Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Gameplay.Rook | +-- Gameplay.BaseDevice | +-- Gameplay.SensorTower | +-- Gameplay.DeployedSensorTower
Variables Summary |
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Functions Summary |
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Inherited Functions from Gameplay.SensorTower |
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BeginState, EndState, latentBeginActive, setTeam |
Defaultproperties |
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defaultproperties { bWasDeployed = true bNoDelete = false } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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