Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Deployable | +-- Gameplay.BaseDeviceDeployable | +-- Gameplay.TurretDeployable
Variables Summary |
---|
Inherited Variables from Gameplay.BaseDeviceDeployable |
---|
baseDeviceClass, spawnedBaseDevice |
Enumerations Summary |
---|
Inherited Enumerations from Gameplay.Deployable |
---|
eDeployableInfo |
Functions Summary |
---|
Inherited Functions from Gameplay.BaseDeviceDeployable |
---|
BeginState, deploy, PostNetBeginPlay, Tick |
Inherited Functions from Gameplay.Deployable |
---|
armsFirstPersonStatus, BeginState, canExpire, canPickup, deploy, doDeploy, EncroachingOn, EndState, fire, needPrompt, PostNetBeginPlay, PostNetReceive, setup, setupDropped, testDeploy, Tick, updateAttachmentStatus |
Defaultproperties |
---|
defaultproperties { baseDeviceClass = class'DeployedTurret' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |