| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Deployable
|
+-- Gameplay.BaseDeviceDeployable
CatapultDeployable, InventoryStationDeployable, RepairDeployable, SensorDeployable, ShockMineDeployable, TurretDeployable
| Variables Summary | |
|---|---|
| BaseDevice | spawnedBaseDevice |
| BaseDeviceDeployable | |
| class<BaseDevice> | baseDeviceClass |
| Enumerations Summary |
|---|
| Inherited Enumerations from Gameplay.Deployable |
|---|
| eDeployableInfo |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Deployed | |
![]() | eDeployableInfo | deploy ())) FireReleased |
![]() | PostNetBeginPlay ())) | |
![]() | Tick (float Delta)) Deployed | |
| Inherited Functions from Gameplay.Deployable |
|---|
| armsFirstPersonStatus, BeginState, canExpire, canPickup, deploy, doDeploy, EncroachingOn, EndState, fire, needPrompt, PostNetBeginPlay, PostNetReceive, setup, setupDropped, testDeploy, Tick, updateAttachmentStatus |
| States Summary |
|---|
| Deployed Source code |
|---|
|
simulated state Deployed |
| BeginState, Tick |
| FireReleased Source code |
|---|
|
state FireReleased |
| deploy |
| Variables Detail |
|---|
The type of BaseDevice that is spawned when the player uses the deployable.
| Functions Detail |
|---|
BeginState Deployed Source code
deploy FireReleased Source code
PostNetBeginPlay Source code
Tick Deployed Source code| Defaultproperties |
|---|
defaultproperties
{
bCanBeDamaged = false
DrawType = DT_StaticMesh
} |
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