Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- Gameplay.TurretWeapon | +-- Gameplay.AntiAircraftWeapon
Variables Summary | |
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AntiAircraftWeapon | |
float | energyUsage |
Functions Summary | ||
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bool | canFire ())) | |
FireWeapon ())) | ||
bool | hasAmmo ())) | |
onThirdPersonFireCount ())) | ||
useAmmo ())) |
Inherited Functions from Gameplay.TurretWeapon |
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onThirdPersonFireCount |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { firstPersonMesh = Mesh'Weapons.TurretBuggyFPS' firstPersonOffset = (X=0,Y=0,Z=0) roundsPerSecond = 2 ammoCount = 200 ammoUsage = 1 projectileClass = class'AntiAircraftProjectile' projectileVelocity = 2600 projectileInheritedVelFactor = 0.5 aimClass = class'AimProjectileWeapons' energyUsage = 20 bFirstPersonUseTrace = false fireAnimation = Fire1 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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