| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Weapon
|
+-- Gameplay.TurretWeapon
|
+-- Gameplay.TurretAntiAircraftWeapon
| Variables Summary | |
|---|---|
| TurretAntiAircraftWeapon | |
| name | fireAnimationVariant1 |
| name | fireAnimationVariant2 |
| Functions Summary | ||
|---|---|---|
![]() | FireWeapon ())) | |
![]() | onThirdPersonFireCount ())) | |
![]() | setFireAnimation ())) | |
| Inherited Functions from Gameplay.TurretWeapon |
|---|
| onThirdPersonFireCount |
| Variables Detail |
|---|
| Functions Detail |
|---|
FireWeapon Source code
onThirdPersonFireCount Source code
setFireAnimation Source code| Defaultproperties |
|---|
defaultproperties
{
firstPersonMesh = Mesh'Weapons.Spinfusor'
firstPersonOffset = (X=-26,Y=22,Z=-18)
roundsPerSecond = 0.56
ammoCount = 20
ammoUsage = 1
projectileClass = class'SpinfusorProjectile'
projectileVelocity = 2600
projectileInheritedVelFactor = 0.5
aimClass = class'AimProjectileWeapons'
animPrefix = "Spinfusor"
fireAnimationVariant1 = "Fire1"
fireAnimationVariant2 = "Fire2"
} |
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