirstPerson, IsHumanControlled, IsInPain, IsLocallyControlled, IsPlayerPawn, JumpOffPawn, JumpOutOfWater, KilledBy, Landed, LandThump, LieStill, LineOfSightTo, ModifyVelocity, NextItem, NotifyKilled, NotifyPawnDeathListeners, PlayDying, PlayDyingSound, PlayFalling, PlayFiring, PlayHit, PlayJump, PlayLanded, PlayLandingAnimation, PlayMoverHitSound, PlayMoving, PlayNextAnimation, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PossessedBy, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostTakeDamage, PreBeginPlay, predictedLocation, PressingAltFire, PressingFire, ReachedDestination, ReceiveLocalizedMessage, ReduceCylinder, rematchGoals, RemovePawn, Reset, SetAnimAction, SetDefaultDisplayProperties, SetDisplayProperties, SetHeadScale, setLimitedTimeLODActivation, SetMesh, SetMovementPhysics, SetViewRotation, SetWalking, ShootSpecial, ShouldCrouch, SpecialCalcView, StartCrouch, StopPlayFiring, SwitchToLastWeapon, TakeDrowningDamage, TakeFallingDamage, Timer, TossWeapon, TouchingWaterVolume, Trigger, UnPossessed, UpdateEyeHeight, UpdateRocketAcceleration, WasPlayerPawn, WeaponBob |
var bool bCurrentlyDeploying;
var bool bHasOpenAnim;
var bool bInitialization;
var bool bLoopSavedAnim;
var protected bool bPowered;
var bool bWasDeployed;
var int lastOfflineTime;
var int lastOnlineTime;
var int lastUnderAttackTime;
var protected bool m_bSwitchedOn;
m_ownershipMaterialIdx Source code
var private int m_ownershipMaterialIdx;
OWNERSHIP_MATERIAL_NOT_FOUND Source code
var const int OWNERSHIP_MATERIAL_NOT_FOUND;
OWNERSHIP_MATERIAL_UNDISCOVERED Source code
var const int OWNERSHIP_MATERIAL_UNDISCOVERED;
var Name savedAnim;
BaseDevice
baseDeviceMessageClass Source code
damagedHealthThreshold Source code
destroyedExplosionClass Source code
functionalHealthThreshold Source code
var(
BaseDevice) editdisplay ( displayActorLabel ) editcombotype ( enumBaseInfo )
BaseInfo ownerBase;
secondaryBaseDeviceMessageClass Source code
simulated function BeginState ( ) )
simulated function BeginState ( ) )
simulated function BeginState ( ) )
simulated function BeginState ( ) )
BeginState Initialization Source code
simulated function BeginState ( ) )
simulated function BeginState ( ) )
simulated
function bool CanBeUsedBy (
Character CharacterUser) )
CheckChangeState Active Source code
simulated function CheckChangeState ( ) )
CheckChangeState Damaged Source code
simulated function CheckChangeState ( ) )
function classConstruct ( ) )
overloaded
function construct ( optional
bool _bWasDeployed, optional
Character _deployer, optional
TeamInfo team, optional
vector loc, optional
Rotator rot) )
function dispatchDeathMessage (
Controller Killer) )
simulated function EndState ( ) )
simulated function EndState ( ) )
simulated function EndState ( ) )
simulated function EndState ( ) )
simulated function EndState ( ) )
GetDamageComponentThresholdRange Source code
simulated function float GetDamageComponentThresholdRange ( ) )
simulated function string GetHumanReadableName ( ) )
getTeamDamagePercentage Source code
function float getTeamDamagePercentage ( ) )
simulated event bool isActive ( ) )
simulated event bool isAlive ( ) )
simulated event bool isDamaged ( ) )
simulated event bool isDamagedAtThreshold ( ) )
simulated event bool isDisabled ( ) )
simulated function bool isFunctional ( ) )
simulated function bool isOpenedAnimPlaying ( Name animName) )
simulated event bool isPowered ( ) )
simulated latent function latentBeginActive ( ) )
simulated latent function latentExecuteActive ( ) )
latentExecuteInitialization Source code
simulated latent function latentExecuteInitialization ( ) )
simulated function LoopBDAnim ( name Sequence ) )
simulated function onTeamChange ( ) )
simulated function PlayBDAnim ( name Sequence ) )
PlayDamagedDegeneratingEffects Source code
simulated function PlayDamagedDegeneratingEffects ( ) )
PlayDamagedEnteredEffects Source code
simulated function PlayDamagedEnteredEffects ( ) )
PlayDamagedExitedEffects Source code
simulated function PlayDamagedExitedEffects ( ) )
function PostBeginPlay ( ) )
function PostLoadGame ( ) )
function setHasPower ( bool b) )
function setSwitchedOn ( bool b) )
simulated function Tick ( float Delta) )
simulated function Tick ( float Delta) )
simulated function Tick ( float Delta) )
simulated function Tick ( float Delta) )
unifiedAddImpulseAtPosition Source code
function unifiedAddImpulseAtPosition (
Vector impulse,
Vector position) )
defaultproperties
{
bStasis = false
bNoDelete = false
bUseCompressedPosition = false
Mesh = SkeletalMesh'Editor_res.SkeletalDecoration'
DrawType = DT_Mesh
bEdShouldSnap = true
bBlockKarma = true
bBlockHavok = true
bMovable = false
functionalHealthThreshold = 0.5
damagedHealthThreshold = 0.75
teamDamagePercentage = -1.0
bCanBeSensed = false
bPowered = true
m_bSwitchedOn = true
m_ownershipMaterialIdx = -1
OWNERSHIP_MATERIAL_UNDISCOVERED = -1
OWNERSHIP_MATERIAL_NOT_FOUND = -2
bNeedPostRenderCallback = true
}
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Creation time: st 23.5.2018 00:10:28.379 - Created with
UnCodeX