| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Weapon
|
+-- Gameplay.TurretWeapon
|
+-- Gameplay.TurretSentryWeapon
|
+-- Gameplay.DeployedTurretSentryWeapon
| Variables Summary |
|---|
| Inherited Variables from Gameplay.TurretSentryWeapon |
|---|
| spread |
| Functions Summary | ||
|---|---|---|
![]() | Vector | calcProjectileSpawnLocation (Rotator fireRot)) |
| Inherited Functions from Gameplay.TurretSentryWeapon |
|---|
| makeProjectile |
| Inherited Functions from Gameplay.TurretWeapon |
|---|
| onThirdPersonFireCount |
| Functions Detail |
|---|
calcProjectileSpawnLocation Source code| Defaultproperties |
|---|
defaultproperties
{
ammoUsage = 0
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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