| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Projectile
|
+-- Gameplay.ExplosiveProjectile
|
+-- Gameplay.AntiAircraftProjectile
| Variables Summary | |
|---|---|
| bool | armed |
| ProjectileRadius | nearCollisionExplode |
| AntiAircraftProjectile | |
| float | armedCollisionHeight |
| float | armedCollisionRadius |
| float | armingPeriod |
| Inherited Variables from Gameplay.ExplosiveProjectile |
|---|
| bEndedLife, ExplosionClass, orientDecalToVelocity, radiusDamageAmt, radiusDamageMomentum, radiusDamageSize, storedDrawType |
| Functions Summary | ||
|---|---|---|
![]() | cleanupNearCollisionExplode ())) | |
![]() | Destroyed ())) | |
![]() | endLife (Optional Actor HitActor, Optional vector TouchLocation, Optional vector TouchNormal)) | |
![]() | postNetBeginPlay ())) | |
![]() | Tick (float Delta)) | |
![]() | timer ())) | |
| Inherited Functions from Gameplay.ExplosiveProjectile |
|---|
| Destroyed, endLife, makeHarmless, PostBeginPlay, PostBounce, PostNetReceive, ProjectileHit, ShouldHit, triggerHitEffect |
| Variables Detail |
|---|
| Functions Detail |
|---|
cleanupNearCollisionExplode Source code
Destroyed Source code
endLife Source code
postNetBeginPlay Source code
Tick Source code
timer Source code| Defaultproperties |
|---|
defaultproperties
{
bDeflectable = false
damageAmt = 0
radiusDamageAmt = 40
radiusDamageSize = 400
radiusDamageMomentum = 105000
StaticMesh = StaticMesh'Weapons.Disc'
DrawScale3D = (X=0.75,Y=0.75,Z=0.75)
deathMessage = '%s copped it off %s\'s Spinfusor'
armedCollisionHeight = 500
armedCollisionRadius = 500
armingPeriod = 1
armed = false
collisionRadius = 5
collisionHeight = 5
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||