| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Gameplay.Rook
|
+-- Gameplay.BaseDevice
|
+-- Gameplay.SensorTower
|
+-- Gameplay.DeployedSensorTower
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from Gameplay.SensorTower |
|---|
| BeginState, EndState, latentBeginActive, setTeam |
| Defaultproperties |
|---|
defaultproperties
{
bWasDeployed = true
bNoDelete = false
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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