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Gameplay.Door

Modifiers
implements PathfindingObstacle

Gameplay.Door

Variables Summary
boolbBumped
boolbCanClose
boolbOldLocked
boolbPowered
boolbUsesPower
boolbWasPowered
DoorSensordoorSensor
MaterialunlockedMaterial
Door
boolbLocked
MateriallockedMaterial
intlockedMaterialIndex
BaseInfoownerBase

Functions Summary
function Bump (actor Other ))
SensorControlled
functionbool canBePassed (name teamName))
function DisableTrigger ()
SensorControlled
functionstring displayActorLabel (Actor t))
function DoOpen ()))
function enumBaseInfo (Engine.LevelInfo l, Array<BaseInfo> a))
functionbool isPowered ()))
function onLockedChange (bool bVal))
function PostBeginPlay ()))
function Tick (float Delta))

States Summary
SensorControlled Source code
state SensorControlled extends BumpOpenTimed
Bump, DisableTrigger


Variables Detail

bBumped Source code

var bool bBumped;

bCanClose Source code

var bool bCanClose;

bOldLocked Source code

var bool bOldLocked;

bPowered Source code

var bool bPowered;

bUsesPower Source code

var bool bUsesPower;

bWasPowered Source code

var bool bWasPowered;

doorSensor Source code

var DoorSensor doorSensor;

unlockedMaterial Source code

var Material unlockedMaterial;

Door

bLocked Source code

var(Door) bool bLocked;
Whether the door is able to be opened or not

lockedMaterial Source code

var(Door) Material lockedMaterial;
The mesh's standard material defines the material displayed when the door is unlocked; use this variable to set the material displayed when the door is locked

lockedMaterialIndex Source code

var(Door) int lockedMaterialIndex;
The index of the material to change on the door when it is locked (typically 0)

ownerBase Source code

var(Door) editdisplay ( displayActorLabel ) editcombotype ( enumBaseInfo ) BaseInfo ownerBase;
baseInfo that this door belongs to


Functions Detail

Bump SensorControlled Source code

function Bump ( actor Other ) )

canBePassed Source code

function bool canBePassed ( name teamName) )

DisableTrigger SensorControlled Source code

function DisableTrigger ( )

displayActorLabel Source code

function string displayActorLabel ( Actor t) )

DoOpen Source code

function DoOpen ( ) )

enumBaseInfo Source code

function enumBaseInfo ( Engine.LevelInfo l, Array<BaseInfo> a) )

isPowered Source code

function bool isPowered ( ) )

onLockedChange Source code

function onLockedChange ( bool bVal) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

Tick Source code

function Tick ( float Delta) )


Defaultproperties

defaultproperties
{
	MoverEncroachType		= ME_IgnoreWhenEncroach
	InitialState			= SensorControlled


	bProjTarget	= true
	bUsesPower	= false
}

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Creation time: st 23.5.2018 00:10:29.401 - Created with UnCodeX