| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Weapon
|
+-- Gameplay.TurretWeapon
|
+-- Gameplay.AntiAircraftWeapon
| Variables Summary | |
|---|---|
| AntiAircraftWeapon | |
| float | energyUsage |
| Functions Summary | ||
|---|---|---|
![]() | bool | canFire ())) |
![]() | FireWeapon ())) | |
![]() | bool | hasAmmo ())) |
![]() | onThirdPersonFireCount ())) | |
![]() | useAmmo ())) | |
| Inherited Functions from Gameplay.TurretWeapon |
|---|
| onThirdPersonFireCount |
| Variables Detail |
|---|
| Functions Detail |
|---|
canFire Source code
FireWeapon Source code
hasAmmo Source code
onThirdPersonFireCount Source code
useAmmo Source code| Defaultproperties |
|---|
defaultproperties
{
firstPersonMesh = Mesh'Weapons.TurretBuggyFPS'
firstPersonOffset = (X=0,Y=0,Z=0)
roundsPerSecond = 2
ammoCount = 200
ammoUsage = 1
projectileClass = class'AntiAircraftProjectile'
projectileVelocity = 2600
projectileInheritedVelFactor = 0.5
aimClass = class'AimProjectileWeapons'
energyUsage = 20
bFirstPersonUseTrace = false
fireAnimation = Fire1
} |
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