| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Gameplay.Rook
|
+-- Gameplay.BaseDevice
|
+-- Gameplay.Turret
|
+-- Gameplay.DeployedTurret
| Variables Summary | |
|---|---|
| Controller | deployerController |
| Structures Summary |
|---|
| Inherited Structures from Gameplay.Turret |
|---|
| TurretEntryData |
| Functions Summary | ||
|---|---|---|
![]() | Controller | GetKillerController ())) |
![]() | PostBeginPlay ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetKillerController Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
bWasDeployed = true
bNoDelete = false
bCanBeManned = false
bIgnoreEncroachers = true
rootBone = "DepTurretBase"
yawAxis = 2
yawOffset = 0
pitchBone = "Turret"
pitchAxis = 0
bFlipYawDisplay = true
AI_LOD_LevelMP = AILOD_ALWAYS_ON
reactionDelay = 1.5
peripheralVision = -1
peripheralVisionZAngle = 3.14159
EyeHeight = 0
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||