| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Deployable
|
+-- Gameplay.BaseDeviceDeployable
|
+-- Gameplay.SensorDeployable
| Variables Summary |
|---|
| Inherited Variables from Gameplay.BaseDeviceDeployable |
|---|
| baseDeviceClass, spawnedBaseDevice |
| Enumerations Summary |
|---|
| Inherited Enumerations from Gameplay.Deployable |
|---|
| eDeployableInfo |
| Functions Summary |
|---|
| Inherited Functions from Gameplay.BaseDeviceDeployable |
|---|
| BeginState, deploy, PostNetBeginPlay, Tick |
| Inherited Functions from Gameplay.Deployable |
|---|
| armsFirstPersonStatus, BeginState, canExpire, canPickup, deploy, doDeploy, EncroachingOn, EndState, fire, needPrompt, PostNetBeginPlay, PostNetReceive, setup, setupDropped, testDeploy, Tick, updateAttachmentStatus |
| Defaultproperties |
|---|
defaultproperties
{
baseDeviceClass = class'DeployedSensorTower'
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||