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Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Equipment
      |   
      +-- Gameplay.Equippable
         |   
         +-- Gameplay.Deployable
            |   
            +-- Gameplay.BaseDeviceDeployable
CatapultDeployable, InventoryStationDeployable, RepairDeployable, SensorDeployable, ShockMineDeployable, TurretDeployable
| Variables Summary | |
|---|---|
| BaseDevice | spawnedBaseDevice | 
| BaseDeviceDeployable | |
| class<BaseDevice> | baseDeviceClass | 
| Enumerations Summary | 
|---|
| Inherited Enumerations from Gameplay.Deployable | 
|---|
| eDeployableInfo | 
| Functions Summary | ||
|---|---|---|
![]()  | BeginState ())) Deployed  | |
![]()  | eDeployableInfo | deploy ())) FireReleased  | 
![]()  | PostNetBeginPlay ())) | |
![]()  | Tick (float Delta)) Deployed  | |
| Inherited Functions from Gameplay.Deployable | 
|---|
| armsFirstPersonStatus, BeginState, canExpire, canPickup, deploy, doDeploy, EncroachingOn, EndState, fire, needPrompt, PostNetBeginPlay, PostNetReceive, setup, setupDropped, testDeploy, Tick, updateAttachmentStatus | 
| States Summary | 
|---|
| Deployed Source code | 
|---|
| 
	simulated state Deployed   | 
| BeginState, Tick | 
| FireReleased Source code | 
|---|
| 
	 state FireReleased   | 
| deploy | 
| Variables Detail | 
|---|
The type of BaseDevice that is spawned when the player uses the deployable.
| Functions Detail | 
|---|
 BeginState Deployed Source code
 deploy FireReleased Source code
 PostNetBeginPlay  Source code
 Tick Deployed Source code| Defaultproperties | 
|---|
defaultproperties
{
	bCanBeDamaged	= false
	DrawType		= DT_StaticMesh
} | 
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