Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- Gameplay.TurretWeapon | +-- Gameplay.TurretBurnerWeapon
Variables Summary |
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Functions Summary |
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Inherited Functions from Gameplay.TurretWeapon |
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onThirdPersonFireCount |
Defaultproperties |
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defaultproperties { aimClass = class'AimProjectileWeapons' firstPersonMesh = Mesh'Weapons.Spinfusor' firstPersonOffset = (X=-26,Y=22,Z=-18) roundsPerSecond = 0.56 ammoCount = 20 ammoUsage = 1 projectileClass = class'SpinfusorProjectile' projectileVelocity = 2600 projectileInheritedVelFactor = 0.5 animPrefix = "Spinfusor" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |