Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.TurretWeapon


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
class TurretWeapon extends Weapon
	native;

simulated function onThirdPersonFireCount()
{
	Super.onThirdPersonFireCount();
	
	if (Mesh != None)
		PlayAnim(fireAnimation);
}

// Want to be in Held state initially so as the "equip" event will be correctly replicated.
auto simulated state TurretHeld extends Held
{

}

defaultproperties
{
	ammoUsage				= 0
	animClass				= class'EquippableAnimator'
	bFirstPersonUseTrace	= false
	firstPersonOffset		= (X=0,Y=20,Z=-18)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: ne 5.9.2004 15:53:12.000 - Creation time: st 23.5.2018 00:10:49.604 - Created with UnCodeX