Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Gameplay.Rook | +-- Gameplay.BaseDevice | +-- Gameplay.Turret | +-- Gameplay.DeployedTurret
Variables Summary | |
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Controller | deployerController |
Structures Summary |
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Inherited Structures from Gameplay.Turret |
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TurretEntryData |
Functions Summary | ||
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Controller | GetKillerController ())) | |
PostBeginPlay ())) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bWasDeployed = true bNoDelete = false bCanBeManned = false bIgnoreEncroachers = true rootBone = "DepTurretBase" yawAxis = 2 yawOffset = 0 pitchBone = "Turret" pitchAxis = 0 bFlipYawDisplay = true AI_LOD_LevelMP = AILOD_ALWAYS_ON reactionDelay = 1.5 peripheralVision = -1 peripheralVisionZAngle = 3.14159 EyeHeight = 0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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