- Modifiers
- implements PathfindingObstacle
Gameplay.Door
var bool bBumped;
var bool bCanClose;
var bool bOldLocked;
var bool bPowered;
var bool bUsesPower;
var bool bWasPowered;
Door
var(
Door)
int lockedMaterialIndex;
var(
Door) editdisplay ( displayActorLabel ) editcombotype ( enumBaseInfo )
BaseInfo ownerBase;
function Bump (
actor Other ) )
function bool canBePassed ( name teamName) )
DisableTrigger SensorControlled Source code
function DisableTrigger ( )
function string displayActorLabel (
Actor t) )
function DoOpen ( ) )
function bool isPowered ( ) )
function onLockedChange ( bool bVal) )
function PostBeginPlay ( ) )
function Tick ( float Delta) )
defaultproperties
{
MoverEncroachType = ME_IgnoreWhenEncroach
InitialState = SensorControlled
bProjTarget = true
bUsesPower = false
} |
Creation time: st 23.5.2018 00:10:29.401 - Created with
UnCodeX