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Gameplay.DeployedRepairer

Extends
BaseDevice
Modifiers
implements IRepairClient

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Gameplay.Rook
         |   
         +-- Gameplay.BaseDevice
            |   
            +-- Gameplay.DeployedRepairer

Constants Summary
Inherited Contants from Gameplay.Rook
DAMAGE_OVERKILL, MAX_USEABLE_POINTS, N_PAST_POSITIONS

Variables Summary
VectorbackPortLeft
VectorbackPortRight
VectorfrontPortLeft
VectorfrontPortRight
RepairRadiusrr
DeployedRepairer
floataccumulationScale
floatradius
floatrepairRate
floatselfRepairRate
stringsocketBackLeft
stringsocketBackRight
stringsocketFrontLeft
stringsocketFrontRight
Inherited Variables from Gameplay.BaseDevice
baseDeviceMessageClass, bCurrentlyDeploying, bHasOpenAnim, bInitialization, bLoopSavedAnim, bPowered, bWasDeployed, damagedHealthThreshold, deployer, DestroyedDiffuse, destroyedExplosionClass, functionalHealthThreshold, lastAttacker, lastOfflineTime, lastOnlineTime, lastUnderAttackTime, localizedName, m_bSwitchedOn, m_ownershipMaterialIdx, ownerBase, OWNERSHIP_MATERIAL_NOT_FOUND, OWNERSHIP_MATERIAL_UNDISCOVERED, savedAnim, secondaryBaseDeviceMessageClass
Inherited Variables from Gameplay.Rook
AI_LOD_ActivationDistance, AI_LOD_DeactivationDistance, AI_LOD_deactivation_exemption_ticks, AI_LOD_LevelMP, alertness, attacker, bAIThreat, bAlwaysMarked, bCanBeSensed, bCanRepair, bDeferredAICleanup, bIsDetectableByEnemies, bShowJSDebug, bShowLOADebug, bShowNavigationDebug, bShowSensingDebug, bShowSquadDebug, bShowTyrionCharacterDebug, bShowTyrionHeadDebug, bShowTyrionMovementDebug, bShowTyrionWeaponDebug, bUnobstructedLOF, bUseAlternateOwnershipMaterial, bUseAlternateSelfIllumMaterial, clientDamageComponentMask, componentBreakThreshold, damageComponentMask, damageComponents, desiredLocation, effectLogging, estLocation, expectedImpactTime, flameDamagePerSecond, flameDamageReductionPerSecond, flameDamageType, flameSource, grapplerRetentionScale, healthMaximum, hearing, hudType, lastDetectedTime, lastShotFiredTime, loaEndPoint, loaEndPoint2, loaHit, loaStartPoint, loaStartPoint2, logAlertnessChanges, loopingEffects, MaxShadowTraceDistance, mountAI, movementForce, m_lastTeam, m_localTeam, m_squad, m_team, pastPositionsIndex, pastPositionsTimeAccu, pastPositions[N_PAST_POSITIONS], PeripheralVisionZAngle, personalShield, personalShieldClass, playerControllerState, radarInfoClass, reactionDelay, reactionDelayMP, repairers, repDepLastRateAddition, repDepRepairRate, repPakLastRateAddition, repPakRepairRate, sensorUpdateFlag, ShadowLightDistance, shotAngularDeviation, shotAngularDeviationMP, shotLeadAbility, shotLeadAbilityMP, shotNotifier, SightRadiusToPlayer, teamDamagePercentage, teamSelfIllumSkinName, teamSpecificHavokCollisionFiltering, tickTime, tickTimeOrg, tickTimeUpdateRange, UseablePointsValid[MAX_USEABLE_POINTS], UseablePoints[MAX_USEABLE_POINTS], vehicleAI, vision, visionMemory

Enumerations Summary
Inherited Enumerations from Gameplay.Rook
AlertnessLevels, EUseablePointValid

Structures Summary
Inherited Structures from Gameplay.Rook
DamageComponent

Functions Summary
function beginRepair (Rook r))
functionbool canRepair (Rook r))
function Destroyed ()))
function endRepair (Rook r))
functionPawn getFXOriginActor ()))
functionVector getFXTendrilOrigin (Vector targetPos))
functionVector getFXTendrilTarget (Actor target))
functionfloat getRepairRadius ()))
function initRepairRadius ()))
function onTendrilCreate (RepairTendril t))
function PostBeginPlay ()))
function Tick (float Delta))
Inherited Functions from Gameplay.BaseDevice
BeginState, CanBeUsedBy, CheckChangeState, classConstruct, construct, Died, dispatchDeathMessage, EndState, enumBaseInfo, GetDamageComponentThresholdRange, GetHumanReadableName, getTeamDamagePercentage, isActive, isAlive, isDamaged, isDamagedAtThreshold, isDisabled, isFunctional, isOpenedAnimPlaying, isPowered, latentBeginActive, latentExecuteActive, latentExecuteInitialization, LoopBDAnim, onTeamChange, PlayBDAnim, PlayDamagedDegeneratingEffects, PlayDamagedEnteredEffects, PlayDamagedExitedEffects, PostBeginPlay, PostLoadGame, PostTakeDamage, setHasPower, setSwitchedOn, Tick, unifiedAddImpulseAtPosition
Inherited Functions from Gameplay.Rook
activatePersonalShield, addRepairFromDeployable, addRepairFromPack, ApplyDamage, averageVelocity, breakDamageComponent, canBeRepairedBy, canBeSensed, CanBeUsedBy, ChunkUp, cleanupAI, cleanupDamageComponents, CleanupSensing, clientUpdateDamageComponents, createDamageComponent, CreateHearingNotifier, CreateShotNotifier, CreateVisionNotifier, damageComponentsOnDamage, damageComponentsOnIncreaseHealth, damageComponentsPostTakeDamage, deactivatePersonalShield, Destroyed, Died, displayActorLabel, displayEnemiesList, displayTyrionDebugHeader, displayWorldSpaceDebug, DrawVisionCone, EffectIsLooping, enumSquadInfo, enumTeamInfo, firingMotor, generateAISpeechEvents, getAlertnessLevel, getControllingCharacter, getControllingCharacterTeam, GetDamageComponentThresholdRange, getKillerLabel, GetObjectiveLocation, GetOverlayMaterial, GetRadarInfoClass, getTeamDamagePercentage, getTeamLabel, groundPredictedLocation, IncreaseHealth, isFriendly, IsInVisionCone, OnEffectInitialized, OnEffectStarted, OnEffectStopped, OnShotFired, onTeamChange, personalShieldActive, PlayEffect, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PreBeginPlay, PrecacheDamageComponents, predictedLocation, ProcessBurnDamage, ProcessRepair, RegisterHearingNotification, RegisterShotNotification, RegisterVisionNotification, removeFlameDamage, removeRepairFromDeployable, removeRepairFromPack, resetPersonalShield, setAlertnessLevel, setLimitedTimeLODActivation, setSquad, setTeam, ShouldBeMarked, squad, squadCleanupOnDeath, StartLoopingEffect, StopEffect, StopLoopingEffect, team, UnregisterHearingNotification, UnregisterShotNotification, UnregisterVisionNotification, updateHavokCollisionFilter, updatePastPositions, UpdatePrecacheRenderData


Variables Detail

backPortLeft Source code

var Vector backPortLeft;

backPortRight Source code

var Vector backPortRight;

frontPortLeft Source code

var Vector frontPortLeft;

frontPortRight Source code

var Vector frontPortRight;

rr Source code

var RepairRadius rr;

DeployedRepairer

accumulationScale Source code

var(DeployedRepairer) float accumulationScale;

radius Source code

var(DeployedRepairer) float radius;

repairRate Source code

var(DeployedRepairer) float repairRate;

selfRepairRate Source code

var(DeployedRepairer) float selfRepairRate;

socketBackLeft Source code

var(DeployedRepairer) string socketBackLeft;

socketBackRight Source code

var(DeployedRepairer) string socketBackRight;

socketFrontLeft Source code

var(DeployedRepairer) string socketFrontLeft;

socketFrontRight Source code

var(DeployedRepairer) string socketFrontRight;


Functions Detail

beginRepair Source code

simulated function beginRepair ( Rook r) )

canRepair Source code

simulated function bool canRepair ( Rook r) )

Destroyed Source code

simulated function Destroyed ( ) )

endRepair Source code

simulated function endRepair ( Rook r) )

getFXOriginActor Source code

simulated function Pawn getFXOriginActor ( ) )

getFXTendrilOrigin Source code

simulated function Vector getFXTendrilOrigin ( Vector targetPos) )

getFXTendrilTarget Source code

simulated function Vector getFXTendrilTarget ( Actor target) )

getRepairRadius Source code

simulated function float getRepairRadius ( ) )

initRepairRadius Source code

simulated function initRepairRadius ( ) )

onTendrilCreate Source code

simulated function onTendrilCreate ( RepairTendril t) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Tick Source code

simulated function Tick ( float Delta) )


Defaultproperties

defaultproperties
{
	bWasDeployed = true
	bIgnoreEncroachers = true


	radius = 400
	repairRate = 10
	accumulationScale = 1.0
	selfRepairRate = 5


	socketFrontLeft = "CHILD00"
	socketFrontRight = "CHILD01"
	socketBackLeft = "CHILD02"
	socketBackRight = "CHILD03"


	Mesh = SkeletalMesh'Deployables.DepRepairStation'
}

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Creation time: st 23.5.2018 00:10:29.363 - Created with UnCodeX