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class DeployedTurret extends Turret native; var Controller deployerController; // controller of the player who placed the turret function PostBeginPlay() { super.PostBeginPlay(); weapon.animClass = class'EquippableDepTurretAnimator'; weapon.LinkMesh(None); weapon.SetStaticMesh(None); if (deployer != None) deployerController = deployer.Controller; } // used by death message systems function Controller GetKillerController() { return deployerController; } defaultproperties { bWasDeployed = true bNoDelete = false bCanBeManned = false bIgnoreEncroachers = true rootBone = "DepTurretBase" yawAxis = 2 yawOffset = 0 pitchBone = "Turret" pitchAxis = 0 bFlipYawDisplay = true AI_LOD_LevelMP = AILOD_ALWAYS_ON reactionDelay = 1.5 peripheralVision = -1 // 360 degree view peripheralVisionZAngle = 3.14159 // 180 degrees up/down EyeHeight = 0 } |
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