Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- Gameplay.TurretWeapon
AntiAircraftWeapon, TankGunnerWeapon, TurretAntiAircraftWeapon, TurretBurnerWeapon, TurretMortarWeapon, TurretSentryWeapon
Variables Summary |
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Functions Summary | ||
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onThirdPersonFireCount ())) |
States Summary |
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TurretHeld Source code |
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auto simulated state TurretHeld extends Held |
Functions Detail |
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Defaultproperties |
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defaultproperties { ammoUsage = 0 animClass = class'EquippableAnimator' bFirstPersonUseTrace = false firstPersonOffset = (X=0,Y=20,Z=-18) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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