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Gameplay.TurretAntiAircraftWeapon

Extends
TurretWeapon

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Equipment
      |   
      +-- Gameplay.Equippable
         |   
         +-- Gameplay.Weapon
            |   
            +-- Gameplay.TurretWeapon
               |   
               +-- Gameplay.TurretAntiAircraftWeapon

Variables Summary
TurretAntiAircraftWeapon
namefireAnimationVariant1
namefireAnimationVariant2
Inherited Variables from Gameplay.Weapon
AIAccelerationModifier, aimClass, AIspread, ammoCount, ammoUsage, bBeingSwitched, bFiredWeapon, bGenerateMissSpeechEvents, bMelee, bNeedIdleFX, emptyMaterials, fireAnimation, fireAnimSubString, fireOnce, hudReticule, hudReticuleCenterX, hudReticuleCenterY, hudReticuleHeight, hudReticuleWidth, lastFireTime, localAmmoCount, localPickupDelay, noAmmo, pickupDelay, projectileClass, projectileInheritedVelFactor, projectileSpawnBone, projectileSpawnOffset, projectileVelocity, roundsPerSecond, speedPackScale, startEquippingTime

Functions Summary
function FireWeapon ()))
function onThirdPersonFireCount ()))
function setFireAnimation ()))
Inherited Functions from Gameplay.TurretWeapon
onThirdPersonFireCount
Inherited Functions from Gameplay.Weapon
addSpeedPackScale, AIAimTrace, aimTrace, allowPrompt, altFire, applyPickupDelay, attemptFire, BeginState, calcProjectileSpawnLocation, canExpire, canFire, canPickup, Destroyed, doSwitch, drawDebug, droppedByCharacter, EndState, extractFirstPersonMeshData, fire, firedEffectProcessing, FireEmpty, fireRatePassed, FireWeapon, getAimAdjustedViewRotation, getAimRotation, getMaxAmmo, getPredictedProjectileGravity, GetProjectileSpreadScale, handleReleaseFire, hasAmmo, heldByCharacter, increaseAmmo, initialiseVelocity, makeProjectile, needPrompt, onThirdPersonFireCount, pickup, playCharacterFireAnim, playEquipAnim, playIdleAnim, playPostFireAnim, playUnequipAnim, PostNetBeginPlay, PostNetReceive, PrecacheWeaponRenderData, releaseAltFire, removeSpeedPackScale, requestEquipmentDrop, setHasAmmoSkins, setOutOfAmmo, setupFirstPerson, Tick, TickFirePressed, TriggerWeaponEffect, UpdatePrecacheRenderData, useAmmo, willHurtFriendly


Variables Detail

TurretAntiAircraftWeapon

fireAnimationVariant1 Source code

var(TurretAntiAircraftWeapon) name fireAnimationVariant1;

fireAnimationVariant2 Source code

var(TurretAntiAircraftWeapon) name fireAnimationVariant2;


Functions Detail

FireWeapon Source code

simulated protected function FireWeapon ( ) )

onThirdPersonFireCount Source code

simulated function onThirdPersonFireCount ( ) )

setFireAnimation Source code

simulated function setFireAnimation ( ) )


Defaultproperties

defaultproperties
{
	firstPersonMesh = Mesh'Weapons.Spinfusor'
	firstPersonOffset = (X=-26,Y=22,Z=-18)


	roundsPerSecond = 0.56
	ammoCount = 20
	ammoUsage = 1


	projectileClass = class'SpinfusorProjectile'
	projectileVelocity = 2600
	projectileInheritedVelFactor = 0.5


	aimClass = class'AimProjectileWeapons'


	animPrefix = "Spinfusor"
	fireAnimationVariant1 = "Fire1"
	fireAnimationVariant2 = "Fire2"
}

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Creation time: st 23.5.2018 00:10:37.812 - Created with UnCodeX