Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- Gameplay.TurretWeapon | +-- Gameplay.TurretAntiAircraftWeapon
Variables Summary | |
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TurretAntiAircraftWeapon | |
name | fireAnimationVariant1 |
name | fireAnimationVariant2 |
Functions Summary | ||
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FireWeapon ())) | ||
onThirdPersonFireCount ())) | ||
setFireAnimation ())) |
Inherited Functions from Gameplay.TurretWeapon |
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onThirdPersonFireCount |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { firstPersonMesh = Mesh'Weapons.Spinfusor' firstPersonOffset = (X=-26,Y=22,Z=-18) roundsPerSecond = 0.56 ammoCount = 20 ammoUsage = 1 projectileClass = class'SpinfusorProjectile' projectileVelocity = 2600 projectileInheritedVelFactor = 0.5 aimClass = class'AimProjectileWeapons' animPrefix = "Spinfusor" fireAnimationVariant1 = "Fire1" fireAnimationVariant2 = "Fire2" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |