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Gameplay.DeployedTurret

Extends
Turret
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Gameplay.Rook
         |   
         +-- Gameplay.BaseDevice
            |   
            +-- Gameplay.Turret
               |   
               +-- Gameplay.DeployedTurret

Variables Summary
ControllerdeployerController
Inherited Variables from Gameplay.Turret
AIViewRate, bCanBeManned, bFlipPitchDisplay, bFlipYawDisplay, bGetOut, bWasBehindView, currentPitch, currentYaw, driver, driverAnimation, entry, initialRotation, MaxViewPitch, MaxViewYaw, motor, oldCollisionHeight, oldCollisionRadius, oldDriverWeapon, pitchAxis, pitchBone, rootBone, seatBone, seatedCollisionHeight, seatedCollisionRadius, targetPitch, targetYaw, TurretEntry, ViewRate, weapon, weaponClass, yawAxis, yawOffset
Inherited Variables from Gameplay.BaseDevice
baseDeviceMessageClass, bCurrentlyDeploying, bHasOpenAnim, bInitialization, bLoopSavedAnim, bPowered, bWasDeployed, damagedHealthThreshold, deployer, DestroyedDiffuse, destroyedExplosionClass, functionalHealthThreshold, lastAttacker, lastOfflineTime, lastOnlineTime, lastUnderAttackTime, localizedName, m_bSwitchedOn, m_ownershipMaterialIdx, ownerBase, OWNERSHIP_MATERIAL_NOT_FOUND, OWNERSHIP_MATERIAL_UNDISCOVERED, savedAnim, secondaryBaseDeviceMessageClass

Structures Summary
Inherited Structures from Gameplay.Turret
TurretEntryData

Functions Summary
functionController GetKillerController ()))
function PostBeginPlay ()))
Inherited Functions from Gameplay.Turret
BeginState, canTargetPoint, cleanupAI, ClientDriverEnter, ClientDriverLeave, Destroyed, DriverEnter, DriverLeave, firingMotor, getControllingCharacter, getViewRate, initTurretAI, onTeamChange, overrideCurrentRotation, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostNetReceive, rematchGoals, Tick, TryToControl, updateAim, updateModelRotation
Inherited Functions from Gameplay.BaseDevice
BeginState, CanBeUsedBy, CheckChangeState, classConstruct, construct, Died, dispatchDeathMessage, EndState, enumBaseInfo, GetDamageComponentThresholdRange, GetHumanReadableName, getTeamDamagePercentage, isActive, isAlive, isDamaged, isDamagedAtThreshold, isDisabled, isFunctional, isOpenedAnimPlaying, isPowered, latentBeginActive, latentExecuteActive, latentExecuteInitialization, LoopBDAnim, onTeamChange, PlayBDAnim, PlayDamagedDegeneratingEffects, PlayDamagedEnteredEffects, PlayDamagedExitedEffects, PostBeginPlay, PostLoadGame, PostTakeDamage, setHasPower, setSwitchedOn, Tick, unifiedAddImpulseAtPosition


Variables Detail

deployerController Source code

var Controller deployerController;


Functions Detail

GetKillerController Source code

function Controller GetKillerController ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	bWasDeployed	= true
	bNoDelete		= false
	bCanBeManned	= false
	bIgnoreEncroachers = true


	rootBone		= "DepTurretBase"
	yawAxis			= 2
	yawOffset		= 0
	pitchBone		= "Turret"
	pitchAxis		= 0
	bFlipYawDisplay = true


	AI_LOD_LevelMP	= AILOD_ALWAYS_ON
	reactionDelay	= 1.5


	peripheralVision = -1				
	peripheralVisionZAngle = 3.14159	

	EyeHeight		= 0
}

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Creation time: st 23.5.2018 00:10:29.377 - Created with UnCodeX