Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Deployable | +-- Gameplay.BaseDeviceDeployable | +-- Gameplay.RepairDeployable
Variables Summary |
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Inherited Variables from Gameplay.BaseDeviceDeployable |
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baseDeviceClass, spawnedBaseDevice |
Enumerations Summary |
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Inherited Enumerations from Gameplay.Deployable |
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eDeployableInfo |
Functions Summary |
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Inherited Functions from Gameplay.BaseDeviceDeployable |
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BeginState, deploy, PostNetBeginPlay, Tick |
Inherited Functions from Gameplay.Deployable |
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armsFirstPersonStatus, BeginState, canExpire, canPickup, deploy, doDeploy, EncroachingOn, EndState, fire, needPrompt, PostNetBeginPlay, PostNetReceive, setup, setupDropped, testDeploy, Tick, updateAttachmentStatus |
Defaultproperties |
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defaultproperties { baseDeviceClass = class'DeployedRepairer' StaticMesh = StaticMesh'Deployables.DepRepairStationHeld' thirdPersonStaticMesh = StaticMesh'Deployables.DepRepairStationHeld' } |
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