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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Deployable | +-- Gameplay.BaseDeviceDeployable
CatapultDeployable, InventoryStationDeployable, RepairDeployable, SensorDeployable, ShockMineDeployable, TurretDeployable
Variables Summary | |
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BaseDevice | spawnedBaseDevice |
BaseDeviceDeployable | |
class<BaseDevice> | baseDeviceClass |
Enumerations Summary |
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Inherited Enumerations from Gameplay.Deployable |
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eDeployableInfo |
Functions Summary | ||
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BeginState ())) Deployed | ||
eDeployableInfo | deploy ())) FireReleased | |
PostNetBeginPlay ())) | ||
Tick (float Delta)) Deployed |
Inherited Functions from Gameplay.Deployable |
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armsFirstPersonStatus, BeginState, canExpire, canPickup, deploy, doDeploy, EncroachingOn, EndState, fire, needPrompt, PostNetBeginPlay, PostNetReceive, setup, setupDropped, testDeploy, Tick, updateAttachmentStatus |
States Summary |
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Deployed Source code |
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simulated state Deployed |
BeginState, Tick |
FireReleased Source code |
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state FireReleased |
deploy |
Variables Detail |
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The type of BaseDevice that is spawned when the player uses the deployable.
Functions Detail |
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Defaultproperties |
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defaultproperties { bCanBeDamaged = false DrawType = DT_StaticMesh } |
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