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Gameplay.BaseDeviceDeployable

Extends
Deployable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Equipment
      |   
      +-- Gameplay.Equippable
         |   
         +-- Gameplay.Deployable
            |   
            +-- Gameplay.BaseDeviceDeployable

Direct Known Subclasses:

CatapultDeployable, InventoryStationDeployable, RepairDeployable, SensorDeployable, ShockMineDeployable, TurretDeployable

Variables Summary
BaseDevicespawnedBaseDevice
BaseDeviceDeployable
class<BaseDevice>baseDeviceClass
Inherited Variables from Gameplay.Deployable
bCanBeStolen, bCanDeployOnWall, bDeployed, bDeploying, bIsInStation, deployedQuickChatTag, deployRange, deployRotOffset, exclusiveRange, hudReticuleBad, hudReticuleBadCenterX, hudReticuleBadCenterY, hudReticuleBadHeight, hudReticuleBadWidth, hudReticuleOk, hudReticuleOkCenterX, hudReticuleOkCenterY, hudReticuleOkHeight, hudReticuleOkWidth, lastTestResult, originalAttachmentBone, team, thirdPersonInventoryAttachmentBone, thirdPersonInventoryAttachmentOffset
Inherited Variables from Gameplay.Equippable
animClass, animPrefix, attemptedAttach, automaticallyHold, bFirstPersonUseTrace, bIsFirstPerson, bMeshChangeOK, bPlayedCharacterEquipAnim, demoFireCount, equipDuration, equipDurationCounter, equippablePos, equipped, equippedArmAnim, fireCount, fireState, firstPersonAltMesh, firstPersonAltOffset, firstPersonAltTraceExtent, firstPersonAltTraceLength, firstPersonBobMultiplier, firstPersonInterpCurrent, firstPersonInterpStep, firstPersonInterpTarget, firstPersonMesh, firstPersonOffset, firstPersonTraceExtent, firstPersonTraceLength, localDemoFireCount, localFireCount, releaseFireState, rookMotor, rookOwner, startEquippingTime, thirdPersonAltMesh, thirdPersonAltStaticMesh, thirdPersonAttachmentBone, thirdPersonAttachmentOffset, thirdPersonMesh, thirdPersonStaticMesh, unequipDuration

Enumerations Summary
Inherited Enumerations from Gameplay.Deployable
eDeployableInfo

Functions Summary
function BeginState ()))
Deployed
functioneDeployableInfo deploy ()))
FireReleased
function PostNetBeginPlay ()))
function Tick (float Delta))
Deployed
Inherited Functions from Gameplay.Deployable
armsFirstPersonStatus, BeginState, canExpire, canPickup, deploy, doDeploy, EncroachingOn, EndState, fire, needPrompt, PostNetBeginPlay, PostNetReceive, setup, setupDropped, testDeploy, Tick, updateAttachmentStatus
Inherited Functions from Gameplay.Equippable
armsFirstPersonStatus, attachWeaponHack, BeginState, calculateInterpolation, canUnequip, checkFireCount, drawDebug, EndState, equip, fire, firstPersonStatus, getFirstPersonOffset, handleFire, handleReleaseFire, initialiseRookMotor, keepArms, moveWeapon, onMessage, onThirdPersonFireCount, pickup, playEquipAnim, playIdleAnim, playUnequipAnim, PostBeginPlay, PostNetBeginPlay, PrecacheEquippableRenderData, releaseFire, selectMesh, sendServerRequestFire, sendServerRequestReleaseFire, setDroppedMesh, setFirstPersonOffset, setMovementReplication, setupFirstPerson, setupThirdPerson, shouldHide, shouldPlayEquipAnim, Tick, unEquip, UpdatePrecacheRenderData, useAlternateMesh

States Summary
Deployed Source code
simulated state Deployed
BeginState, Tick
FireReleased Source code
state FireReleased
deploy


Variables Detail

spawnedBaseDevice Source code

var BaseDevice spawnedBaseDevice;

BaseDeviceDeployable

baseDeviceClass Source code

var(BaseDeviceDeployable) class<BaseDevice> baseDeviceClass;
The type of BaseDevice that is spawned when the player uses the deployable.


Functions Detail

BeginState Deployed Source code

simulated function BeginState ( ) )

deploy FireReleased Source code

function eDeployableInfo deploy ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

Tick Deployed Source code

simulated function Tick ( float Delta) )


Defaultproperties

defaultproperties
{
	bCanBeDamaged	= false
	DrawType		= DT_StaticMesh
}

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Creation time: st 23.5.2018 00:10:28.396 - Created with UnCodeX